Rimworld

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Alistaire

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Alicecomma

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19 comments

  1. Alicecomma
    Alicecomma
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    Sticky
    Introduction of a central poll list

    To make sure every download location has the same polls a central list of them was compiled over at Rimfire on Ludeon Forums. If you feel like clicking a few links and options, today is your lucky day!

    Link: Rimfire on Ludeon Forums

    Since Ludeon Forum threads can't run several polls at the same time I have replaced poll options with links to their respective strawpolls. Every poll has a "No opinion" option and of course I couldn't have created this without adding a poll whether you like it.

    Thanks!
    - Alistaire
  2. Oreobambi
    Oreobambi
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    +1 it has dragunov and aa12
  3. 360chaos
    360chaos
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    Hey! I'm really interested with your mod but there is one problem tho. Is it compatible with the Combat Realism Mod? I can't seem to find any compatibility patches for it.
    1. Alicecomma
      Alicecomma
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      There is a CR patch pre-release on the forums: click
  4. hellstorm901
    hellstorm901
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    Any chance of uploading it to steam and then that way if you update it to V14 then everyone will get the update without needing to keep checking for updates?
  5. Jayerbayer
    Jayerbayer
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    hey man, really loved this mod, any chance of an alpha 14 update?
    1. Alicecomma
      Alicecomma
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      Certainly - I can't give an estimated time of arrival on the update.

      -- The A14 update was released 5th of August 2016
  6. kroizs
    kroizs
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    hello all and I have identified a bug in which the weapons leave the locked characters and without aƧao they simply cease to go shoot to eat and all the rest and soon after be unequipped weapons they returned to normal 'm playing in alpha 12d and weapons identified with these bugs were SARS and HeavyAMR . if you can correct the error would be grateful for it disturbs a lot. since already tanks
    1. Alicecomma
      Alicecomma
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      I'll look into this.

      SARS and Heavy AMR are functionally similar to the Triple Rocket Launcher and Doomsday Rocket Launcher since all of those require the user to manually aim the gun. It could be that the rocket launchers have the same behaviour described above and in that case it's a vanilla bug or feature.

      If your output log contains errors while above bug occurs I'd like to hear of them too.
  7. jamesr4
    jamesr4
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    I think if installed it right but it says something like its not enabled when I load up my colonists, using EdBPrepareCarefully, Any ideas?
    1. Alicecomma
      Alicecomma
      • member
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      Make sure Rimfire is active on the Mods menu, close it then restart the game.

      Otherwise the installation path might be wrong - make sure it's /Mods/Mod folder, not /Mods/Mod folder/Mod folder.

      EdBPrepareCarefully is not incompatible with Rimfire.
  8. cernamarlon
    cernamarlon
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    help, i installed this mod just fine, but when i try growing xerigium and hops they are not available in the growing options list

    EDIT: nevermind i got it
  9. jokerlee231010
    jokerlee231010
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    so i have a problem the weapons have no textures
    1. Alicecomma
      Alicecomma
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      Are there any errors when you activate the mod? Which weapons don't have textures (what are their names)? Do you have any other mods activated? What version of Rimfire are you using, and what version of Rimworld are you using?
    2. jokerlee231010
      jokerlee231010
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      i reinstled and the mod worked
  10. LSDKing666
    LSDKing666
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    Color on the weapons, nice! Love this mod
    1. Alicecomma
      Alicecomma
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      Thanks!
  11. Airsoft531
    Airsoft531
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    When ever I try to get someone to haul one of the weapons from this mod it says "Cannot haul (no empty space configured to store it) I dont know if im being a derp or its a bug.
    1. Alicecomma
      Alicecomma
      • member
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      It means you don't have a stockpile that accepts weaponry, that the stockpile that does accept it is full, or that you accepted a few weapons but disabled the weapons from the mod.

      If that's not the case, I doubt it's because of my mod.