SSE Update Most features have already been ported successfully, the features still missing are Overlays, Bodygen, Sculpting, and Import/Export. However presets will still load with sculpt data and should technically function.
The alpha has not been officially released because I have not gated any of the features that do not work and I don't want to be dealing with complaints regarding those features.
However if you are still determined to try the alpha: https://github.com/expired6978/SKSE64Plugins/releases This alpha does not include the base mod, this only includes the SKSE64 plugin which drives most of the features.
How to fix all script related problems Uninstall NiOverride Standalone Uninstall CharGen Extension (You should not have the standalone version of this anymore) Uninstall RaceMenu
Delete the following from Data/Scripts and Mod Organizer/overwrite/Scripts (If you have Mod Organizer) RaceMenuBase.pex RaceMenuPlugin.pex RaceMenuLoad.pex RaceMenu.pex CharGen.pex NiOverride.pex Now, install ONLY RaceMenu the latest version, if you have previously installed Loose Base Scripts, reinstall the lastest of that as well. This should be everything, if you've done this, please - DO NOT extract the BSA, you are creating future problems for yourself if you forget to do so again.
Install the new version Make sure you do not have any previous version of NiOverride.dll or CharGen.dll hanging around, this is critical as these plugins communicate with eachother Overwrite your Loose Base Scripts (If you've previously installed this)
Version 3.3.0 See page description for more details on BodyGen Randomize Equippable Transforms
Version 3.2.2 Settings CharGen.ini fPanSpeed - Changes the panning speed, negative reverses pan direction bAllowAllMorphs - Enables all morph flags for all races (Removes the glitched gaps in things like Eye Shape when loading a preset) NiOverride.ini uBodyMorphMemoryLimit - Controls the amount of memory to be used when caching BodyMorph files (default 256MB) bEnableFaceOverlays - This setting turns on or off the Face Paint hooks (This will fix player decapitation crashes which have not been fixed yet)
I'll be updating RM for SkyrimSE eventually but looking at some of the changes internally it isn't looking good for some of the current features.
Some things that I know for sure will need to be rewritten partially or entirely are: Overlays Sculpting BodyGen
Overlays simply because they've changed how meshes are loaded, they no longer have NiGeometryData, which is the entirety of how Overlays worked, I cloned the NiTriShape and referenced the existing NiGeometryData, it is now BSTriShape and the NiGeometryData is just discarded completely I don't know if it's even going to be possible to simply reference the existing instance of the geometry. I may need to go another route and use the tint mask system which will remove the glow feature.
Sculpting will need to be rewritten in some areas as the layout for dynamic meshes has changed. The dynamic display of the mesh in the Sculpt tab will need to be mostly rewritten as it was previously using a custom mini engine I wrote to pull data from the game and render a wireframe of the face and all parts, this was all under the assumption of DirectX 9 with no intermediate wrappers, SkyrimSE is now on DX11.
BodyGen is probably going to be broken for awhile, since they don't use the same mesh system it'll be hard to tell if I can cheat like I did with Fallout 4 and just tell the game to convert the mesh to a dynamic mesh and invoke an update after altering the data. The fact that face geometry is now loaded directly as a BSDynamicTriShape implies they don't have the handy conversion function, so this may be a nightmare to decouple the shared geometry, clone it, alter it, re-attach it, then tell the engine to re-render it (The re-rendering is going to be the hardest part).
When creating a new character in a new playthrough something weird happens. If the new character is male, everything seems to go correctly but if I create a female character, her body, but not her head, hands or feet, is a slightly shiny blue color.
Hello, First of all this is a great mod. I just want to know if there is a way (or mod), where i can use the RaceMenu on NPC? Like changing a Follower or creating a new one via RaceMenu
In version 3.4.5 nioverride.dll causing crashes. To reproduce this CTD just create simple script which very quickly unequip and equip some item on NPCs cyclically endlessly ~1min. Was seen with DSR. Option Only player not work.
I'ts been a long time since I had Skyrim installed on any PC... definately not on this one, so I can only help by advising you to fully read the install instructions, and the Stickies above, and advise that you search the forums, (the tab to the right of posts) for an answer.
Another consideration is. are you installing through Vortex?... I understand that that has in the past caused problems.
How do I REMOVE Racemenu? I've removed the mod since I cant get it to work with the newest update. I've removed so many mentioned files, but it STILL shows up and crashes whenever I start a new game. Any help please? Not sure what I'm missing here..
I haven't played Skyrim LE in several years so I don't remember what the solution to my problem is. And it might not even be a RaceMenu issue but I don't where else to check. Problem - the nipple/areola areas on the females don't line up. By that I mean that if you look closely at what would be the end of the breast there is a slight protrusion like it should be the nipple. The darker more-or-less-circular area that represents the nipple and areola are higher on the breast, totally away from where they should be. I had this issue years ago when I regularly played Skyrim and someone gave me a fix for it, but it's been several years and I no longer remember how to fix it. My (probably faulty) memory is that it is somehow related to CBBE meshes vs UUNP textures or vice versa. Would appreciate either a fix or being redirected to the right mod if the problem isn't related to RaceMenu. Thanks
12233 comments
Most features have already been ported successfully, the features still missing are Overlays, Bodygen, Sculpting, and Import/Export. However presets will still load with sculpt data and should technically function.
The alpha has not been officially released because I have not gated any of the features that do not work and I don't want to be dealing with complaints regarding those features.
However if you are still determined to try the alpha:
https://github.com/expired6978/SKSE64Plugins/releases
This alpha does not include the base mod, this only includes the SKSE64 plugin which drives most of the features.
Uninstall NiOverride Standalone
Uninstall CharGen Extension (You should not have the standalone version of this anymore)
Uninstall RaceMenu
Delete the following from Data/Scripts and Mod Organizer/overwrite/Scripts (If you have Mod Organizer)
RaceMenuBase.pex
RaceMenuPlugin.pex
RaceMenuLoad.pex
RaceMenu.pex
CharGen.pex
NiOverride.pex
Now, install ONLY RaceMenu the latest version, if you have previously installed Loose Base Scripts, reinstall the lastest of that as well. This should be everything, if you've done this, please - DO NOT extract the BSA, you are creating future problems for yourself if you forget to do so again.
Install the new version
Make sure you do not have any previous version of NiOverride.dll or CharGen.dll hanging around, this is critical as these plugins communicate with eachother
Overwrite your Loose Base Scripts (If you've previously installed this)
Version 3.3.0
See page description for more details on
BodyGen Randomize
Equippable Transforms
Version 3.2.2
Settings
CharGen.ini
fPanSpeed - Changes the panning speed, negative reverses pan direction
bAllowAllMorphs - Enables all morph flags for all races (Removes the glitched gaps in things like Eye Shape when loading a preset)
NiOverride.ini
uBodyMorphMemoryLimit - Controls the amount of memory to be used when caching BodyMorph files (default 256MB)
bEnableFaceOverlays - This setting turns on or off the Face Paint hooks (This will fix player decapitation crashes which have not been fixed yet)
Some things that I know for sure will need to be rewritten partially or entirely are:
Overlays
Sculpting
BodyGen
Overlays simply because they've changed how meshes are loaded, they no longer have NiGeometryData, which is the entirety of how Overlays worked, I cloned the NiTriShape and referenced the existing NiGeometryData, it is now BSTriShape and the NiGeometryData is just discarded completely I don't know if it's even going to be possible to simply reference the existing instance of the geometry. I may need to go another route and use the tint mask system which will remove the glow feature.
Sculpting will need to be rewritten in some areas as the layout for dynamic meshes has changed. The dynamic display of the mesh in the Sculpt tab will need to be mostly rewritten as it was previously using a custom mini engine I wrote to pull data from the game and render a wireframe of the face and all parts, this was all under the assumption of DirectX 9 with no intermediate wrappers, SkyrimSE is now on DX11.
BodyGen is probably going to be broken for awhile, since they don't use the same mesh system it'll be hard to tell if I can cheat like I did with Fallout 4 and just tell the game to convert the mesh to a dynamic mesh and invoke an update after altering the data. The fact that face geometry is now loaded directly as a BSDynamicTriShape implies they don't have the handy conversion function, so this may be a nightmare to decouple the shared geometry, clone it, alter it, re-attach it, then tell the engine to re-render it (The re-rendering is going to be the hardest part).
First of all this is a great mod. I just want to know if there is a way (or mod), where i can use the RaceMenu on NPC?
Like changing a Follower or creating a new one via RaceMenu
Another consideration is. are you installing through Vortex?... I understand that that has in the past caused problems.
Stop spreading misinformation
Problem - the nipple/areola areas on the females don't line up. By that I mean that if you look closely at what would be the end of the breast there is a slight protrusion like it should be the nipple. The darker more-or-less-circular area that represents the nipple and areola are higher on the breast, totally away from where they should be.
I had this issue years ago when I regularly played Skyrim and someone gave me a fix for it, but it's been several years and I no longer remember how to fix it. My (probably faulty) memory is that it is somehow related to CBBE meshes vs UUNP textures or vice versa. Would appreciate either a fix or being redirected to the right mod if the problem isn't related to RaceMenu. Thanks