Skyrim

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Eftuk

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Eftuk

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Rotar
=====
Rotar is a peaceful town on an island NW of Solitude, where soldiers and blades were used to get a part of their basic training.
The story goes that one day a wizard came, killed the previous thane, closed his house and gave the key to be guarded by a dragon priest, and then he cursed the training area.
Now every practice dummy you approach form the front will spawn creatures or enemies, the further you'll go in to the area, the harder they'll get.
Hearing you could be the dragonborn, the people of the town will send a courier with a letter inviting you to become the new thane. To get the key to your new house you will have to get it back from the dragon priest.
The small quest is mainly to show you around on the island. You will meet 2 housecarls and 3 followers in the Staff house, at the stable there are 3 horses you can use. If you prefer a horse that can be summoned, on a table in the stable there are 2 tomes.
In the small town you will find familiar faces and most people can be married.
Defeating the dragon priest will give you the key to Tukker manor where you can than live.
The boat to Rotar can be found next to the Solitude sawmill.

Installation - Nexus Mod Manager
============================
Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Or add it to NMM manually through the "Add File" dialogue.
Then simply make sure NMM has the mod activated.

Installation - Manual
===================
Drop Rotar.esm, RotarNPC.esp and Rotar.bsa into your Data folder.
If you need to, activate the mod using whatever management tool suits you.

Uninstalling
==========
Use NMM or remove Rotar.esm, RotarNPC.esp and Rotar.bsa from your Data folder.

Incompatible Mods
=================
Any mod that will edit the same location of the boat in Solitude, between the solitude mill and docks. Any mod which puts map markers on the same place.

Known Issues
============
If you have activated the map marker in the staff house before the quest asks you to, it can only be activated once, so the quest will not continue.
I am not going to fix this, because if you are not willing to follow a simple quest you may not be word the trouble.

Starting the Quest
===============
A courier will come to you, just follow the instructions.

Troubleshooting
===============
If for some reason you cannot finish the quest or cannot get the key from the strongbox in the coffin of the dragon priest, there is a spare key in a chest in the cellar of the staff house.

Credits
=======
I made this mod from scratch, but I would like to say thanks to everybody contributing to the CK wiki and CK forums helping others with tutorials and solutions to bugs and errors.
Putting things together is the easy part, but to get it all to work I had to search all over the internet for bug fixes, and solutions to problems encountered and errors I made. So thanks to everybody helping others !!