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thx1138 aka splynterUploaded by
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This page was last updated on 29 January 2015, 12:49AM
- Changelogs
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Version 1.46
- WHAT'S NEW
v1.46
* Added lots of waterfall and water related objects to the landscaping section.
* Fixed the selectability on the previous water objects.
- WHAT'S NEW
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Version 1.45
- v1.45
* Fixed Imperial Gate object type.
* Added Skyforge to 'crafting' section.
* Added Winterhold Bookcase to 'furniture' section.
* Added 'Duplicate NPC' spell. Cast it on any npc (humanoid or animal) to create another.
* Added 'Duplicate' option to most items to create a copy of that item next to the original. Available when pack/adjust spell is cast on an item. Not available for unique objects, like player houses. For food plants, hold the left-ctrl key while activating the plant. Not yet available on ingredient plants.
* Fixed Sovngarde Watcher Statues.
- v1.45
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Version 1.44
- v1.44
* Added spawnable bandits and dragons. Spawn single enemies or groups to test your guards and defenses. There are 15 enemies of various factions and races and 4 dragons: Snow, Fire, Blood, and Elder Dragons. The type of enemy spawned is random, so if you choose 3 bandits, 3 random bandits will appear. Same with the dragons.
- v1.44
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Version 1.43
- v1.43
Stockade, Imperial, and Nordic wall fixes. Also, a couple of menu fixes.
- v1.43
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Version 1.41
- v1.41
* Added a new Imperial Tower in the 'buildings/towers' section. The new tower is called "imperial tower" and the old one was renamed "imperial tower ruin".
* Added a lot of new rugs in the 'furnishings' section.
* Now, when "remember last menu page" is enabled in 'settings', you can go to the main menu home page by holding the left-shift while clicking 'exit' on any page. After clicking 'exit', keep holding the left-shift until the main menu page appears.
- v1.41
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Version 1.40
- v1.40
* Menus reorganized; menu link fixes.
* Teleport doors moved to 'construction/doors' section.
* Mannequins & Weapon Racks moved to 2nd Main Menu screen.
* Fixed adding multiple shield plaques.
* Numerous other bug fixes.
* Tweaked guard and follower skill stats.
* Changed guard ai packages to be aggressive against enemies.
* Added auto-placement for doors on market stalls.
* Re-added script to npc Guards to that if you place them on a wall and they fall through, they'll be position back in place immediately.
* Added several new market stalls.
* Increased the item scale range: min = 0.1x, max = 5.0x
* Added settings option to open the menu at the previously opened menu page. When the option is enabled, everytime you open the PEB menu, it will open on the previously opened menu screen. The page tracking can be reset at any time by holding the left "shift" key while selecting the Pocket Empire Builder. (see info below for more details on using this setting)
- v1.40
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Version 1.39
- v1.39
* Added remote-use doors for PEB player houses. These doors can be placed anywhere and will take the player to the house's main entrance.
* Shack doors are now auto-placed.
* Made some changes to "Shack II", it's now called the 'Funky Shack'. Doesn't affect previously placed Shack II's.
* Added Nord and Argonian male & female mannequins.
* Tweaked the timing for mannequin pose freezing.
* There are 7 idle poses available for the mannequins and will change everytime you activate the mannequin and then exit the menu.
* Starting and stopping npc idles is unpredictable and, depending on the gear equipped, will freeze in different positions.
* To find a pose you like, keep cycling through the poses by activating the mannequin until it freezes in a desired position.
* Use the pack/adjust spell to delete mannequins. Upon deleting any PEB mannequin, all the mannequins inventory items will be returned to the players inventory.
NOTE:
The mannequin has limited poses available when it has a shield or weapon equipped, so when cycling through the poses the shields and/or weapons will be automatically equipped and unequipped as neccessary.
- v1.39
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Version 1.38
- v1.38
* Fixed player house door auto-placement.
* Fixed NPC guards attacking everything.
* The windmill fan blade is now auto-placed. Can still be adjusted after placement by casting the spell at the fan's hub. Use the "rotate" adjustment to move the fan around the building.
* removed [more...] from second npc menu page.
- v1.38
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Version 1.37
- v1.37
Gets rid of the annoying breathing sound from the male imperial mannequin.
- v1.37
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Version 1.35
- v1.35
* Revamped the Imperial and Nord Walls to now have an "add wall panels" option, similar to that used for the log walls, stockade walls, and weapon racks.
* Added better vertical log walls, they're now taller and come in 5 and 7 log widths. Also, the collision is fixed so there's no npc's glitching through them.
* Fixed the problems with the Dwemer items disappearing when attacked. Use the pack adjust spell to replace those vulnerable pieces.
*Most of the player houses will have doors automatically placed in position when the house is placed and you exit the adjustment menu.
* Fixed mannequins:
-Mannequins will now equip weapons that you give them. They will draw the weapon in certain poses.
-Activating or casting the spell on them will freeze them in place.
-Casting the spell on a frozen mannequin will unfreeze it.
-Activating the mannequins will cause them to change their pose.
-The starting and stopping of npc idles is a bit unpredictable, so to find a pose that you like, activate them several times.
- v1.35
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Version 1.33
- * Added cows, chickens, mammoths, and red wolf follower to npc/animals section.
- * Added new hireling outside Sword & Purse
- * Added creeks w/ rapids & waterfalls in the 'landscaping' section.
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Version 1.30
- * Added table top shrines to 'furnishings/decorations' section.
- * Fixed voice/gender on NPC's
- * Added Imperial male mannequin
- * Added sound to opening doors
- Made doors lockable (house, cage, trap doors) using Pack/Adjust Spell. Cast to lock, cast again to unlock.
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Version 1.28
- Fixed malachite ore
- Fixed firewood camp markers
- Increased vendor gold for spawnable vendors
- Fixed problem with mannequins falling through floor
- Fixed NPC deployment glitches
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- Author's activity
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- Mod page activity
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April 2024
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28 Apr 2024, 11:00PM | Action by: Bananasemprevaiestarai
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'Pocket Empire Builder'
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26 Apr 2024, 5:05AM | Action by: Caboodles324
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25 Apr 2024, 1:52AM | Action by: Troilus9
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04 Apr 2024, 11:53AM | Action by: RodgardRubius
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28 Mar 2024, 7:41PM | Action by: pokpokpoki
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28 Mar 2024, 10:48AM | Action by: MorgulUruk
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27 Mar 2024, 12:32AM | Action by: thedragon168168
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25 Mar 2024, 6:01PM | Action by: joystic
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24 Mar 2024, 2:44PM | Action by: Balomikun23
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16 Mar 2024, 3:38PM | Action by: mohap
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13 Mar 2024, 12:37AM | Action by: jubako
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11 Mar 2024, 7:12PM | Action by: tohnee
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10 Mar 2024, 10:44AM | Action by: Tarva759
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05 Mar 2024, 5:01AM | Action by: lepperandfriends
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04 Mar 2024, 6:32PM | Action by: Tarva759
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01 Mar 2024, 10:24AM | Action by: EMarshall12
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