Skyrim
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Created by

Freddy the Noob et al

Uploaded by

David Brasher

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41 comments

  1. Duzlo
    Duzlo
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    • 1 kudos
    Not working for me. I see, that's because I took a side in the civil war. Still...
  2. cm1006551
    cm1006551
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    • 0 kudos
    I found the Thief, but he just Stands there doing nothing.
  3. Spatosity
    Spatosity
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    • 3 kudos
    This looks like a very interesting idea. Would be cool in a quest where dragon born is tricked in to helping someone, but instead gets all his stuff stolen, and wakes up in the wilderness.
    I think something like this should have been in normal game. No thief would actually be stupid enough to rob the dragon born for coins, when you could paralysis potion him and take his much more valuable dragon scale armor.
  4. blademaker547
    blademaker547
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    • 3 kudos
    this mod is great lots of fun thanks. I would love to find a way for this kind of robbery to happen randomly all over skyrim!
  5. blademaker547
    blademaker547
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    • 3 kudos
    this mod was great fun thanks
  6. CeaseSphire
    CeaseSphire
    • member
    • 19 kudos
    Two words... Cicero Attack! ^~^
  7. Delimber
    Delimber
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    • 0 kudos
    Love this mod....real fun if you have a high price on your head...rather hard not to go to jail then lol.

    Looking forward to seeing what else you develop in the future.
  8. kelvinmann
    kelvinmann
    • member
    • 2 kudos
    i turned into a werewolf and fucked them up
  9. peter321
    peter321
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    • 0 kudos
    Yes my idea is, that a knockout effect can happen in any fight with the banditfaction for a 30% chance. And when this event of the knockout starts, one of the bandits take the loot from player (specially the weapon). So the player must run off when hes awaken. A questmarker could mark the rich bandit and a hunt can start ; ).
  10. knight64
    knight64
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    • 0 kudos
    It would be interesting if it more "generic" and automated, happens once every fortnight thieves find you and steal SOME of your items (maybe 50%?) of both equipped and non equipped, their level should be the same as the player.