Skyrim

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Eftuk

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Eftuk

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21 comments

  1. Eftuk
    Eftuk
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    @ACBlack: I looked at the horse thing and it seems I have forgotten to put a trigger to bring your horse back to Skyrim by boat. I will put the fix in the next release, but for the time being you can use the fix I uploaded. For me and others fast traveling with the horse from and to skyrim works, so i will track what is going on with it. About problems with 3 followers, I don’t know if it’s an area thing or just a Skyrim thing, I will look around a bit and see if i can do something about it. About the guards stuck in the dummy, I don’t have that problem myself, I don’t know maybe it’s bad luck, I will see if there are more people with that. At the moment there are not a lot of bugs being reported, so maybe instead of putting in more npc’s I can look into questing, I have some ideas, but I don’t know if I can make those work.
  2. ACBlack
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    Thanks Eftuk... Yup more then enough to buy another horse.. As for the rest, I have not had any of the other problems. The training ground is where all of the fun is and not one bug The training is great... You really did a great job on that part. However LOL taking more then 3 in the group, has become a big old gang thrash..Hard on the ram hehe.. When you get the small bugs out maybe a quest inside the training area would be cool.. But for now having a great time and making coin good loot!!
  3. imstewie
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    :0 Cursed dummies?! creepy and I like it! Kinda has a "dark" feel like when the makers of zelda did twilight princess.
  4. Eftuk
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    Thanks for all the comments, I will track it and if people rapport bugs and errors I will try to fix it.
    Before making this I have only made 3 small npc mods, so I am not an experienced modder, this is my first real mod. So I have made mistakes, created errors and on top of it, it is great that we got the CK, credits to Bethesda for that, but we also know that there are some bugs in the CK.
    Making a custom worldspace like this is not that easy, now I understand why I found a lot of them which are not finished. Just for fun try changing the .esm into an .esp and see what happens when you travel from Rotar to Skyrim:

    http://i13.servimg.com/u/f13/11/40/13/63/zweven10.jpg

    This is not the usual floating grass bug !!! So this file had to be an .esm. But even making small mistakes and errors can cause small parts of grass flying around somewhere in Skyrim.
    So I am very cautious about adding NPC and or clutter. There are living 48 npc’s in Rotar at the moment (guards and animals excluded)
    Adding more may depend on the comments I get and then deciding if it is worth the trouble, it’s not only putting in npc, but you also have to let them do something.
    Now to answer the questions;

    @zinthori: you can see the boat location at the image of the map. There has to be a mapmarker as soon as the file is installed. If you go to the saw mill and follow the road on the waterside in the direction of the Solitude docks. You will see it. On the image it is just above the word loredas. You can try:coc trakharhouse it will take you in an placeholder for the khajiit, exit it and you will be at the docks of Rotar. But I think you have to check if the data files are selected !

    @Sylinga: if every modder would change the original files for relocating your spouse and followers, it will be a terrible mess, so I will leave that to the mods that are already here, as netherwalk mentions you can use: Extensible Follower Framework: http://skyrim.nexusmods.com/mods/12933
    You can use any or more of the mods that are confirmed to work whit this mod:
    Spouses Can Live Everywhere: http://skyrim.nexusmods.com/mods/11370
    My Home Is Your Home: http://skyrim.nexusmods.com/mods/18045
    Ultimate Follower Overhaul: http://skyrim.nexusmods.com/mods/14037
    Dudestia multi marriage mod: http://skyrim.nexusmods.com/mods/9378
    And English is not my native language either, but understanding each other is not about the words and how well they are written, but more about being willing to.

    @netherwalk; I have tried it with 5 characters and other people tested it, and it should be enough to just approach the dummies from the front, I don’t know why you have to hit them ! I will see if there are more people having it. On the other hand it is not a real big problem and actually kind of fun: “The dummy strikes back” (do I hear Star Wars imperial march?).

    Yes, most npc’s are based on originals, that is done on purpose, if you cannot marry Hroki, than you can marry Hroké, if you don’t want to kill to marry Muiri, than you can marry mirri. Lisette became lisannne, Ingun became Inge, And so on whit others.
    And the same for Astrid dying, than you can marry Asterid, she can also be used as a follower, she has a nice dual wield skill. Give her a fireball staff and it’s a lot of fun. And Karliah cannot be married, so I made Karly, she has her bow, but I gave her de spells of the arch mage, so she is a lot of fun if you’re in the mood to kill.
    Basically I made this mod for the practice area, the town is just because I wanted to do more than another arena mod.

    @ACblack horses and worldspaces are not the best combination, normally it is not possible, cities are also worldspaces. But until now all my horses travel to and from Skyrim with me. Maybe if you fast travel on the back of your horse. If there are more people having that problem I can make a version without horse travel. If you found the spare key, depending on your level you found compensation to buy a new horse. Haha
    The guard should go to their other duty at night, maybe giving them a Fus in the … will get them out.

    And if you are really stuck in Rotar, you can switch of Rotar.esm and RotarNPC.esp in the Data files, than you and your horse should fall to Riverwood.

    I will keep tracking these comments and then see what has to be done.
  5. ACBlack
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    Hi had a super time getting the key Both of them hehe.. Anyway 2 small bugs that I found. First my horse is now stuck on the island hehehewill not return back to mainland.Second is that the Rotar guards are getting stuck in the practice dummies in town. Beside the hall 3 of them in a line.Found 2 guards practicing while stuck in them lol.. Sending you a PM picscannot figure out how to post.
  6. netherwalk
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    ok so i played this mod a little more and i have to say i like it a lot. i love the test dummies. i was running around with my followers just fighting things non stop. only real issue i had was that some of the npc seemed like duplicates of the originals. oh well that's what the ck is for im gonna have to customize them when i get the chance. oh here's to hoping you add more quest as well.
  7. Zinthori
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    Im having trouble locating the "boat to rotar" thats next to the Solitude Sawmill. Where is it supposed to be located? And if I cant find it for some odd reason, is there a coc to send myself there?
  8. Neferet
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    A great mod indeed but it looks kinda empty =X
    You should try adding more farm animals like dogs goats and cows... and putting more npcs
  9. netherwalk
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    @Sylinga use exstensible follower framework you can pick the residency of any npc with that mod.
  10. Sylinga
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    i like this one so much, but i wish i can send my husband there. ore lydia and other companions. its a big town, but not many people there. and if my charakter life there, she wants to have all friends there, specially her husband. sorry for my bad english