Sins of a Solar Empire

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DeadlyTitan

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srujanteja

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  1. LordAltrath
    LordAltrath
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    It crashes the game when I activate it
    1. LordAltrath
      LordAltrath
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      Update: Tried enabling in trough enabledmods.txt but it just throws me a minidump error. Your mod doesn't work mate :/
  2. srujanteja
    srujanteja
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    Universe At War For Rebellion

     

     

    This Is A Capital Ship Only Mod Due To Some Limitations And Lets Face It Everyone Loves Capitals Vs Capitals

     

     

    Mod Details - 

    Every Race Is Modded To Suite Its Role Better And Have Their Own Resource Cost. 

    Vasari - Huge Fire Power, Balanced Shields, Armor And Hull 

    Advent - Incredible Synergy, Tons Of Shields. Moderate Hull, Weak Armor

    Tech - Basically Flying Bricks, Huge Hull, Slabs And Slabs Of Armor, Barely Any Shields And Firepower 

     

    Installation Details - 

    - Download Main File (The Big One Around 750MB)

    - Extract To Your Sins Mod Folder 

    - Pick A Patch, Either 1 Or 2  

    - Extract The Patch Into The Mod Folder, Replace When Asked.

    - Pick Any Additional Addons U Might Want

     

    Patch 1 - Details - 

    - 16 Capital Ship Slots (Addon Available) 

    - Titans Enabled 

    - Non Capturable Titans (Addon Available) 

    - Non Capturable Capital Ships (Addon Available) 

    - Super Weapons Enabled (Addon Available) 

     

    Patch 2 - Details - 

    - 12 Capital Ship Slots (Addon Available) 

    - Titans Disabled 

    - Non Capturable Capital Ships (Addon Available) 

    - Super Weapons Enabled (Addon Available) 

     

    Note -

    The Patches Are Compatible With Each Other And Interchangeable (Swappable) . U Can Repatch Any Mod U Want Anytime And Continue Playing.

     

    Patch 1 Compatible Addons Details - 

    Contains 

    - Capturable Titans Addon (U Can Capture Enemy/Neutral Titans, But The Enemy Also Can Capture Your Titans) 

    - Capturable Capital Ships Addon (Same As Capturable Titans But Only Applies To Capital Ships) 

    - Capital Ship Instant Levels (Capital Ships Level Up Rather Instantly)

    - Super Weapons Addon (Enables/Disables Super Weapons) By Default Its Disabled

     

    Patch 2 Compatible Addons Details - 

    Contains 

    - Capital Ship Instant Levels (Capital Ships Level Up Rather Instantly)

    - Super Weapons Addon (Enables/Disables Super Weapons) By Default Its Disabled

     

    Universal Addons Details - 

    Contains 

    - Capital Ships Cap 12 (increased Capital Ships Cap To 12)

    - Capital Ships Cap 16 (increased Capital Ships Cap To 16)

    - Capital Ships Cap 24 (increased Capital Ships Cap To 24)

    - Capturable Capital Ships Addon (Same As Capturable Titans But Only Applies To Capital Ships) 

     

     

    Change Log 1.4.5 -

    - phaseout hull duration doubled

    - phase out hull recharge increased (4x of duration)

    - phase out hull range reduced from 6000 to 4500

    - phase out hull antimatter cost increased from 60 to 120

    - ceasefire ability duration reduced from 75 to 60

    - ceasefire ability recharge increased from 180 to 240

    - cease fire antimatter cost increased from 113 to 120

    - ragnorak titan salvage % nerfed from 120% to 30% 

    - Ragnorak Titan Salvage Range Increased From 9000 To 12000

    - ragnorak titan snipe damage increased from 1500 to 1800

    - ragnorak titan snipe recharge duration increased from 10 to 15

    - titans exp required to level up increased 4x 

    - vengeance cool down increased from 40 to 45

    - vengeance damage reflect reduced from 450% to 75%

    - buff taunt damage reflect reduced from 150% to 45%

    - taunt targets increased from 45 to 75

    - taunt also effects fighters and Corvette 

    - ability blackout duration reduced from 45 to 20

    - ability blackout recharge increased from 15 to 60

    - ability blackout antimatter cost increased from 75 to 120

    - coronata titan regeneration rate More than doubled

    - coronata titan invulnerability replaced with disable immune 

    - Ion Cannon recharge rate Increased From 10 to 40 seconds

     

     

     

    Future Plans - 

    Add More Races - All Races From Maelstrom (<--This Part I Can Guarantee) And All Available Custom Races Like Races From Startreck, Masseffect, Halo (Some Still Have Pending Permissions). No Time Bar No Expected Date.

     

     

     

    Changes - 

    - All Frigates And Cruisers (Except Colony, Scout, Starbase Constructor) Are Removed From Game 

    - Increased Capital Ships Cap 

    - Revamped Abilities - Almost Every Single Ability Is Revamped Or Totally Changed To Be More Effective, I Dont Want To Ruin The Fun And Suspense Find Them Out For Yourself  

    - Every Race Have A Capital Ship That Can Capture Enemy Ships/Structures 

    - Every Race Have Its Own Method Of Rendering Enemy Helpless.

    - Every Race Have Its Own Method Of Healing Allies In Heated Battles

    - Some Of The Awesome New Skills "Paint Target, Pool Of Life, Iron Hide Yada Yada ... I Dont Want To Ruin The Suspense  

    - New Type Strike Craft - Gunships - Only Available On Carriers, Dreadnoughts And Titans. They Fulfill The Role Of Both Bombers And Fighters .... And Carry Different Weapons For Different Purpose 

    - Totally Revamped Super Weapons - Now Super Weapons Are A Force To Be Reckoned With, But They Come With A Price. I Really Dont Want To Reveal What They Do ... But They Really Own .. Trust Me On This One. 

    - Upgrade Starbases To Its Maximum 

    - New Population Growth Research (U'll Need It ... Trust Me)

    - Stronger Defense Platforms 

    - Vicious Titans - Titans Can Heal Themselves In Various Ways (Different Method For Different Titan)  And Are Totally Capable Of Taking On Entire Capital Ship Fleet

    - Antimatter Is Not A Problem Anymore (That Dosent Mean U Got Unlimited Antimatter Or Ur Abilities Costs Less, I'll Leave That For U To Find Out) 

    - No Longer Will You Be Sitting On A Huge Pile Of Credits And Resources By Mid Game, Not Knowing What Else To Do With Them ... There Is Always An Ever Ending Demand For Resources And Credits ... Economic Management Is Pretty Fun

     

    Modded Capital Ships To Suit Their Roles Better -

     

    - Battle Ships - Built To Battle Other Capital Ship Threats 

                              - Offense - 5

                              - Defense - 4

                              - Support - 2

     

    - Heavy Assault - Just As The Name Suggest, They Built To Deal With Swarms Of Enemy 

                              - Offense - 4

                              - Defense - 3

                              - Support - 2

     

    - Dreadnoughts - They Are Bigger Than Your Average Capital Ships, Carriers More Firepower But Smaller Than A Titan.

                              - Offense - 4

                              - Defense - 5

                              - Support - 4

     

    - Carrier - I Dont Think I Need To Say What This Made For 

                              - Offense - 3

                              - Defense - 2

                              - Support - 3

     

    - Colony - Same Applies Here. You Know What They Do. 

                              - Offense - 2

                              - Defense - 3

                              - Support - 4

     

    - Support - Support Ships Are Not Damage Oriented, They Instead Depend On Their Abilities

                              - Offense - 1

                              - Defense - 2

                              - Support - 5

     

     

    - You Will Need Atleast One Of Each Type Of Ship In Ur Fleet 

    - You Can Buy Max Level For Ur Capital Ships, But Watch Out, Its Gonna Cost U An Eye And A Leg Possibly. 

    - Pirates Are Vicious And Relentless. They Just Want To Obliterate You. Literally .... 

    - AI Is Modded To Be Better, Stronger And Is Capable Of Making Grown Men Cry ... Totally 

     

     

     Mods Merged -

    - Distant Stars

    - Maelstrom 

    - Bailknight's Graphic Mod (Since Its Already Used In Distant Stars And Maelstrom)

    - Volumetric Explosions And Damage Effects (Since Its Already Used In Distant Stars And Maelstrom)

    - Gurkoz Sound Effects (Since Its Already Used In Distant Stars And Maelstrom)

     

    Note -

    1) It Is Strongly Suggested To Use "LARGE ADDRESS AWARE Enabled Exe [LAA]", As It Is Known To Avoid Mini Dumps Caused Due To Excess Ram Usage. Its Not For Everyone.. But When It Works Its Very Handy. Personally I Never Had A Problem While Using It. It Can Be Found In The Forums. 

    2) If U Find It Hard/Unfair To Play On Normal Maps, Use The Maps That Are Provided Along.

     

     

     

    Known Bugs -

    - Game Crashes On Exit While Using Some Maps And Crashes On Exit When Using The Ragnarov Titan (Dont Know Why, And Dont Know How To Fix It Lol)

    - Pirates Sometimes Loves To Run Out Of Gravity Well And Fight (Dont Know Why And Dont Know How To Fix It Lol Again) 

    - Avoid Playing Random Opponent For Your Own Good, As It May Cause The Locked Races From Maelstrom To Sneak In And    Mess Up The Game. Totally

    - Game May Crash If Ur Have "Random Opponent" And "Flagship Victory" On Cause Of The Pirate Faction Bug Present In Maelstrom (Dont Know Why, But Can Be Fixed)

    Other Than Them Non.

     

    Credits - 

    - Me

    - Ryat For Letting Me Use Distant Stars Mod

    - soase-maelstrom - For Letting Me Use His Asserts 

    - All The People Who Kindly Helped Me On Modder's "Get-an-Answer" Thread

  3. srujanteja
    srujanteja
    • member
    • 5 kudos
    Will Update The Details In Few Hrs, 
     
    http://forums.sinsofasolarempire.com/459648
     
    Here's Are The Details Of The Mod.