Skyrim

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Kazoomie

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dovahsbane

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310 comments

  1. Gillly1313
    Gillly1313
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    What happend to the sse version?
    1. Kulharin
      Kulharin
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      The author deleted all 3 of the bird mods, but will post them elsewhere at some point
  2. TioCenora
    TioCenora
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    Where is the SSE version? =/
  3. LegendLegacy
    LegendLegacy
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    This is great, well done!
  4. Callystaza
    Callystaza
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    the comments are so mixed on this, i'm not sure who to trust anymore
    1. steve40
      steve40
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      Birds and Flocks (original and Hearthfires versions by dovahsbane) has wild edits that may cause CTDs, even his "cleaned" versions.
      However, the cleaned/fixed Hearthfires version by Phinix is safe.
      Birds and Flocks SSE is clean, fixed and safe.
      skyBirds is safe (all versions), always has been. The Dangerous Mods List gave it a bad rep for a while, but that misinformation has since been retracted.
      Birds of Skyrim is safe (all versions), always has been.
    2. DarthDonut117
      DarthDonut117
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      That link is dead.
    3. steve40
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      You can now use Ruhadre's version, which is based on my SSE port :)
      Birds & Flocks - Ruhadre Patch
    4. tatudex
      tatudex
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      Thank you so much for this chain of coments!!
  5. phinix
    phinix
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    Here is my updated USLEEP/Hearthfire version which fixes the incompatibility with USKP and the broken Hearthfire quests preventing building in other holds. That includes fixing the invisible Hjaalmarch home, etc.

    Birds - USLEEP, Hearthfire, Clean

    Requires USLEEP and Hearthfire, of course.
    1. Exoclyps
      Exoclyps
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      Thanks! Will try this one out. Took a quick look at the original HF and HFcleaned and saw that yours was in the middle size for some reason. But looking at the 3 of them in TES5Edit I can tell yours look clean while even the "clean" version had quite a lot of dirty edits xD

      I guess you cleaned the non-cleaned version. Looks good to me! But it doesn't require USLEEP does it? At least not as a master.
    2. aragonit
      aragonit
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      Thank you. This works really great!
    3. R3aV0EuZ
      R3aV0EuZ
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      Does this patch fix the issues why Birds and Flocks is listed as "dangerous mod", or is it still considered unstable?
    4. Lynxius
      Lynxius
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      Would like to know as well, getting alot of conflicting information on this.
      Some people saying to not use this mod at all, even though its on STEP Core. Finding it strange, any reply is greatly appreciated!
    5. LordXamon101
      LordXamon101
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      Yeah!
    6. LordXamon101
      LordXamon101
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      Other mods like Birds of Skyrim or skyBirds still compatible?
    7. quantumbutterfly
      quantumbutterfly
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      There's some discussion about this on the SkyrimMods Reddit: https://www.reddit.com/r/skyrimmods/comments/4jw83q/fixing_birds_and_flocks/
    8. zzxxccvvbb
      zzxxccvvbb
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      according to this post Sacralletius did another / same "patch"
    9. TuxedoMarty
      TuxedoMarty
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      Thanks for sharing this!
    10. valik21
      valik21
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      I tried my hand at it. Removed a bunch of edits to things like clouds and bushes. There is an object bounds edit to the whiterunWorld cell of -40, most people will have mods to override that edit but still its there. I just left edits to things that said birds or bats.
    11. Ruhadre
      Ruhadre
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      You did great work here Phinix! I've been doing my part to help spread the word about your wonderful patch
    12. BigBadBobFB
      BigBadBobFB
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      Used MO to install, then ran Loot. In Loot there was a warning that it was incompatible with Hearthfire.esm. Did anyone else get this? Is this an erroneous message?
    13. Deadmano
      Deadmano
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      BigBadBobFB: It uses the same .esp name as the original, so any flagged reports that existed on the original (dirty) mod would apply. So yes, you can ignore the message, if you ARE indeed using the cleaned/fixed version posted by phinix (or Sacralletius).
    14. ZpIIlz
      ZpIIlz
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      Error 404. File's no longer available for download.

      So is this mod official dead?
    15. strife325
      strife325
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      the link doesn't work anymore
  6. laiilaiiheii
    laiilaiiheii
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    Don't use this mod or Airborn Perchin birds. It will ruin your game on the long haul.
    Some mods are just unsafe. You can't just clean them with tes5edit and expect that that solves the deep scripted issues these mods have on longer play-troughs

    birds and flocks, airborn perching birds, deadly combat, ultimate combat, beaitifull cities to just name a few should be avoided!
    1. Ruhadre
      Ruhadre
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      Your information is wrong and outdated. Please consult the updated dangerous mod list by Nazenn if you require confirmation >_>
    2. itsbooby
      itsbooby
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      Thank you for this information, Ruhadre!!! Here is a link to Nazenn's mod list...
      https://steamcommunity.com/app/72850/discussions/0/523890681422555089/
    3. steve40
      steve40
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      Spreading misinformation about mods and wrongly accusing them of being harmful causes harm to the modding community

      Birds and Flocks is not a scripted mod, and yes, it CAN be cleaned using Tes5edit. skyBirds was NEVER dangerous, and Nazenn has since acknowledged this fact on his modlist and apologized for his mistake.
    4. AuroraPhoenix44
      AuroraPhoenix44
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      Birds and Flocks - Both versions - Rating: Two (2)
      Last version checked: 2.4 (Vanilla version) / 1.0 (Hearthfires version)
      This warning applies to both Birds and Flocks vanilla and Birds and Flocks Hearthfires Version
      The files for this mod have a number of technical errors and problems. Multiple records in the files have issues with wild edits that aren't required for the mod to function, such as edits to water levels, location data of cells and objects inside the cells it edits. There are also a number of dirty edits in these files that need to be cleaned out with Tes5Edit before they can be used although this doesn't fix the wild edits. For the Hearthfires version specifically the mod is missing a number of worldspace data for the cells it effects which means it's still interfering with Hearthfires functionality despite claiming to be Hearthfires compatible.
      An unofficial fix has been created for the Hearthfires version of this file by phinix which you can find hosted here: https://www.dropbox.com/s/ex9oakmi5cuxosk/Birds-USLEEPHearthfireClean.zip . This file should be used as a replacement for the official files as it has cleaned up the file significantly. There is no patch for the non-Hearthfires version of this mod and it should still be considered unstable.

      Source: https://steamcommunity.com/app/72850/discussions/0/523890681422555089/ (Subsection: Unstable - Other risky and unreliable mods)

      =========================================================
      I don't see this information being outdated... But I might be wrong.
    5. AuroraPhoenix44
      AuroraPhoenix44
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      Double post oops
    6. TheForkOnTheLeft
      TheForkOnTheLeft
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      NOOOOooOOoO!!! not Ultimate Combat!!!
      :c
      I love this mod lol. I'm currently using the new one. I works better than Wildcat and Vigor fighting mods. They kept making my game sutter to all hell and random crashing due to some of Immersive creatures missing animation ID's and what not.
      I had to uninstall them and then I decided to give UC a try and it seems to be working peachy for me so far.
      *Fingers crossed*
  7. mattblns
    mattblns
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    I'm following the STEP guide and I'm now at the section of the guide which includes this mod. I just started getting ctds after exiting bartering menu in Radiant Raiment in Solitude (twice in a row. very frustrating because I had just finished buying and selling things), and also at the general store in Solitude. My prime suspects are Immersive Citizens and Birds and Flocks (since there are a lot of birds/eagles in solitude).

    I didn't get crashes when bartering before I started implementing this section of the STEP guide http://wiki.step-project.com/STEP:2.2.9.2#2.H._Characters_.26_Creatures

    I don't see any other mods in that section of the guide that could be causing this specific issue.

    Edit: just had another crash while in mid conversation with Gulem Ei in Winking Skeever. So apparently it's not just happening during bartering. This is maddening!

    Edit: another random ctd in the Winking Skeever. So frustrating.
    1. Cyklope78
      Cyklope78
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      Yeah, me too starting the very first quest near Riverwood; when I had no ctds. This mod demands too much to the engine if you're already running many other scripted mods (I run Frostfall between others). It's an out of memory problem I guess.
  8. steve40
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  9. TheForkOnTheLeft
    TheForkOnTheLeft
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    Hey do you know the file locations for the bats?
    Idk where to look for them.
    EDIT: or not that works too..
  10. tanzplagen
    tanzplagen
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    Hi,

    So I have read through several pages of comments, and other than people saying 'UNCLEAN!! UNCLEAN!!' there is not a lot of discussion on what the actual problem is with this mod.

    Yeah, it does not forward a few fields from Hearthfire, but those are rather easy to fix yourself. And most of the 'dirty' edits are to cells that had not been changed since earlier program versions and it was updating them to the current ESP file format -- usually adding missing fields like XLRL- Location Reference, etc. In all -- there are 47 ITM records that TES5Edit will clean, and another 6 that may need to be deleted manually if TES5Edit doesn't find them, and a couple other records need the BYOH.... Editor ID from Hearthfire forwarded in a conflict resolution file.Or you can just download phinix's version below my post, as all the necessary changes have been made.

    I have looked through the mod, and the script that it calls, and it is being blamed for problems that it simply CANNOT cause. It is very simple -- every time the game loads a cell with the birds animation it starts a script running. The script waits 0.5 seconds to check if the player has intersected a trigger location. If they have crossed the trigger point, then the birds animation is played, if not, then the script goes to sleep for another 0.5 seconds and it restarts again. That's it. This can't cause a CTD, it can't cause problems with your sound effects, etc, etc. What it WILL do though is cause a crash if you have uninstalled ANOTHER mod that contained a cell that had this script running in it. Which is why uninstalling ANY plugin based mods in the middle of a game is never recommended. It also can cause a problem if you have increased your uGridsToLoad value beyond the recommended value, and there are too many nearby cells running a script that fires twice a second.

    But overall I suspect that the number of people experiencing problems with this mod after cleaning it, and during playthroughs where no ESP files have been removed, or re-ordered, is very very small.

    But there is 1 odd change that the mod makes, and I would welcome anyone else`s input on this. The mod is making a change to the bounds of WhiterunWorld from (X,Y) of (-3,-12) -- (17,16) to (-40,-12) -- (17,16), and then makes a bunch of empty cells in this extra space. Are these just empty cells created for the birds to fly in above Whiterun? This nearly triples the total length along the X axis, but this bounding value change will be overwritten by any other mod that makes any other change in Whiterun.

    My question, for someone will a little more knowledge than me is -- are these extra cells ever created in Whiterun? Or do the birds that the mod tries to add in the range of X=-3 to X=-40 just never exist? If these extra cells are causing problems, I think it should only be INSIDE the gates of Whiterun that problems occur.

    Thanks,


    Dan.