Thanks and cheers for the mod But lately I experience a rather annoying bug where, if I unsheathe a weapon (or bare hands) the backwards attack animation automatically triggers and loops without me doing anything. The only way to make it stop is to close the game, disable the mod, reload, save, close, enable the mod: after that the mod works fine. Already done it a couple of times, but still annoying.
Using Oblivion + SI 1.2.412 on Steam, with RealWeapons, Oscuro, the Unofficial Patches, Knights of the Nines, Natural Enviroment by Max_Tael, Qarl textures and Darker Dungeons. Any hint of incompatibility or troubleshooting?
Push is way too powerful against creatures--wolves, bears, horses--with their rider lol!, spriggans, and my summoned Daedroth look like they where hit by a speeding truck--poor things are hurled 40 feet and lie stunned on the ground, easy to sprint up to them, bash and repeat. Works ok against humanoids, but maybe something wrong with the script that lowers their disposition when pushed. I tried to push a Chorrol guard--everything ok, then summoned a creature and attacked it.All hell broke loose. Guards and my mage guildmates came to my aid as usual, but then started fighting each other. Not sure what the cause is but it never happened before.
Spin move is great against humanoids but again is too unbalancing against creatures, scoring a knockdown almost every time against my summoned Daedroth and a Storm Atronach I encountered. Makes killing these big guys easy as they lay there and slowly try to get up.
Didn't try the other features, just wanted the spin and push to help when corner by several enemies in a dungeon. Anyway, nice idea just wish it was less unbalancing against creatures.
BTW: thanks to everyone who creates and coments on these mods.
it's amazing how this mod both simple and useful! would've been even greater if spin and charge attacks were merged with default ones, but i they are still great on their own. imma totally use it with other combat enchancing mods one day when i'll make myself try to install all those ~100 mods -__-
could anyone one tell me what the armor is in the picture for this file. sudden mix for violence or something like that. if anyone could tell me that armor mod it would be greatly appreciated
only the spell effect changes, for thoughs who have actually played the game with some effort they would realize almost all of this happens you cant sprint but you can run and walk without fatigue lost and you may dodge with a simple block and jump combo(use movement keys to aim where you dodge) yes you do lose fatigue from this. and thats all i have time to list.
Here is a trick for any one who is having a problem with this mod there is a trick to get it to work correctly NOTE- if you get a message saying "unessesary Violence ini is missing" then it is not becouse you miss read the readme it (at least for me) i simply put the all the missing ini files witch were in my directory but the oblivion ingame menu always said they were missing for unessesary violence and others that had an ini in my directory i never had the problem before but this time i put all the ini files in ther own file and now they all work hope this helps and pardon my spelling
148 comments
But lately I experience a rather annoying bug where, if I unsheathe a weapon (or bare hands) the backwards attack animation automatically triggers and loops without me doing anything. The only way to make it stop is to close the game, disable the mod, reload, save, close, enable the mod: after that the mod works fine. Already done it a couple of times, but still annoying.
Using Oblivion + SI 1.2.412 on Steam, with RealWeapons, Oscuro, the Unofficial Patches, Knights of the Nines, Natural Enviroment by Max_Tael, Qarl textures and Darker Dungeons. Any hint of incompatibility or troubleshooting?
by a speeding truck--poor things are hurled 40 feet and lie stunned on the ground, easy to sprint up to them, bash and repeat. Works ok against
humanoids, but maybe something wrong with the script that lowers their disposition when pushed. I tried to push a Chorrol guard--everything ok, then
summoned a creature and attacked it.All hell broke loose. Guards and my mage guildmates came to my aid as usual, but then started fighting
each other. Not sure what the cause is but it never happened before.
Spin move is great against humanoids but again is too unbalancing against creatures, scoring a knockdown almost every time against my
summoned Daedroth and a Storm Atronach I encountered. Makes killing these big guys easy as they lay there and slowly try to get up.
Didn't try the other features, just wanted the spin and push to help when corner by several enemies in a dungeon. Anyway, nice idea just
wish it was less unbalancing against creatures.
BTW: thanks to everyone who creates and coments on these mods.
imma totally use it with other combat enchancing mods one day when i'll make myself try to install all those ~100 mods -__-