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Demisovereign

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demisovereign

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14 comments

  1. Malkyn
    Malkyn
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    Maybe it's just me, or maybe it's because I was running Belua's in conjunction with this mod. But the vampire race seems way too op with version 1.3 I was standing in a mages flames, and wasnt taking any damage at all, my HP Bar wouldn't even show up. Had another fight with another mage, who was casting firebolt, took just enough damage to where by the time he could cast another one, I had already fully healed. I don't know if that's how it's intened to work, or just because I have Belua's and already have 80% hp regen, but even then i have like 150% weakness to fire.

    Otherwise, I really like the spells and some of the other race tweaks.
  2. demisovereign
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    The first one is by the guardian stones, my mistake. There is a note in the camp detailing where the next two are(not in the river.)

    The clue in the alchemist's shack is a book/journal on the dresser beside the bed. It might be a clipping issue that made the book appear somewhere else, but I would check there first and let me know if it's there or not.
  3. FireBucket
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    There isn't one floating down the river, that's just a little story about where the spells supposedly came from. The note next to the spell tome at the hunters camp says to go to the Labyrinthian.

    On a similar note though, there is a letter/note missing from the Alchemists Shack. Might just be missing in my game due to spells going off near by, but if anyone could tell me where to go next I'd much appreciate it. I have the two spells from there (Poison of the Undead and Soul Shackle) but I can't find anything else.

    Lastly, this mod is great. Don't get people complaining about the powers, they are what they are and they work great (risk; long charge times and reward; very powerful). Thanks a lot Demisovereign. Endorsed.
  4. HeiAtzfel
    HeiAtzfel
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    Maybe it's just me being unattentative, but I can't find any but the first spell tome. The first wasn't a problem, but I can't find the one that's supposed to be floating down the river in an ornate box. Is it actually in the river or do I need to follow the bank?
  5. lithan1
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    Could you specifiy the location? There are 13 Standing Stones in Skyrim, do you mean the Guardian Stones near Riverwood? I don't see a camp there
  6. demisovereign
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    I'm stuck in a coffee chop for the day, so I'm drafting up a changelog that I intend to implement tonight and/or tomorrow.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Hatred - Reduce duration to 15, buff attacks and magic damage for the duration

    Doom - 4 stamina, and 1 hp per second, 1000 second duration (16 minutes)

    Poison of Undeath - Permanent thrall that can be used on(almost) any person/creature, reduction to their combat abilities. That will keep people from using it on weaker creatures.
    Alternatively it could be similar to Hatred and have a much shorter duration but significantly increase the combat abilities of the creature in question. I'm liking this idea more and more as it gives the spell more of a clutch feeling that a getting off a strong nuke might accomplish.

    (New Spells)~~~~~~~~~~~~~~~~~~~~~~~~

    (Illusion)~~~

    Sloth - Decreases Attack speed or Attack damage by 50%, Health, mana and stamina recharge rates are halved.

    Instability - Slow Movement Speed, Reduce armor and magic resist by 50%.

    There's a couple more ideas I want to implement but I will have to get a bit of help creating them(enemies damage themselves by attacking or moving.

    (Destruction)~~~

    Immolate - Wide area projectile that does little damage up front, but provides 10 seconds of burning damage alongside the additional fire damage debuff. Might make this a single smaller projectile that does more damage but lasts for much less time.
  7. demisovereign
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    The illusion comment got me thinking. You're right, there's so much potential but not much has been done with it, even in popular magic mods. I have some spell concepts in mind that are appropriate for illusion. I have been really busy this week unfortunately so I haven't had much time to work on the mod but I'll definitely draft up some concepts and possibly implement them for testing some time in the next week or so.

    I'd like to create a dungeon to go along with the mod, but that's going to take some time since I have yet to actually navmesh or do area transitions(though I've practiced some and used the tutorials.)

    I'll take a look at illusion spells and see if I might be able to fill in some of the "holes." I'm hoping I have enough skill and capability to create something worthwhile for you
  8. Teah
    Teah
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    These look really interesting. I think you've done a great and imaginative job of creating these spells so they have almost a roleplay element to them. I especially liked your "last laugh" spell. I think I will track and possibly try out soon. I'd be interested to know what school these spells are. If any are illusion I'll definately download, as I think that school is the most underachieving , and yet so potentially rich.
  9. Rudyard
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    cool I'm happy you're considering my suggestions. What you said now sounds swell
    I haven't thought of Doom as the sinister "last laugh" idea. I guess that's pretty brilliant. 1 hp and 4 stamina sounds perfect.
    Shudder probably is the best so far
    Cool pictures too
    Looking forward to more
  10. demisovereign
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    I'd personally like to keep hatred unresistable, but I will probably up the cost and lower the duration.

    Soulfire is difficult to balance. If I lower the damage too much it becomes a very niche spell that doesn't get pulled out often. Because it ignores resistances it can get out of hand if I add too much damage though. I'll get back to you on that one, I'll probably have to play with it some more.

    Doom I think the damage can probably be lowered so it's less of a combat spell. I will probably make it just drain 1 point of hp and drain 4 points of stamina and give it a longer duration so that it still accomplishes what I'd like it to do(guarantee a targets death outside of combat). I want it to be sort of that sinister, evil laugh sort of spell.

    I debated on just removing this(soul shackle) for a while, but I will probably lower the charge time, duration and up the cost some. I'll be learning how to add resistances as the next step towards balancing the spells so that will definitely assist with the OP nature of the spell. Same with astral arrow.

    Poison of undeath, same as above. Resistances/leveling will make the difference. I'll toy with this some more to see if I can't make it more unique.

    Shudder I feel is pretty balanced and is also my favorite spell out of the bunch by far.

    Thanks for the feedback. I have a nice little to-do list to work on this week :3