OBLIVION
Unique Landscapes - Imperial Isle by Gondor Wache
Oblivion » Landscape Changes
Added: 03/03/2007 - 03:43PM
Updated: 10/05/2013 - 07:16PM

378 Endorsements

1.6.8 Latest version

24,669 Unique D/Ls

31,587 Total D/Ls

117,911 Total Views

Uploaded by cthulhu314

Description

Last updated at 19:16, 10 May 2013 Uploaded at 15:43, 3 Mar 2007

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Description
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The majesty that is the Imperial Isle is finally brought to life through this Unique Landscape. City residents no longer have to leave the Isle in order to find naturally gorgeous scenery. Small shrines now dot the Isle, where travellers can rest and take in the view. Even the wildlife look better in this new environment...will make you think twice before slaughtering that venison for your next meal. Also, now that there is more foliage, you no longer think twice about where exactly that bird is that you heard, because it could be in any of the numerous new trees and bushes. The Cyrodiil Travellers' Guild lists the Imperial Isle as "One of the prettiest environments to visit", and also "Very convenient... just step outside the walls of the Imperial City, and you are there."

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Contact
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Unique Landscapes project (search there for "Unique landscapes")


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Compatibility Information
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Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Unpack the archive to the ...\Oblivion\Data folder, it contains this readme, the .esp file and a meshes folder.

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.

If you currently have ICFarms.esp by Richard7666, that plugin will need to be deactivated as its content is merged into UL:II now.


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Deinstallation
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Delete this readme, the .esp file, and the xulImpIsle folder under Data\Meshes.


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Acknowledgements
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Thanks to all bug reporters, forum posters and of course the UL team.
Thanks to Richard7666 for allowing us to incorporate his IC Farms plugin for the Northwest part of the island.

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Legal stuff/ Disclaimer
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Redistribution and modification of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me and the UL council first.