To make sure every download location has the same polls a central list of them was compiled over at Rimfire on Ludeon Forums. If you feel like clicking a few links and options, today is your lucky day!
Since Ludeon Forum threads can't run several polls at the same time I have replaced poll options with links to their respective strawpolls. Every poll has a "No opinion" option and of course I couldn't have created this without adding a poll whether you like it.
Hey! I'm really interested with your mod but there is one problem tho. Is it compatible with the Combat Realism Mod? I can't seem to find any compatibility patches for it.
Any chance of uploading it to steam and then that way if you update it to V14 then everyone will get the update without needing to keep checking for updates?
hello all and I have identified a bug in which the weapons leave the locked characters and without aƧao they simply cease to go shoot to eat and all the rest and soon after be unequipped weapons they returned to normal 'm playing in alpha 12d and weapons identified with these bugs were SARS and HeavyAMR . if you can correct the error would be grateful for it disturbs a lot. since already tanks
SARS and Heavy AMR are functionally similar to the Triple Rocket Launcher and Doomsday Rocket Launcher since all of those require the user to manually aim the gun. It could be that the rocket launchers have the same behaviour described above and in that case it's a vanilla bug or feature.
If your output log contains errors while above bug occurs I'd like to hear of them too.
Are there any errors when you activate the mod? Which weapons don't have textures (what are their names)? Do you have any other mods activated? What version of Rimfire are you using, and what version of Rimworld are you using?
When ever I try to get someone to haul one of the weapons from this mod it says "Cannot haul (no empty space configured to store it) I dont know if im being a derp or its a bug.
It means you don't have a stockpile that accepts weaponry, that the stockpile that does accept it is full, or that you accepted a few weapons but disabled the weapons from the mod.
If that's not the case, I doubt it's because of my mod.
19 comments
To make sure every download location has the same polls a central list of them was compiled over at Rimfire on Ludeon Forums. If you feel like clicking a few links and options, today is your lucky day!
Link: Rimfire on Ludeon Forums
Since Ludeon Forum threads can't run several polls at the same time I have replaced poll options with links to their respective strawpolls. Every poll has a "No opinion" option and of course I couldn't have created this without adding a poll whether you like it.
Thanks!
- Alistaire
-- The A14 update was released 5th of August 2016
SARS and Heavy AMR are functionally similar to the Triple Rocket Launcher and Doomsday Rocket Launcher since all of those require the user to manually aim the gun. It could be that the rocket launchers have the same behaviour described above and in that case it's a vanilla bug or feature.
If your output log contains errors while above bug occurs I'd like to hear of them too.
Otherwise the installation path might be wrong - make sure it's /Mods/Mod folder, not /Mods/Mod folder/Mod folder.
EdBPrepareCarefully is not incompatible with Rimfire.
EDIT: nevermind i got it
If that's not the case, I doubt it's because of my mod.