This page was last updated on 10 January 2013, 6:55PM
Changelogs
Version 1.0
First complete release, all perks are functional, though some functions may be modified in the future.
Counter Blow changed to Counter Stroke, with a percent chance to deal ten times incoming damage to an attacker while blocking with a weapon.
Violent Impact now only works when power bashing, with a 20% chance to knock over most enemies.
Warding Flames is now functional, but is an inherent rather than purchased perk, with a shorter fear duration.
Version 0.2
Block skill tree is now comprised of entirely custom perks. They can be found in the Creation Kit with the prefix DBUR.
Torch Bash perk temporarily removed due to lack of functionality, it will return when it works.
Counter Blow is currently an empty perk- it does nothing but has been included for structural purposes. This should hopefully be fixed by the next release, or at least filled with a placeholder effect.
Deflect Arrows, Defensive Alacrity (Block Runner), Power Bash and Violent Impact (Shield Charge) still function like their vanilla perks.
Parry, Elemental Protection, Deadly Bash, Disarming Impact and Quick Reflexes should function as intended (Weapon or Shield specific.)