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Last updated at 7:18, 21 Feb 2015 Uploaded at 9:59, 24 Sep 2012
Predators: The Lost Tribes. Yautja descendants have been stranded in Skyrim for thousands of years hunt on the edges of Tamriel, and live on the fringes of the harsh Nord wilderness.
Play as a Predator, or as a standard Skyrim race. Rediscover Yautja artifacts, weapons and armor lost in Skyrim. You can mix and match a lot of clothing and armor in Skyrim to create your own character and roleplay story.
Predators have stashed cultural gear in hidden locations. Drop pods are concealed or abandoned in the landscape. A Book found in the Helgen Keep Tutorial, outside of Helgen's keep and Dragonsbane castle will start you off and add points to your Map where camps of Yautja have settled. Beware, the Berserkers, Savages and Badblood Yautja are hostile headhunters and not friendly to outsiders. Fear not, civilized Yautja live far to the North East. However Yautja have also brought deadly Xenomorph species to the land as well and have established training temples and concealed communities hidden about the land.
- Remove/Delete any previous predator .BSA and .ESP files.
- Then drop all the new predator files into your Data folder.
- Set the Predator Mod files to load LAST at the bottom of your mod list.
- Your Skyrim must be an updated/patched to the latest "official" version.
(Do not expect to run this mod with a cracked or hacked Skyrim.exe as those are frequently out of date)
Extras - add ons patches for this Mod..
Predator Compatible - Immersive Armors by DrifterDQ
Predator shout and sounds by MurdermiesteR
Yautja Compatible- Armor compatability mods for Predators- TLT by Dnxyken
Renza's Race Compatiabilty Patch for Predators - found in the Files download section of this mod - fixes werewolf /vampire and race compatibility issues - requires dawnguard and RaceCompataibilty MOD.
Green blood screen flecks, Triangle HUD Cursor and Higher Player Jump abilities are individually available here on this mod page's FILES download tab along with installation instructions for each.
Yautja and Xenos are intentionally Tough. Only the strong survive here in Skyrim. Engage Yautja with caution, cunning, and maybe a few healing potions. Yautja covet the relics, weapons and armor their ancestors brought here from the stars. If you are low level, you'd better lure them away - and fight with all your skill and cunning.
Predators have Male / Female bodies with weight scaling - skin coloring you can set - and a few dreadlocks styles you can choose from. There is no CBBE or other body mod compatibility - yet.
This mod adds a large selection of unique Predator Weapons and Armor. Different shoes, gauntlets, armor and over 24 Predator Bio-Mask designs.
Yautja Weapons added by this mod
Long Kriss Wrist blade (Left & Right hand versions)
Long Wrist Blades (Left & Right hand versions)
Short Wrist Blades (L & R)
Wrist Scimitars (L & R Handed versions)
Combat Combistick (retracted and extended)
Ceremonial Dagger (think AVP the movie)
Power Fist (fully renovated weapon & inactive damaged salvage)
Ceremonial Axe (either whole or found in pieces)
Ceremonial Javelin (either whole or craftable when found in pieces
War Spear (2 handed)
Bat'leth (apparently Klingons and Yautja have met ;D)
Cleaver, Great Sword
Chopper, Great Sword
Savage Chackram (wood ring with teeth)
Savage Kuri knife
Savage Wrist Blades (mammoth tusk weapons)
Savage Wolf Skull Wrist Blades (Left & Right hand versions)
Skull Smasher (L & R)
Xeno tail, wrist blade (L & R)
xeno tail, spear
Shoulder cannon - Plasma Caster
Shoulder cannon - Artillery
Shoulder cannon - Stunner
Shoulder cannon - Assault Weapon
(shoulder cannons are crafted from salvaged parts)
Wrist blade weapons - If you put a left wrist blade into a right hand slot (or right in a left slot)- they will attach facing backwards! So put right handed wrist weapons on the right hand, left in the left. Simple enough. Swords, combi sticks, Glaive, disk weapons and even plasma guns don't care what hand you hold them in.
Wrist mounted weapons will work correctly with vanilla skyrim animations. If you find them occasionally flipping backwards when you move - its a bug with another Animation Mod you're running. This is a confirmed thing from Beta testers. Nothing i can do with my mod to fix their bug.
Predators are 100% resistant to Skyrim diseases. However - In Dawnguard you Can still transform in vampire lord after being bitten by Serana! However you can not currently play/use the Brotherhood Werewolf ability with this new race. (issues with Skyrim's werewolf Scripts) So consider Vampire and Werewolf as unsupported by this race.
New special armor art in Dawnguard or Dragonborn will appear invisible. Those games have their own item lists. However - there are some 3rd party compatibility patches here on the Nexus others have made, so go search and see what you can find for 'Predators'.
Currently only Predators can wear Predator BioHelms in this mod. (the exception is the Falmer helm and destroyer biomask). Yautja do not wear most vanilla Skyrim helmets because of their odd head shape. Eventually I'll make more variations of biomask 3d models so more vanilla Skyrim races can wear the masks.
REMINDER - This is a BETA!
SAVE your games! -- not just quick save. Be able to back it up if really bad bugs happen, or if updates make conflicts, or new quests or new things later you just want to revisit without starting over. I don't have a crew of a half dozen game dev pros working on this - its just little olde me and a few friendly, technical Modders from the Nexus community pitching in. So some things will come soon and other changes may take a long time. To this date, I've steadily worked on this a year and half now and will continue to do so as time permits.
I will try to make updates to this Predator Mod every few Months. I listen to User feedback, and take action as I am able, with the time I have. There is much more planned for this mod - and MANY improvements still to come.
- - - KNOWN BUGS - - -
There are a few quests with dialogues that check for what vanilla Skyrim race you are. If you're not a vanilla race the quest hangs or just ends. To fix this when encountered - simply redo that dialogue again but switch to a vanilla race - do the quest dialogue and then swap back to your Yautja race when the dialogue is done and rewards are all given etc.
I almost never run into these - but if you're a big quest taker and want to do all the quests you'll likely hit one or two of these. Me, I mostly enjoy exploration and combat and have done all the quests long ago.
Dark Brotherhood quest - will currently hang at one point where the quest looks to see what race you are for its response. ( if it does hang - just switch your race to a vanilla race - do the dialogue for the quest - then switch back to continue playing Yautja)
Werewolf quest - dialogue for Companions werewolf quest will also hang because of a quest race check for dialogue responses. switch to a vanilla race temporarily to do the dialogue thin the cave. However i don't think Werewolf powers work anyway with Yautja - so best to skip this quest all together if you can.
The Wedding bug (Fixed in V110B !!!) In old versions disgruntled Yautja would crash the wedding and attack the priest and guests. WTF you say - yeah apparently the temple priest was a friend of "thief faction" the Yautja hate. So it was kill on sight time.
Followers NPCs - Yautja followers are a little buggy. Be warned. Its easy for Mod conflicts to occur with these guys. They can't walk into the Derelict ship or Destroyed Xeno Temple. (still working on that bug) When you exit these spaces - they'll be gone until you fast travel - they they'll be back and by your side. Be warned. They can get really buggy it you're running a 3rd party mod that heavily modifies vanilla Skyrim follower/NPC behavior. They might not want to dismiss. So you'll have to experiment with them if you're not sure to see how it handles for you. I wasn't doing to do this follower stuff - but fans requested it so I relented and put it out for better or for worse.
Demolished Xeno Temple - Sometimes if your AntiAlias and other game settings are automatically set to ULTRA HIGH 16x - you may experience problems in the very busy temple. You might need to set your graphics to8X which is still insanely high instead of godly high should you experience a crash in there. (learned here that my future levels won't be so elaborate/busy and broken up into smaller bits)
Recommended Mod files you see on the Nexus ----
1st person camera height fixes for tall races - (there are many here on Nexus - take your pick)
Jump Mods - several are available here on Nexus, I have also authored a ZIP file with 2 jumps as optional downloads in my FILES directory.
There are also several Predator Mods Add ons - one with more audio for the Yautja, and one for more Dawnguard compatibility. These are made by other modders so send questions relating to these to their creators. I don't know them all - but I recommend you try them since these folks made them to work with the Predators mod and they're all Yautja fans too.
("To Do List") What I've completed, and some of what I'm proposing to create
==> Ver 107 (November 2012)
Standard Book with Map Waypoints for Predator Encampments
New Bio Helmets ( Bad Blood, Wolf )
New Predator Camps and Xeno Territory
New Sounds for Predators and Xenos
==> Ver 108b (Feb 2013)
The First Graphics Overhaul!
- Adjustments to many texture maps and many remade models.
- Addition of new, Unique Bio masks, equipment and fixes to encounters.
- New Xeno Textures and materials.
- adjusted Predator and Xeno stats to not be quite so tough
- Evenly spread random Yautja treasure in drop pods
- predator body - more skin on female maps - larger scale body - more hair/dreadlocks choices
- Created an additional PLUG IN - for JUMP height 2x and 4x choices.
- cleaned up/improved Audio files
==> Ver 109b (June 2013 )
- NEW "Classic" Predator race
- NEW "Berserker" Predator race
- 6 new eye colors to choose from
- Yautja Bad Blood 'Race' (the previously existing super predator head model)
- Xeno Subterranean Temple Proving Ground
- Yautja derelict spaceship lair
- Yautja Friendly NPCs (Yautja Companions and Yautja Merchants)
- Other new Misc NPC companions
- tweak to troll bone biomask to color match new bone armor
- Different "levels" of Xeno (Drone, Warrior, Elite Warrior)
- Add more opportunities to pick up Yautja books with map locations. (dragonsreach wizards desk & Just outside of Helgens keep cave exit?)
- additional dreadlocks styles ( 1. drapes over the front & back of the shoulders, 2. Dreads 'Topknot' 3. Extra long dreadlocks 4. several combos of red tipped dreadlocks 5. Ponytail dreadlocks, 6. Grey 'elder' extra long dreadlocks)
===> Ver 110 (released October 2013)
Shoulder cannons and the start of Yautja Crafting)
- Ceremonial Dagger, Axe, Spear
- Power fist, Power Shield
- more lite armor w netting
- more bio helmets wearable by vanilla races.
- Berserker Combistick
- Female Berserker Body
- bug fixes to AI, Wedding, Hair, and other issues
- populate new items in new Dungeon expansion/addons to the new V109 locations
- Yautja Shoulder Cannons you craft from salvaged parts materials
Tri Plasma Blaster - Assault weapon with multiple settings
Heavy Plasma - Artillery BFG
Stunner (shock them into paralysis)
Shoulder Cannon (AVP style)
===> V111 (released March 2014)
New Books with Lore
new sculpted Female Berserker Skin
AVP Style armor M & F
New Armor update colors (dark skins for all)
more Biomasks conversions
Decapitation models for Yautja
New 2 handed Weapons - chopper, cleaver great sword, war spear, Yautja bat'leth
V112B ( Fall 2014)
P1 Hunter's Mask (rebuilt high-res art replacing the existing hunters mask model - in pics)
Gort (rebuilt high-res art in pics above also a replacement for the current GORT mask)
P1 - with red war paint (as seen in images above)
P1 - with dragon jaw (with the trio of new mask in pics above)
P1 Scar helm (new Tosk helm) (as seen above)
P1 - Hunters mask decorated in yautja blood (glowing green blood decorating hunter's helm.)
P1 Skull Face bio
Hunter/ trackers bio
Back poles with Skulls (Yautja Skulls)
Back Poles with Human Skulls (think of Choppers back rig from AVP movie.)
Shoulder armor Xeno
Shoulder Armor Dragon Skull Add on
Wolf Skull Wrist blades (wrist blades mounted in a skull
Savage Claws (slightly curved tusks used for wrist blades)
Savage Elephant Skull Fist Club (young elephant skull used as a fist weapon.)
Savage Xeno Tail short Spear (yup, think AVP)
savage xeno tail wrist weapon
Xeno Skull Shield (avp movie style again)
Xeno head model (for crafting)
Savage Feather Necklace (seen in images above)
Elder's Klingon Skull Necklace (seen above)
Savage Human Skull Necklace
Spine Necklace (seen above)
Savage Severed Hands Necklace (Skinned hands - they are as gross as it sounds - lol)
Savage Necklace of ears ( maybe - or it might get cut since it is very small)
New Super Predator Model with Decapitation ability & model improvments
New Eye models and textures
Green blood add -on
New Xeno Drone model
New Runner Model
Xeno in stasis
Xeno Egg Models
Predator "Hound" NPCs
City Hunter P2 race
player model improvements
dreadlocks for female humans
Decapitation for classic predator and bad bloods
Legendary weapons - rares
More Biomask vanilla race Conversions
Yautja draugr & Skyrim undead
New Tomb work
and later on
- Animated wrist blade weapons or CombiSpears
- Xenos as a playable race? (moved back down in priority due to task complications)
- Some sort of crazy "Pred-Werewolf" spell ability option.
- Make bio helmets wearable by ALL Races! (that's 90+ helmet models i'll have to create - ugh)
- Make or improve Quests (marriage?)
- More NPCs of truly different variety
- More Xeno Dungeons & Yautja homes for new characters.
- Yautja Environment Suit - plates of armor - Slick bodysuit, Yautja style cut armor.
New Raw Materials - may be worked in at some point into any update
( components get combined with Predator items to make new stuff or upgrade existing items)
Power Core Adapter
1.21 Gigawatt Fuse Array
Variable Density Crystal
Pliable Nueronium A Compound
Pliable Nueronium B Compound
Crystal Restructuring Unit
Getting started Faster - read on for hints!
- There are Yautja books in wizard's desk at DragonsReach Castle, Helgen's keep dungeon, and in a drop pod outside of Helgen keep. These books give Map locations of many dangerous Yautja camps and abandoned drop pod sites.
You can find the starter gear and a small Book in the Helgen keep dungeon. (the tutorial dungeon we all have to run at the start of the game) An imperial officer and a soldier are near a recently dug up dwemer chest in the store room that contains this and more Yautja treasure.
Don't want to play the tutorial? - that's understandable - so that's why - not far off the road that is the exit of the tutorial - there is a drop pod with starter gear and books that grants map waypoints in it.
Additional Gear is hidden out in the icebergs and water East/ North East of the Solitude Lighthouse and randomly out in the water or stuck partially in the ice - probably barely visible. There is usually a drop pod in every Yautja Camp. Sometimes random loot gear in DropPods is a repeat. When you are low level - you may have to sneak to get loot - Yautja are very powerful creatures that will kill low level players.
Many of the Predator camps and Xeno locations are given by wizard's Books about the Yautja. Find and read any of these books and 4-5 predator locations will be put on your map.
The Civilized (less hostile tribes) of Yautja live in the ruins of a Derelict ship - located to the far North East Shores of Skyrim.
Locations of (just some of the) hostile NPC predator camps. Beware they are very capable of killing a single low level Yautja or stranger trespassing on sight.
- Ysgramor's tomb (North, North East shore) Savage cave dweller Yautja live here - they are EVIL, deadly and fearless.
- Iceberg far, far north of Wreck of the Brinehammer (better swim or water walk)
- Twilight Sepulcher's exterior valley (a small camp)
- Bad Blood Settlement - Extreme North West of all of Skyrim. Easy to find - many Yautja here - and just on the edge of the destroyed Xeno temple.
- random encounter - forest NW of Twilight Sepulchers ( a bit hidden)
- Xenos in the Great NW swamps, south east and across the river from Solitude
- Many old and forgotten drop pods way out in glaciers