About this mod

An on going process to improve meshes with more polys and UV edits.

Permissions and credits
SSE Version

This mod enhances the meshes of various objects throughout Skyrim, it was something i always wanted to do since i first saw SMIM. I recently started using Cinema 4D for completely different reasons and that old desire came back and since i didn't felt anyone did what i wanted to do.... voila! you get this.


- Compatible with all texture mods.

- Compatible and highly recommended.

Skyrim Particle Patch
No snow under the roof

- Make sure you overwrite all meshes with mien.


- You might find polygon holes in some of the objects, report them so i can close them.

- If there is a mod out there that conflicts with this and i don't know about it let me know.

- The poly count (in some meshes) is high for Skyrim standards, so you may get slow downs and fps drops in some areas although not likely (none reported yet).


Why is the poly count so high?
Because it's the easiest way to make the objects smooth.

What is the performance hit?
Depends on your pc, for me it's non existent and my pc sucks.

Your meshes are terrible!
They are better than vanilla and that's all i wanted.

You are wasting resources, there are better ways to do this.
The performance hit of this mod is not noticeable and yes I know there are better ways to smooth the objects, feel free to make your own mod.

-Change Log-


v4.7 (24-September-2016)
- Optimized burned corpses, it should fix any visual problems or polygon holes.

v4.5 (24-September-2016)
- I re did all the mushroom objects for less visible seams, smoother results and no polygon holes.
- I re did  Mammoth Ribcage for smoother results and less polygons and no visual errors.
- Silver clutter items added lot's of work done there including UV changes and improvements, check screenshots.

v4.0 (18-July-2016)
New meshes for the ingredients (clam meat, peal, pearl small). Pearls now got transparency and refraction.
New meshes and UV improvements for (cooking pot, fire spit cooking pots, closed pot lid).

v3.6 (17-July-2016)
Fixed bug with purple textures on hagraven's bowls if you didn't have Pfucher's mod. (let me know if there are problems :)
- New meshes for all Mammoth skulls , bones and rib cages.

v3.1 (3-July-2016)
Made wallbaskets compitible with SMIM, so they get the fancy 3d feathers while keeping my smooth shape and uv edits.

v3.0 (3-July-2016)
Made deadra heart compatible with skyrim particle patch.
New meshes and UVs improvements/fixes for horker tusk, hagraven bowl and blood bowl, wallbasket one and two large variants.

v2.5 (3-July-2016)
Fixed small holes in Akatosh shrine (hope so).
Fixed wrong shader in the rings of NorhitchPost.
New meshes for Deadra Heart and Beaf Meat.
All corpse are now done!

Reupload, fixed polygon holes in some of the latest objects special thanks to Drigger for finding them. Candle mesh temporary disabled until i figure out what's wrong with it.

New static mushroom meshes that can be found in farmhouses , ruins , dungeons and more, the ones that can be harvested are not done yet because they are a bit more complicated but they will be done in the next version.

Reupload, fixed wrong file path for the dragon head mount in Whiterun castle.

New meshes for all dragon bones found as ingredients and clutter throughout the world, that also includes the mounted dragon head in Whiterun castle above the throne. I am not sure if that includes the dragon skeleton that appears after you kill a dragon.
New meshes for the rings found on nordic posts, see pictures.

Fixed wrong file path for Meridia's statue.
New meshes for burned corpses, not all of them done because they needed more work then i was expecting. Because these meshes repeat quite a bit the polygons are not too excessive.

The candle mesh is WIP and doesn't replace all candle meshes yet. Also the candle mesh is the only object in this pack that doesn't use excessive polygons. Only a few points and UV edits.