HighRes Textures Q4 (1.0)
Dafama2k7 has updated the mod that was originally made for Doom 3 by Saducimus to work with Quake 4.


This mod increases the size of all model textures by 200%.

The skins have only been increased in size, not modified in any other

way. I encourage you to use this as a base for your own skins. You

will LOVE the amount of higher detail possible.

Parallax Extreme (1.6 Update)
This graphics enhancing mod combines all the big hitter mods into one: Parallax, Parallax 1.1, Brilliant Highlights, and Extreme Quality mod & shaders.

The end results of these mods all in one and in an easy to install package makes everything look really impressive.
Enhanced Shaders
This mod takes the normal bland shader's that shipped out with Quake 4 and does exactly what the title implies, enhancing them. Making each and every model and texture come to life with a more realistic look than ever. By the screenshots below you can really see a difference in the faces of the two marines.
Parallax Extreme (1.3)
This graphics enhancing mod combines all the big hitter mods into one: Parallax, Parallax 1.1, Brilliant Highlights, and Extreme Quality mod & shaders.

The end results of these mods all in one and in an easy to install package makes everything look really impressive.
Faiakes-4-Quake (1.1)
Basically a weapon and gameplay mod.




- Focused all Flashlights correctly.

- All weapons that can, Gib.

- Machinegun ClipSize (upgrade 1) up to 100 (+25%)

- Machine gun Damage (zoom) up to 30 (+33%)

- Hyperblaster clipasize up to 100 (+20%)

- Hyperblaster projectile speed up to 2200 (+19%)

- Nailgun Spread down to 1 (-66%)

- Nailgun Gib changed to 1 (yes)

- Nailgun Speed projectile up to 1600 (+33%)

- Nailgun Firerate (original) faster to 0.1 (-37.5%)

- Nailgun Firerate (upgrade) faster to 0.08 (-33%)

- Nailgun DrumSpeed (upgrade) faster to 0.8 (-36%)

- Nailgun LockAquireTime faster to 0.02(-80%)

- Nailgun LockHoldTime up to 20 (+100%)

- Railgun ClipSize up to 10 (+80%)

- Rocketlauncher ClipSize up to 0 (no clip)

- Rocketlauncher FireRate faster to 0.2 (-33%)

- Rocketlauncher LockSlowdown faster to .125 (-50%)

- Rocketlauncher LockAccelTime faster to .1 (-80%)

- Rocketlauncher Speed faster to 1350 (+50%)

- Lightning Gun Range up to 8000 (+80%)

- Dark Matter Gun projectile faster to 700 (+100%)

- Dark Matter Gun FireRate faster to 0.3 (-75%)

- Dark Matter ClipSize max to 0 (no clip)
Unpredictable NG Q4 (v1.1)
Although a little late in being mirrored, here is the newest version of the modification that will breathe new life into your copy of Quake IV! For your immediate gaming enjoyment, we have the much anticipated Unpredictable NG Q4 (v1.0)! This Single Player mod offers, among a wide range of other changes, all of the latest features that are taken advantage of by Dafama2K7 and has undergone numerous bug fixes. The true purpose of Unpredictable NG Q4 (v1.0) is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable!

    Some of the changes include:

      • New Public Full Mod!
      • Enhanced all player and many enemy weapons.
      • Added a New optional changed skins for all weapons on a separate .pk4 file.
      • Added a New optional tweaked materials for some entities (changes the colors on some special effects) on a separate .pk4 file.
      • Added a New optional GUIS for a couple of entities (for HUDS, crosshairs and the like) on a separate .pk4 file.
      • Fixed vehicles and weapons bugs.

This is a mod specially aimed at playability, gfx & fx enhancements, sound changes GUI updates and much more for Quake IV. Now Dafama2K7 is taking the Q4 mod development very seriously; He has stated that he has gained more experience with them and although he has to limit himself to not being able to use scripting, at least at the moment on Q4 mods, because Raven is not letting the mod creators use this important thing. has also stated that he is now speeding up many of the weapons and especially the monster anims to make the game much harder and the action will be much faster...also the zombies will be more scary while going at you very quickly, while trying to kill you!

Refer to the readme for more information.
  1. Site
  2. File
  3. Latest
  4. Latest
  5. Latest
  • added 7 days ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.

    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack consists of a mixture of technologies - Linux, Apache, NginX, PHP, MySQL, APC, Redis, Ruby, Rails, Bash, Git, Puppet, Vagrant, Javascript, Jquery, CSS, HTML and everything in between.

    We’re currently hard at work ...(continue reading the full article)
  • added 7 days ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 1 week ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 1 week ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 2 weeks ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 weeks ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)
  • added 3 weeks ago

    Butcher Giveaway!

    posted by TerrorFox1234 Feature
    Greetings everyone,

    I come bearing gifts! Some of you may remember the Witanlore: Dreamtime Giveaway we ran back at the end of January. Well I’m back at it again with keys for the game Butcher, by Transhuman Design!

    THD is a great group of developers and have been kind enough to grant us 10 keys to hand out. As the developers themselves describe the game:

    BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
    You can check o ...(continue reading the full article)
  • added 3 weeks ago

    UX/UI Designer needed for NMM v2.0

    posted by BlindJudge Site News
    Last month, we put a news post onto the site giving everyone an update as to the current state of Nexus Mod Manager version 2 and at the bottom of this news post we advertised a contract position for a UX/UI Designer. Despite receiving a number of applications, we have yet to find the individual who we believe can help us to create an intuitive, yet powerful piece of software. We are looking first and foremost at recruiting a member of our community who has the skills and abilities listed below to steer the interface design over the next few months.

    This position will entail approximately 10-1 ...(continue reading the full article)
  • added 3 weeks ago

    The Sunday Discussion - CDante

    posted by BlindJudge Feature
    This week I am pleased to bring you a modder that I have been following over the past few months, CDante, the author of the incredible 'Push Away Companions', a mod that our own Dark0ne liked so much he added as his Staff Pick. This week we find out what got him started in modding, what he is working on at the moment and what we can expect in the future.

    Hi CDante, and welcome to the Sunday discussion. Firstly would you mind letting us know a little bit about you?

    Hello Paul, and thank you for this amazing opportunity. My real name is Daniel, I’m a 35-year-old web developer from Budapest, Hung ...(continue reading the full article)
  • added 4 weeks ago

    6th March Maintenance

    posted by MrMason Site News
    On Monday the 6th of March 2017 Nexus Mods will be down from 08:00 GMT so that we can perform some essential database maintenance. We expect this maintenance to take around 4 hours, but due to the nature of the work there is scope for this to be shorter or longer.

    The website and the forum will be down during this time.

    We’re performing this at the quietest time that we possibly can so that it has as minimal impact as possible.

    Thanks for your understanding,


Latest images

More images

Files of the Month

Previous winners