NO DOUBLE SOUNDS: I did some patches that will remove the double sound when eating or drinking an animated indigestible. Check them in the Miscellaneous ownloads section.
The motion in this mod is great. Do you have any plans to make this mod compatible with osare food? I converted osare food se, and it works fine in LE. The problem is that it is not specified as food, so I have to manually check all the food with rnd2. And I have a problem with fire brand wine causing ctd. It is solved by replacing the fire brand wine with another nif. RND2 is not 100% patched. And the goat leg roast animation doesn't work. Same with the original. In fact, neither RND or INEED are NOT 100% animated. For example, tea, coffee, or alcohol sold by Argonians at Riften doesn't work in INEED And RND
this mod is good a nd i like it but sadly the RND2 patch only patches 1/5th of food etc making it pretty much unusable. if you dont mind telling me the process to patch the rest of the food i would be grateful but at this point i need to remove it till i figure it out and make all the food compatible. thanks for a great mod, shame about the incomplete patch.
EDIT:
So after messing around with tes edit i found that the patch is how it should be. what is happening is that wyre bash adds references from the this mod which then overrides the patch. so if you have issues with not all food working make sure that you don't load the eating animation mod when rebuilding your bash patch.
Hello friend, can I ask you to make a patch for the mod "Requiem"? I really love both of these mods and it would be great to have both of them at the game.
wow! this mod is great! there is a possibility that you will release a patch for (Realistic Needs and Diseases All-In-One for USLEEP), the animations are not shown when I use both mods :(
~ I wonder if you could help me solve a little mystery.
I got a problem regarding eating / drinking animations (in general).
My follower's Hands always scale up in size, if I let them sandbox
- i.e: they go sit somewhere and drink some ale - resulting in gigantic hands which looks truly absurd.
The "auto-scaling" isn't even correcting itself when they're done. They just keep those awful looking, oversized hands - and I'll have to "racemenu" them afterwards (through the 'The Manipulator' or the 'EFF cosmetics menu'), to correct the hand size every time.
Have you ever experienced something like that? Or do you have any clue what could be causing it or how to correct it permanently?
I usually scale the hands down a bit on most female followers because (to my eyes) the default scale is slightly over-proportioned. I'm using UUNP, if that matters. The funny thing is, the eating / drinking animations makes their hands even bigger than default O_o
I use the 'Immersive Follower Framework' and it's own sandboxing feature btw. It must be either the animations themselves causing it or the sandboxing - (is my guess - otherwise I'm clueless) it's been plaguing me for years x)
62 comments
I did some patches that will remove the double sound when eating or drinking an animated indigestible. Check them in the Miscellaneous ownloads section.
MAIN VERSION 5.
Check the impressive Conditional Expressions - Subtle Face Animations mod by JaySerpa, a must have!
High Poly Project Boiled Creme version added, check the Miscellaneous download section.
Perhaps I will
editmy comment lateronly problem i am getting is i use rnd-frostfall-hunterborn
now rnd patch is here but non of the food has warmth effect
wanted to ask if something can be done for it
EDIT:
So after messing around with tes edit i found that the patch is how it should be. what is happening is that wyre bash adds references from the this mod which then overrides the patch. so if you have issues with not all food working make sure that you don't load the eating animation mod when rebuilding your bash patch.
https://www.nexusmods.com/skyrim/mods/109327?tab=description
Thank you for what you're doing <3
I love your mods. Always top quality!
~
I wonder if you could help me solve a little mystery.
I got a problem regarding eating / drinking animations (in general).
My follower's Hands always scale up in size, if I let them sandbox
- i.e: they go sit somewhere and drink some ale - resulting in gigantic hands which looks truly absurd.
The "auto-scaling" isn't even correcting itself when they're done. They just keep those awful looking, oversized hands
- and I'll have to "racemenu" them afterwards (through the 'The Manipulator' or the 'EFF cosmetics menu'), to correct the hand size every time.
Have you ever experienced something like that? Or do you have any clue what could be causing it or how to correct it permanently?
I usually scale the hands down a bit on most female followers because (to my eyes) the default scale is slightly over-proportioned.
I'm using UUNP, if that matters. The funny thing is, the eating / drinking animations makes their hands even bigger than default O_o
I use the 'Immersive Follower Framework' and it's own sandboxing feature btw. It must be either the animations themselves causing it or the sandboxing - (is my guess - otherwise I'm clueless) it's been plaguing me for years x)
About your problem, if I were you... let's see:
- Check the skeleton file "character assets female\skeleton_female.nif", install XPMSE again.
- Check the female mesh files, "character assets\femalehands_0.nif and femalehands_1.nif".
Those files affects all females. Try that and let me know how it went.