I noticed an interesting error. In Deathbrand gloves, the crit power is calculated using four spells (10 + 20 + 30 + 40), regardless of how many items from the kit are dressed and whether there are weapons in the second hand. I don’t even know how to treat it.
Hi, LikFox! Can you please provide some calculations of critical hit power at different levels of specific skill, let's say, for 1H sword at least? I am asking about this because I just want to see how much the critical damage will increase and how balanced it will be at high level of player character. it's a matter of game balance.
I try to make critical damage grow in proportion to the attack. But the numbers are not quite even. So the power of the crit of the Sword and the Great Sword is about 50% of the damage done.
I’m trying to make, say, with a basic attack, say 12 and crit 5, after increasing the damage to 48, the crit increases to 20. At the moment this is not multiplied by sharpening the weapon, I need a little time to understand what needs to be done to do this. Excluding perks, gaining the power of crit.
"I can’t get it to work with sharpening weapons, as a temporary crutch, this part of the crit depends on pumping the blacksmith. Temporarily, looking for how to do it."
So part of the crit depends on your blacksmithing skill, not perks, namely skills, other effects do not add the power of crit. Now I'm trying to figure out how to get the attack parameter out of the game.
11 comments
Thanks a lot for your work.
What does "pumping the blacksmith" mean?
How much damage do you get out of vanilla crits?
What was changed?
How much damage does a modded crit do?