animations cannot be ported from SE to LE, CAO can only convert meshes and textures. Best you can do is convert both anim files to xml (LE and SE files) and spot the differences so you can mod the LE xml to match, but my guess is that the SE hkx will be massively different and therefore could not be ported. 32 to 64 = yes 64 to 32= hell no man!
Great,.. keep 'em coming ! I really love these glimpses on different games/platforms/''realities'' and the 3D Data works great as (private) modders resource for folks like me, who know a bit about fiddling with *.nifs, but can't get into the whole ''Blender-Thing''. Thanks very much !
10 comments
can you give me the link download I need it my friend
Cathedral Assets Optimizer
Best you can do is convert both anim files to xml (LE and SE files) and spot the differences so you can mod the LE xml to match, but my guess is that the SE hkx will be massively different and therefore could not be ported.
32 to 64 = yes
64 to 32= hell no man!
I really love these glimpses on different games/platforms/''realities'' and the 3D Data works great as (private) modders resource for folks like me, who know a bit about fiddling with *.nifs, but can't get into the whole ''Blender-Thing''.
Thanks very much !