I seem to be having an issue where the timer does not work, no matter the settings. I'll link a screen shot below showing that the timer is set to be on from 6h - 22h, yet at 3h it's on. At 6h it doesn't go off.. so it's like the switch is serving no purpose at all. So what am I doing wrong?
Edit: I figured it out. I wasn't paying attention when I downloaded here, so I didn't realize the author hasn't uploaded the A12 version yet. If you need it, you can find it on Ludeon's forums.
Having an issue with the "hostile" trigger. Had a crashed ship part that spewed out a whole bunch of mechs, but the switch which was connected to the weapons did not trigger on when they spawned so the colony quickly got wiped out.
Update on this. Sometimes it seems to work if given enough time. Had one mech raid crash into my drop beacon room, this gave the turrets enough time to turn on before they broke through the wall.
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Edit: I figured it out. I wasn't paying attention when I downloaded here, so I didn't realize the author hasn't uploaded the A12 version yet. If you need it, you can find it on Ludeon's forums.
Had a crashed ship part that spewed out a whole bunch of mechs, but the switch which was connected to the weapons did not trigger on when they spawned so the colony quickly got wiped out.
Had one mech raid crash into my drop beacon room, this gave the turrets enough time to turn on before they broke through the wall.