SKYRIM
Levelers Tower v35a by WillieSea
Skyrim » Cheats and god items
Added: 01/04/2012 - 05:09PM
Updated: 07/01/2014 - 11:38AM

5,709 Endorsements

3.5a Latest version

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807,656 Total D/Ls

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Uploaded by WilliamSea

Description

Last updated at 11:38, 7 Jan 2014 Uploaded at 17:09, 1 Apr 2012

Levelers Tower

Cheat mod for Skyrim
Version 3.5 - 04/14/2013
by WillieSea

Requires Game version 1.9.32+

If you want to know what this mod does, click the 'Readme' Icon above.

If you use the ESM version of this mod, there is an optimization file available that will improve the FPS in some interior cells a bit. I have not got around to making room boundries for the cells which would improve the FPS, not that the FPS is all that bad. You can find it here.
http://skyrim.nexusmods.com/mods/32505/

Video of installing the mod using NMM:. (Do not ask me about NMM installs, I do not use NMM.)
http://www.youtube.com/watch?v=f_9aJnB-ZuQ

*IMPORTANT - BEFORE INSTALLING NEW VERSION*
-UPGRADING?----------
If your current version is Pre v1.4, you need to remove the insect jar display before upgrading.
If your current version is Pre v2.1, you need to remove all items from the unique displays in the display room before upgrading.
If your current version is Pre v2.5, you need to remove everything from the 'female' mannequins in the basement before upgrading.
If your current version is Pre v2.8, you need to remove everything from the Libray, top floor, back wall facing the table and the teleport pad, before upgrading.
If your current version is Pre v3.1, you need to remove everything from the food/drink pantries in the Kitchen and Apothocary. The Dragon Claw and Elder Scroll displays must also be emptied from the Display Museum.
If your current version is Pre v3.2, you may need to perform a 'clean save game' for the blood chalice to work in the temple.


*MANUAL INSTALLATION*
1. Install the RESOURCES file.
2. Pick only ONE of the following files, based on your needs. Do NOT install both plug-in and master files.
a. ESP file - Contains plugin version of the mod.
b. ESM file - Contains master version of the mod. If you have a lot of mods or home mods, you may want to use this one instead.
3. Install the plugin or the master file of your choice.
4. Activate the mod from the games launcher panel.

I personally use the ESP and have no more CTD's than I usually have with the game. So I think I can say its not an issue with 'this' mod in particular, at least not on my computer. I did notice a few more CTDs when the game was updated to v1.6 than I used to get, but I can still play for hours with no problems. I also use a clean save game since this mod is a BETA mod and is still being updated.

ESP versus ESM, which should you use?
You can now choose which you want to use. Here are some pointers.
If you have a LOT of mods, or other house mods around Helgen or Riverwood you should probably use the ESM version. Most people can probably use the ESM with little trouble. There has been issues with the currently created ESM where the header becomes corrupt, which 'could' cause problems with your game.
I prefer using the ESP since I have few mods, but its your choice.

If you are changing from using the ESP to the ESM, or vice versa, BEFORE you install the ESM/ESP file, make sure your not in the tower. Also, please Remove all your stuff and get rid of the spells and perks, such as the longer days perk. You basically want to clean the mod from your save game.
When you change between the two formats, it resets the mod and everything will be gone from the towers.


*CTD or game crashing?*
So, your game is crashing now? Lets look at some reasons and some tips to help you out.
1. Q: Having a lot of house mods that are ESP files causes problems. A: Use the optional ESM of levelers tower, its in the download file. Only activate it, do not activate the ESP also.
2. Q: Game version 1.6+ has trouble with memory and ESP files. A: Add the following line to the Owner/Documents/My Games/Skyrim .ini file (not Skyrim Prefs), under the [General] section: iLargeIntRefCount=999999
You may also need a lot of memory for this to help.
3. Q: I have used the ESM in the past, and now that I am using the ESP, it crashes. A: See answer to #1 above.
4. Q: Game crashes when I try to enter the Living Quarters or the Sitting Room? A: The cause is mannequin script fix mod. The script it installs (not removed by disabling the mod) is the culprit and you need to delete the script from your game folder and disable the mod. In the future I will be removing my 'sex change' mannequins which will fix the compatibility issue with that mod.
5. Q: Game just crashes a lot. A: Its been reported that with the new game version of 1.6+ that deleting your old 'ini' files so they are recreated when the game runs will fix most CTD issues. It seems the new version of the game has some new settings that are not in the old ini files, as well as it cannot handle higher ugrid's and other special settings you could use in the older versions.

Still crashing?
To rule out a corrupt save game, please try a new game with levelers tower disabled. Before or after you leave the training dungeon, save and enable levelers tower. Try the ESP first. If it still crashes, disable the ESP and enable the ESM. Does it work now?
Its also not just 'house' mods that cause conflicts in the game engine. It could be any mod that is changing the exterior world in some way.
ALSO - use the vanilla game loader to MAKE SURE you do not have both the ESP AND ESM activated. It will cause problems with both enabled.


VERY IMPORTANT!
*DO NOT enable both the esp and esm files.


*WIP MOD - CLEANING YOUR SAVE GAME!*
Please take note, this mod is a Work In Progress which means it gets updated often. What does this mean to a player who uses this mod?
Bethsoft games are notorious for not cleaning themselves up when a mod changes, since most persistant references and other things are saved as part of your 'save game'. That means, your save game CAN conflict with a new version of the mod.
You have some options.
1. Do not use the mod until its completed or do not update it to the new version.
2. Use the mod at your own risk. Normally, the risk is minimal and will only effect your save game, not your game in general.
3. Learn how to clean your save game of the mod entirely and restart the mod fresh in your game.

So, I will cover how to clean this (or any) mod from your saved games.
*CLEANING INSTRUCTIONS*
1. Load up your save game and remove everything you placed in the mod. What ever you miss, will be gone forever. I have made this a lot easier with this mod with the addition of the 'Pull Chain' in the tower top. It will remove all items from the autosort chests, mannequins, crafting safes, unique display items and insect jars (v2.2 and later). I will be adding more to this later.
2. Exit the towers with all your stuff in tow, and save your game outside, or in the Helgen training dungeon just up the road.
3. From the vanilla game start menu, disable the mod.
4. Open your games 'DATA' folder which should be in your steam folder. (\Steam\SteamApps\common\skyrim\Data)
5. Open the 'Scripts' folder, and delete ALL files that begin with 'Levelers'. There are 130 of them at this time.
6. Open the LevelersTowerV**.7z archive file and copy the 'scripts' folder back to your games 'DATA' folder.
7. Start your game up and load your save game from above. Make sure the tower is gone, then save your game Again with a new name. This is now your 'cleaned' save game. Exit the game.
8. Now enable the mod again using the vanilla game launcher tool.
9. Load up the game and load your cleaned save game, and the towers should start fresh for you. Everything should now work as it was intended.


Are you getting the General Stats CTD?
Start your save game, (don't go to General Stats yet) and cast the standard heal spell a bunch of times so that it becomes your favorite spell. Once the game replaces your favorite spell in General Stats it will work again. Note - this might also be true of your favorite weapon, for example if you are using the Leveler Bow. Once heal (or any other spell) replaces the levelers spell that was your favorite spell, General Stat will work again.


COMMON QUESTIONS OR PROBLEMS
Cheats - Please, this mod is a CHEAT mod, and is in the CHEATs section. Self-control is the best way to not use the cheats in this cheat mod.

-INSTALLATION-
Install Manual - Unpack and copy the contents of the compressed 7z file into your Skyrim game folder, into the 'Data' folder. Install the full version (get latest version). Using the 'vanilla game launcher' tool, click on the 'Data' button and make sure there is a check mark in front of this mod. This will activate the mod in your game. Now load the game up and your now done. If the check mark is greyed out, read the issues sections below.
Install NMM - Install full version (get latest version) - You can 'delete' the previous version or 'replace', either should work. NMM is NOT recommended for installing the mod as it causes problems for some people.

Textures Wrong?
If you do not follow the above instructions, you may end up with Purple textures on the walls and other surfaces. You might want to install manually to make sure the textures are being copied to the correct location.

Something Not Working?
If the buttons and other activatable things are not working at all, make sure you copied the scripts into the correct 'Script' folder inside the games 'Data' folder. If you used NMM, it may not have installed the mod correctly, try using the manual install method. Also check out the CTD and Compatibility issues below. Load order or other mods can interfer with the game engine, not allowing this mod to load at all. And if your using the SKSE launcher, make sure you have enabled the mod using the default game launcher first.

The contents of the New Version are explained at the bottom of the readme text file. Or you can look at the bottom of this description page.

CTD and Compatibility issues
I have created an ESM file instead of the ESP file so most CTD issues should go away. Make sure you have the ESM activated and the ESP deactivated. If your still haveing problems, continue reading.
The game engine has trouble with mods that change the same area (which for this mod is around Helgen, Riverwood and Falkreath). That includes the following mods:
Dovahkiin Retreat/Hidehout/Temple mods
WATER causes problems for some people with low graphics memory
But it is NOT consistent. Some people with the same mod installed have no problem where others do. So I suspect other mods that on this list are causing the conflict.
Now, it has also been reported that simply changing the load order of the mod, up or down, may fix your CTD issues. I play with this mod at the bottom of my 'rather small' list. Some report moving this to the top fixed the issues.
If you have BOSS, it may still not know about this mod and undo your load order above and the game may still CTD.
ANY house mods have the possibility to cause issues with this house mod, as odd as I found that to be. Changing the load order may help, or you may have to decide which house mods you want to play with if that does not help.
Do you use any of the ENB lighting mods? Do you have extremely High Def textures and HD mods (like WATER) installed? You may find those to be culprits to your system and your game and not this mod. This mod also uses a lot of textures, especially in the basement. Markarth is a big CTD issue with people using HD textures/mods. Especially if your graphic card is 1.5GB or less.

One more item to note, if you have 'subscribed' to mods from the steam workshop, even if you 'disable' them by other means, they WILL reactivate when you load the game and could cause CTD's if they conflict with other mods. What you must do is click the “delete” button under the “data files” screen, and that gives you the option to remove it from your Steam subscription. It will then not load and truely be gone from your game.

Mod not loading?
If you cannot get the mod to load, add the following to the SkyrimPrefs.ini under the {launcher} tab:
bEnableFileSelection=1
You must also have the game patched to the latest version (using Steam).
Also make sure you have 'activated' the mod from the games launcher by clicking on the 'Data Files' button.


Paintings - Per the readme - Screen shots for the paintings were created by DarkStone, Victoria and WillieSea at http://tesalliance.org. These are all actual 'in game' screen shots.

Recreate lost characters - It does not 'create' NPC's, it is to quickly advance your player character. Lets say you lost a (player) character, this will allow you to quickly get back to the 'level' you were at instead of having to start over at level 1.

Menu truncation - Unfortunately, the Skyrim game engine runs the menu's horizontally instead of vertically like their previous games. This causes problems with people that do not have widescreen. I tried to make the selection text as small as I could. I have recently reduced the number of selections per menu, so please let me know if any of them are still a problem for you.

Arena fights - Not all creatures are enemies to each other. You need to spawn creatures that hate each other, and have a reason to fight. As you know, giants are passive until attacked. So put a witch or bandit in there and the action will start.


LOCATION TIPS
Arena - On the arena floor is the 'Battle mode' button. Waves of enemies will spawn until you click the button to turn it off. With each enemy defeated, the blood bowls on the side of the arena fill with blood and once full, you can drink it for restoration of health, stamina and magicka.

Most buttons in the mod have a dual function which can be activated by 'crouching' before you click the button. See the readme for more details.


LOCATION
The tower is located North of Helgen, just to the right as you exit the Helgen starter dungeon.


DESCRIPTION
Player Home Base with so many features it will make your head spin. You can quickly create test characters for testing your own mods, re-create a lost character due to hardware failure or save game corruption, or just have fun making any type of character you like.

Easter Egg: Find out what happens when you 'refuse' to accept responsibility...

This readme document should have all the information you need to play the mod to its full advantage. Please read it before asking questions.

Video






FUTURE FEATURES
Arena will also get additions and features.
Display room with more unique static displays - WIP.
Fixes to issues, requests, etc - WIP.


FEATURES
Please read the readme file to see a list of all the features of this mod. You can click on the readme tab for the mod.



CREDITS

*Paintings - Screen shots for the paintings were created by DarkStone, Victoria and WillieSea at http://tesalliance.org and allowed to be in this mod by the original authors approval.
*Painting Frame mesh - WillieSea
*Clocks - WillieSea
*Garden planter boxes mesh - WillieSea
*Tomato Plant mesh - WillieSea
*Tomato plant texture - Elinen
*Apple Trees mesh - WillieSea
*All Retextures - WillieSea
*Custom Horse - WillieSea
*Ambrosia Potion mesh - WillieSea
*Spoils chest mesh - WillieSea
*High Definition re-created teleport maps - WillieSea
*Help with formatting Nexus page - Saiodin
*Basement NPC merchant clothing - Cotyounoyume - A little sexy armor and clothes
http://skyrim.nexusmods.com/downloads/file.php?id=5564
Retexture by WillieSea
*Garden Apothecary Merchant clothing - SydneyB - Ashara Princess of the Woods for UNP
http://skyrim.nexusmods.com/downloads/file.php?id=18008
*MystikHybrid's Horse Armors v1.5 - Gabriel Gullbergh, Hybrid Media
*InsanitySorrow's resources: Washlines, washbuckets with wringer, scrubby brush, spool threads, Telescope, Butter churn, Ice Cream maker, Crystal ball, Hourglass.
*Tamara's Halloween Pumpkin, part of the TESA resource library.
*WillieSea - Spam can and textures. Can created from modified Block, by InsanitySorrow.
*Tommy2368 - Scripts for weather control, oven backing script, and friendly help with some of the other scripts, like the pantry menus.

If you see something you think you made and I did not give you credit, please let me know and I will investigate. I have been making this for a while and I may have forgotten someone. Sorry if I did.


NOTICE on RE-USE
You may use any of my objects in this mod without asking me first with the following exceptions. You may not re-use anything that I have given credit to someone else for that is in this mod without their approval. You should give me credit if you do use anything of mine, but I will not police the mods to make sure you do.

If you wish to create a different language version of this mod, feel free to, but please only upload the objects you changed the language on. The other objects need to be downloaded from the location it was originally uploaded to by me. You may point to this mod in your own mod if you wish to do this.

This mod may not be uploaded in its entirety to any other web locations without my consent. I can be reached through private message on the nexus as 'WilliamSea' or on TESAlliance as 'WillieSea' or on the Bethesda forum as 'WillieSea'.



*KNOWN BUGS*
*There could be a 'gap' in the neckline of the merchant when she is in her bikini.
*When the blood in the arena updates, it vanishes for a second. Don’t know why but it does.
*Auto-sorters clean enchantments from vanilla game objects that you enchanted yourself.
*The vampire and werewolf cure/give button is not perfect. You need to be in human form for the vampire cure to work correctly.

*BETA TESTERS*
*lilith
*Ysne58



*CHANGE LOG*
-------------------
04/16/2013 - v3.5a
01. Fixed (?) missing easter egg property again.
02. Updated version number on Available DLC painting in tower top.

04/14/2013 - v3.5
01. More things added to Harvestables spell: Salmon, Salmon Roe, etc.
02. Fix set vender gold menu.
03. Removed several notes to keep from breaking "favor' quests.
04. Add perk point spell created called "Azura's Word".
05. Seventeen new weapon displays added to Display Museum.
06. Arrow sort changed, now must crouch to get selection menu.
07. Towel textures redone in living quarters.
08. Leveler's Collector spell added, picks up random junk, uncooked foods and drinks, sacks, barrels.
09. Fixed easter egg property that had lost its link.

03/23/2013 - v3.4
01. Aetherial crown, shield and staff added to Dawnguard spawn button in the laboratory.
02. Removed some extra lights from buttons, and gave them a glowing center instead.
03. Added perk 'Unrelenting force' to the perk add button in the laboratory.
04. Added 'Easter theme' to the tower which included the 'Colored Egg Hunt' game. Activate the basket in the tower top to start the game. Ten random colored eggs will be hidden in 50 different random locations in the 'Basement'. Find all 10 eggs to get a 'Golden Egg' from the basket. Special egg mesh with golden shine to it, plus its worth 500 gold coin!
05. Display room has shield Spellbreaker and Shield of Solitude added above dragon claw display.
06. Version sign updated (tower top that shows which DLC you have installed.) updated 'Supporters' sign with the one new donation.
07. Nocturnal statue added to laboratory top. Allows you to add or remove any of the three Nightingale Powers. You can even have all three of them.
08. Fixed texture issues on some unique meshes.
09. Living quarters entrance, removed one couch and added three more mannequins.
10. Medicine cabinet - Added to the 'Potion' menu: Potion of Prolonged Invisibility, All Prime Elixirs of Conflict, Escape, Keenshot, Larceny and Plunder.
11. Torture chamber secret door will now auto close when you leave.
12. Auto-sort for Dragonborn DLC - Added enchanted Heavy and Light Chitin and Heavy Nordic armors.
13. Spell Chameleon - When your sneaking, your detection sneak skill is increased by 100% and your sneak skill is improved by 25.
14. Spell Harvester - Constant use spell that will auto-harvest many plants, fish and gold thats just lying around. Be careful near towns, it does not check for ownership. Also its range is limited to 3000 units.
15. Spell Water walking - Cast to make that quick trip accross the water.
16. Added a book on alchemy to the alchemy station recipe box.
17. Added menu to gold strongbox in the tower top to allow you to select how much gold will be added when you crouch activate the strongbox.
18. Ingot bar containers in basement next to smelter will now spawn the set amount of ingots into the bar when you crouch and activate the bar.

03/03/2013 - v3.3
01. Fix medicine cabinet script.
02. Ebony ingot mesh fixed.
03. Priest added to Temple with AI packages.
04. Easter Egg room Achievement menu max 75 now.
05. Dragonborn Armors added to auto-sorter, crouch to sort uniques and all bonemold enchanted. Lots more to go.
06. Crafting Materials button fixed so you can change the quantity.
07. Dragonborn spawn button added to Lab.
08. Gaurdian, Protector and Defender NPC's added with AI Packages.
09. Ghostly cat AI packages added with pet beds.
10. Some mesh texture paths fixed.
11. Beds added for Bark and Barkeep.
12. Barkeep merchant added to Basement bar.

02/24/2013 - v3.2
01. Medicine cabinet now spawns Philter of the Phantom.
02. Golden Mug and Golden Candlestick can now be tempered.
03. Blood Chalice added to temple instead of Blood Shrine.
04. Rod of Power deleted.
05. Give Dragon Souls +25 now gives 25.
06. Hearthfires Wooden Sword now spawns.
07. Shelf of ingot containers added next to Smelter in Basement.
08. Mark spell should now work on any living or undead thing you cast it on. (For passing force field outside tower.)
09. Display room books fixed. All items verified to work correctly.
10. Holiday decorations set to game month display. In-game month Frost Fall displays pumpkin theme. In-game month Evening Star displays christmas theme.
11. Holiday settings button in Lab allows you to turn them off or on.
12. Magic Door now properly closes after use.
13. Levelers Perks now work correctly with vanilla perks of same type. Extra Effect and Twin Souls.
14. Briarheart Geis added to 'Enchanted Weapons Chest' next to forge.
15. Added missing spell tome 'Revenant' to Library basement.
16. Auto-sorts added for Dragonborn DLC. Armor, Weapons, Misc and Food. Only non-magical items.
17. Ingredient jars added for Dragonborn DLC.
18. Bedrolls added to Temple.
19. Night Eye spell redone for better less blurry viewing.
20. Werewolf and Vampire buttons fixed, should work error free now. (Thanks Tommy2368)
21. Gemstones added to Crafting button in Laboratory. Menu totally redone.
22. Forge transfer button in Basement updated with DLC support.
23. Food transfer button in Living Quarters updated with DLC support.
24. Potion transfer button in Laboratory updated with DLC support.
25. Weather spell updated with DLC support and minor fixes applied. (Thanks Tommy2368)
26. Dragonborn Ingredients added to the Auto-sort buttons.
27. NPC Maid added to living quarters with a full schedule to sweep the place up.
28. NPC Bard added to the basement bar and she will sing the two songs when requested.
29. Shadow light removed from living quarters entrance and replaced with regular light.
30. Food and Drink pantries now include dragonborn DLC items.

12/16/2012 - v3.1
01. The 'pull chain' script will 'stop' the update of this mod's quest scripts as well as remove all levelers spells and abilities. It also asks if you really want to do that before doing it. You will then have to reset the mod to get it working again.
02. The DLC spells are now in the library basement.
03. Werewolf/Vampire give/cure buttons. Mostly works, you should be out of vampire form for the cure to work.
04. Added chicken coops to the nests in the garden.
05. Trying to get the new function to add perk points to work.
06. Lots of 'auto-sort' changes, mostly to notes.
07. Leveler's spells of flame, sparks and frostbite now have 3 power levels, dependant on your level. Click it again to update the spell level.
08. Magic doorway got a new animated texture. :)
09. By crouching, you can get a list of your crime amounts in each hold instead of them being cleared to zero.
10. Fixed sort all for Dawnguard ingredients.
11. Temple: Added a 'Buffy Ambrosia' for the vampire slayers out there. Gives 100 resist poison and magic, regen health and stamina at 50% better, fortifies 1/2 handed and marksman, and restores 50 points of health. Last but a short time, enough for one fight.
12. Lowered effect time on temple blessings.
13. Added missing Lightning Rune spell tome to library basement.
14. Easter egg room has 'rod of power'.
15. Get Roe from fish on kitchen counter.
16. Added DLC learning ingredient effects to button in Lab.
17. Changed mirror script to change your looks.
18. Transmute arrows from lower types up to better types. For example, 6 iron arrows can be transmuted into 4 steel arrows.
19. Achievement in easter egg room now gives up to number 65.
20. Weather spell added, thanks to Tommy2368.
21. Elder scroll and dragon claws now work the way the weapons do (so they don't loose quest status, etc)
22. Draugr armor can be upgraded at armorers workbench.
23. New floor texture for laboratory.
24. Fixes to summon evil dragon scripts to include DLC dragons.
25. Tower top exterior, button to make bunnies attack the tower.
26. Temple, button that will remove all leveler's shrine enchantments.
27. Easter Egg room, teleports to all the mysterious gems that are in the little open jewelery boxes.
28. Fridge, pantry and medicine cabinets have new mesh, and new menu driven scripts for selecting items.
29. Temple, added two alcoves, one for the Blood Shrine and one for the Shrine of Auriel. Only works if you have the Dawnguard DLC activated.
30. Oven in kitchen now will use ingredients to bake many types of goodies. Thanks Tommy2368! I added my own special touches to it.
31. Moved to crafting button in Lab: Linen Wrap,
32. Health, Stamina and Magicka button in Lab, if your crouched, it will subtract 25 points instead of adding them.
33. Spam now has 'food' sound effects, instead of 'drink' sound effects.
34. Christmas decorations added. In next version will be tied to the current game month being the 12th month.

11/11/2012 - v3.0
01. Apocothery (Garden) teleport pad.
02. Jail Cells in Torture Chamber with two prisoners.
03. Spell tome textures for Magic Door, Mark
04. Text fixed on containers, bug jars
05. Home spell 'markers' fixed.
06. Auto-sorting of more items added to existing sorts.
07. Beverage and Food Pantry now allows you to select what you want (Kitchen in living qtrs and Apothocary in Garden.)
08. Critical Chance button has new selection for -50.
09. Dragon Burial ground in Mine (by soul gem deposit) that you can mine to get dragon bone, gems and dragon scale.
10. Fixed Conjure Flame Atronach and Conjure Flaming Familiar to toggle correct spell.
11. Fence merchant in Torture chamber so you can sell your stolen goods.
12. Potion Condensor now only shows recipes that you have the ingredients for.
13. Exterior force field now applies fire damage during the day, and frost damage during the night.
14. Quad-Souls perk, twice as good as Twin Souls perk.
15. Containers for Unique armor and weapons. The display room has a button for each so you can access these containers from there.
16. New container for Silver weapons
17. Display that shows which DLC you have installed - In tower top.
18. Spawn button for 'Mass' add of DLC objects to the player. (Tower top) Only visible if you have the DLC activated.
19. Ore in now added to miners chest instead of ingots. You can also have them stop mining. Amounts have been decreased. A bug was fixed where the second ore amount was the same as the first ore amount.
20. Torture victims should now whine when you hit them. No fix for them getting hit off their manacles.
21. If you have the Dawnguard DLC activated, several items will appear in the torture chamber, including a coffin to sleep in.
22. DLC ingredients added to ingredient storage with their own unique pot textures. Scripts only work if you have the DLC activated.
23. Auto-sorts for DLC added. Scripts only run if you have the DLC activated. These are not part of the 'Auto-sort all' button.
24. In Lab, button added to Soul Gem condensor that will give you all the empty soul gems from the chest in the tower top.
25. When the 'Auto-sort all' button is pressed, several items will be returned to you. (Torch, cure disease, lockpicks, axe, pickaxe)
26. Blacksmithy, transfer all constructable button now also transfers the furs, pelts and ore.
27. Living Quarters, the kitchen oven can now be activated to make your own 'Home Cooked Meal'.
28. Easter Egg room added. Button to add steam achievements. Spam for 500 health restore. Uber weapons and necklace. Posters on previous Levelers mods. Dont ask me where it is. If you have donated to the mod, send me a PM with your paypal initials, and I will tell you how to find this room.
29. Attempt to create 'cure' button for vampire and werewolf, in the torture chamber across from the Fence Merchant.
30. Pumpkins in tower top decorate the tower during the 10th month. Code in place for monthly decoration of tower.
31. Pull chain now grabs more stuff, and leaves all Levelers items in 'Unique Armor' chest.
32. New textures for Laboratory walls.

08/27/2012
01. Lots of grammar and spelling fixed, thanks to the list provided by Tommy2368.
02. Longer Days/Nights button has been fixed.
03. Fixed Human Bandit spawn where sometimes a stormcloak would spawn with them.
04. Changed perk board messages. (may not see it without a clean savegame)
05. Contructibles cheat button has Leather Strips added to it.
06. Removed duplicate Jarrin Root ingredient jar.
07. Moved all teleport maps the the library, upstairs on other side of table from teleport pad.
08. Azura statue in Temple grants Azura's Blessing with 50% protection to fire, frost and shock, and fortifying health, magicka and stamina by 100 for 1 day.
09. Talos statue in Temple grants the Voice of the Sky blessing for 1 day.
10. Mara statue in Temple grants Gift of Charity for one day, which is +10 to speech.
11. Home spell redone. Now contains 8 mark/recall locations, expanded city menus and a unique locations menu. It still has the 'home' and 'return' functions as well.
12. Laboratory teleport pad added.
13. Wizard Merchant added to Library.

08/19/2012
01. More horse armor selections for Night the mare. Saddle, Daedric, Dragonbone, Dwemer, Ebony, Frost. Selectable from button in laboratory.
02. Temple navmesh fixed to prevent followers getting stuck.
03. Force field around exterior tower, prevents anyone not in player, follower or player horse faction from getting too close.
04. Temple and Mannequin basement set to not respawn, items placed here should not be safe.
05. Some spelling issues fixed.
06. Telekenisis tome in garden apothocary now works.
07. Longer Nights added. Crouch when you activate the Longer Days button to get Longer Nights instead.
08. Spell added: Dimensional Chest - fill it to reduce your own carry weight. Spell tome in Library basement.
09. Removed call of valor from shout button.
10. Time Lord ring crafting recipe fixed.
11. Hopefully fixed exterior door so it does not ask the question again (when the cell resets)
12. Soul Shards can be created using hammer on soul condensor workbench in Laboratory.
13. Soul gems can be condensed, where lesser powerful ones can be condensed to make the next most powerful soul gem. Workbench in laboratory.
14. Chests were deleted in basement, at the 'end of the chest' hallway. Remove anything from them before installing this version.
15. Snowing animation added to space outside the Dining Room in the Living Area cell.
16. Perk added from button in laboratory: Friendly Trader - Allows you to open the inventory of NPC's and freely trade with them. Player races only, non-vendors. Crouch and activate NPC, select 'Trade' and go wild.
17. Recipe for Taffy tread added to bakers table.
18. Dwarven Oil can be aquired from spigot in garden.
19. Jarrin Rood added to ingredient jars. Non-sortable.

07/29/2012
01. Music and accoustic room sounds added to all cells that had it missing.
02. Freezer now has a mini-atronach powering it.
03. Potion concentrater crafting table. Will turn 2 weaker potions into 1 stonger potion.
04. Both Enchanted armors can now be upgraded on the work bench.
05. Arena - Added Forsworn summon button.
06. Perk tree buttons. Each perk tree will allow you to add individual perks, or to add them all.
07. Basement main room, added fireplace and lounge.

07/22/2012
NOTE: Remove anything you placed on female mannequin in basement BEFORE installing new version.
01. Magic door that you can 'set' the destination that it sends you. Placed where Marble Dibella statue used to be.
02. Spelling punctuation fixes.
03. Clairvoyance, Ice Storm spell tome now give correct spell.
04. Freezer added to kitchen.
05. Autosort forsworn armors.
06. Linen wraps can now be created.
07. Levelers Draugr armor has visible hands in first person.
08. Arena Dremora summon button, third menu now spawns correct selection.
09. New Cell - Mannequin only cell added 'under' display museum. Find trap door entrance next to teleport pad.
10. Religious amulet 'displays' added to temple, in front of each altar.
11. New statues in entrance to Temple.
12. New Cell - Labratory, all the cheat buttons moved here as well as Lock pick training chests.
13. Dragonplate Leveler's armor added, no retexture yet. Includes Recipe, Temper and enchanted version.
14. Alteration spells tomes in library now have correct graphic.
15. Cave ramp to Mining Camp fixed.
16. Critical Chance and Unarmed now have option for +100.

06/24/2012
01. Spell tome toggle finished in Library basement.
02. Draugr armor made playable. Recipe, temper created for it.
03. Fixed forcefield in Arena protecting balcony.
04. Created room bounds in Living Area.
05. Two miners added to mining camp.
06. Great Temple created with all shrines.
07. Linen wraps added to constructables button.
08. Summon human spell, Imperials, Stormcloaks, Bandits.
09. Master bedroom added safe, weapon racks.
10. Trash Incinerator added to basement near smelter.
11. Added teleport pad to Library.
12. When crouched, activating gold safebox adds 5000 gold pieces to it.
13. Auto stack bookshelves in library. Scroll bookshelf containers.

06/10/2012
01. Fixed area behind windows in dining hall.
02. Fixed Arena force field.
03. Created living area room bounds.
04. Created Master Library cell. Still a WIP. All cell retextures done but no bookselves yet.
05. Library basement with 'toggle spell' tomes. Green lights indicate you 'have' the spell. Only half of them done.
06. Added 'Fake' spider control rod to display room.
07. Added miner (who will not mine yet) to the mining camp.

06/03/2012 - v2.2 - List of fixes:
01. Teleport map for War camps (Imperial/Stormcloak)
02. Added second teleport to Arena, can only activate it and teleport 'to' it.
03. Mirror in Restroom when activated opens the character generation tool.
04. Facial color textures for Cook added.
05. Pull chain to clear towers out - Added Display container, crafting safes, insect jars and all mannequins.
06. Fixed room bounds in garden pond.
07. Added ingredient jar for flour.
08. Added more to Apothecary including Dark Elf merchant, Dreanna.
09. New dragon amulet for Levelers Amulet. Also added slight glow.
10. Fixed glow on Levelers Circlet.
11. Create new teleport map flags that have a slight glow and are colored.
12. Fixed Friendly dragon.
13. Created 'Mining camp' out of the ashes of the old living quarters.
14. Added force field to arena balcony.
15. Created master bedroom in living quarters.

05/28/2012 - v2.1 - List of fixes:
01. Button to turn off gem shower.
02. Many more unique objects for display.
03. Displayed unique objects no longer loose their upgrades and enchantments.
04. Grain Mill now does more grinding, HoneyComb to Honey, Wheat to Flour and a few more.
05. Internal teleport pads, which you can also 'Activate' as the 'target' for the return Home Spell.
06. New working 'Bakers Table' for crafting baked goods.
07. Bake Breads, apple pie, baked potatoes, Creme Treat, Sweetroll, Honey nut treat, scrambled eggs (new mesh) and much more.
08. Battle Mode in Arena inciniration no longer kills close by enemies.
09. Added skyforge ability to blacksmith station.
10. Quest scripts no longer run except when needed which helps with effeciency.
11. Added 'spawn' barrels of certain ingredients in the kitchen.
12. Added Female mannequins option to some of the mannequin stations.
13. Rebuilt entire living quarters.
14. Many more paintings.
15. Wood chopping block outside tower.
16. Pull Chain in tower top that will empty all auto-sort containers back to your inventory (including ingredients)
17. Bathroom added with shower and toilets.
18. The old Living Quarters area will be converted into a mining area.

05/13/2012 - v2.0 - List of fixes:
01. Added menu -1000 to carry weight selection
02. Daedric artifact weapon display
03. Elder Scroll display
04. Added easier exits from living qtrs cavern lake
05. Diving board, fish, dragonflies added to cavern lake
06. Added more gemstones to gemstone shower
07. Ash piles in arena are removed with corpse remover lever
08. Added charcoal to contructables menu
09. Alchemist apocothery added to garden
10. Low cost telekenisis in apocothery
11. Cheat button for Shouts added for both 'learn' or 'teach'
12. Can set quantity of dragon souls to add
13. Arena battle mode explosions now clean up dropped weapons
14. Mannequin added to arena
15. Crouching when activating skill increase buttons will advance that skill a LOT
16. New floor in arena that looks more natural
17. Shanara merchant now buys 'everything'
18. Removed max limit from health, stamina and magicka buttons
19. Levelers Circlet has new magical glow
20. Added auto-bookshelf to bottom of all shelves in display room

05/06/2012 - v1.9 - List of fixes:
01. Dragon Claw Display
02. Daedric artifact display (clavicus Vile mask for now)
03. Arena Spoils chest 'auto-sort' option
04. Ambrosia potions are 'drank' if your crouched when you activate the button
05. Auto-sort for all 'other' potions added with container
06. Paralysis potions added to poison auto-sort
07. Open top chests added to display room
08. Added taproot to spriggan sap to mill stone recipes
09. Balcony off master bedroom with cavern, and infinite ore deposits
10. Gemstone shower demo
11. Cleaned Cook of quest related dialog
12. Added circular balcony around tower exterior
13. Added soulgem selection button

04/29/2012 - v1.8 - List of fixes:
01. Added new room, 'Display Museum'
02. Added '200' to speed increase list
03. Fixes to: Button textures, Ectoplasm spelling, Throne name
04. Soul gem transfer button next to enchanting station
05. Food transfer button near cook in living quarters for food and ingredient transfers
06. Arena corpse cleanup lever now also cleans up most dropped weapons
07. Moved bath to living quarters
08. Adjusted Basement layout
09. Button near alchemy lab to set number of ingredients spawned when you crouch activate an ingredient jar
10. Added 'gemstones' to the blacksmith fetch button
11. Fixed dart traps so they work on everyone

04/22/2012 - v1.7 - List of fixes:
01. Removed second script on arena floor dart triggers
02. Added containers to crafting benches

04/21/2012 - v1.6 - List of fixes:
01. Added more items to the 'fast sort' button
02. All armor enchants should be available to enchant on your own items
03. Fixed experience gain on training locked chests
04. Firewood added to correct auto-sorter chest and also added to blacksmith button
05. Added key sign to chest
06. Renamed Bedroom to living quarters
07. Cook NPC added to living quarters
08. Added barrel of unending food to living quarters
09. Fixed auto-lock training chests
10. Moved fire pit in living quarters
11. Added lever in arena to turn off fire and dart traps

04/18/2012 - v1.5 - List of fixes:
01. Soul Gem auto sort, if your sneaking, will also sort filled soul gems
02. Added 'Fast Sort' of most all items button. Does not cleanse items of ownership or of self placed enchantments
03. Bug Jar collection now enables static bug jars
04. Disables horse when dismissed to stop game engine from sending the horse you your 'fast travel' location
05. Forge button now sends constructibles back to container when activated in sneak mode
06. Recreated bedroom navmesh

04/15/2012 - v1.4 - List of fixes:
WARNING: If you placed an insect jar, go retrieve them BEFORE you install this new version.
01. Various bug fixes and enhancements
02. Lighted up basement
03. Added powdered mammoth tusk
04. Created new throne so you can look around while seated
05. Added Leveler's Shield
06. Re-did arena spawn buttons into two boards. More button will be coming in later releases
07. Improved some scripts for efficiency. May help some people with CTD issues
08. Added multiple menus to existing menu's that had too many options and were thus truncated. Should help people without widescreen monitors
09. Added pelt and fur spawner button
10. Added arrow spawner
11. Gold auto-sorter fixed, and limit lowered to 10K
12. Added more constructibles to spawn button, firewood, dragon bone, etc.
13. Added when in sneak mode, you can set the quantity of items to spawn from the buttons
14. Arena spoils chest, when in sneak mode, you have option to 'clean out' the container
15. Moved insect collection jar shelf to fit new bedroom hallway
16. Re-vamped auto-locking chests into training chests, that will re-lock when you press the button
17. Re-worked bedroom with new cook area and elevated viewing area. Added clock
18. Added 7 new mannequins to area
19. Soul gem spawner will spawn filled soul gems if you are sneaking

04/08/2012 - v1.3 - List of fixes:
01. Fixed Throne
02. Fixed Home spell script
03. Began Bedroom cell. Please this is still a work in progress.
04. Cleaned mod of some vanilla cell changes
05. Brightened Basement cell

04/07.2012 - v1.2 - List of fixes:
01. Fixed many of the activation messages, and added some messages to objects.
02. Nirnroot - You can toggle the sound on/off if you activate the nirnroot while in sneak mode.
03. Added two blade trap levers to the arena floor. Now you can turn them on and off, while in the arena.
04. Summon Dragon spells. Aggressive dragons now give souls. Friendly dragons will fight for you. Just try to keep him in the cell your in, he flys off to attack your enemies in a rather large radius. The friendly dragon is a toggle spell.
05. Changed 'Dovakiin' messages to 'Old Friend'.
06. Increased basement lighting a little bit.
07. Added a trigger zone that should close the arena auto door when you move away from it, in case it gets stuck open.
08. Auto-sort ingredient button, if your sneaking/crouched, it will take all the ingredients from the pots and put them back into your inventory.
09. Home spell converted into a multi-menu so even with a small screen resolution you should be able to see all the selections.
10. Merchant max gold, if your sneaking/crouched and activate the merchant, you can change the max gold she carries. Some people do not get any gold from selling to a merchant with more than 20K gold. Now you can choose how much gold the merchant has. This becomes active the next time you activate her. It will also now 'remove' gold if they have more than the set max.

04/01/2012 - V1.1 - Fix Throne room navmesh, Arena remove corpse lever killing your followers, new button to know all ingredient effects for potion making. Updated tomato plant texture.

04/01/2012 - V1.0 - Initial release.