This looks like a very interesting idea. Would be cool in a quest where dragon born is tricked in to helping someone, but instead gets all his stuff stolen, and wakes up in the wilderness. I think something like this should have been in normal game. No thief would actually be stupid enough to rob the dragon born for coins, when you could paralysis potion him and take his much more valuable dragon scale armor.
Yes my idea is, that a knockout effect can happen in any fight with the banditfaction for a 30% chance. And when this event of the knockout starts, one of the bandits take the loot from player (specially the weapon). So the player must run off when hes awaken. A questmarker could mark the rich bandit and a hunt can start ; ).
It would be interesting if it more "generic" and automated, happens once every fortnight thieves find you and steal SOME of your items (maybe 50%?) of both equipped and non equipped, their level should be the same as the player.
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I think something like this should have been in normal game. No thief would actually be stupid enough to rob the dragon born for coins, when you could paralysis potion him and take his much more valuable dragon scale armor.
Looking forward to seeing what else you develop in the future.