Khajiit Bandit: "Pay up, or else!" Player: "How about YOU back away, before I turn you into a rug?" Khajiit Bandit runs away in fear.
Argonian Bandit: "Pay up, or else!" Player: "When I'm finished with you, I'll wear your head as a snorkel, swim my way to Black Marsh, then desecrate your family's eggs, Lizard!" Argonian Bandit runs away in fear.
Human Bandit: "Hand over your valuables, and I might let you live!" Player: "The Oblivion Gates will be a pleasant memory when I'm done with you." Human Bandit runs away in fear.
Wood Elf Bandit: "Pay up, or else!" Player: "I eat Wood Elves for breakfast... and YOU look like a mere appetizer." Wood Elf Bandit runs away in fear.
Dark Elf Bandit: "Alright, hand it over!" Player: "How about I hand your head over to the guards near Morrowind?" Dark Elf Bandit runs away in fear.
Orc Bandit: "Alright, pay up!" Player: "Your tusks will make a nice necklace when I pull them out, one by one..." Orc Bandit runs away in fear.
Guard: "Stop right there, criminal scum!" Player: "I've clawed my way out of Oblivion to give you a personal invitation." Guard runs away in fear. Other guards within hearing range run away as well.
When you say "Come on, pal. Even for me?" to innkeepers, some of them are bugged so that they give you a free room when they're not supposed to, and some don't give you the free room when they should.
Such a cool mod, can't wait to see more! I would like to see some more persuasive/shifty/even flirty options, or the "strong but almost silent" type options, or overly nice goody-two-shoes options. Just some ideas. Infinite options!
Sounds interesting. I was looking for something like this, as I was thinking of making my own. Having recently re-installed Oblivion after 4 years, and been modding Fallout 3 and NV, I'd forgotten what dialogue was like in this game compared to those two. It's apalling, actually, lol. But, as the author hasn't been active since March 2010 I'd say this mod is not going to be updated anymore.
Having looked at a couple of similar mods I like the extras in this one. Rather than just editing the topic on each dialogue choice that the player can select (which is what I was going to do) it adds more interactions with NPC's...or so I've gathered from the description. As I'm currently re-vamping one of my own mods (overhauling the dialogue), I'll have a look at this and see if I can do more with it.
64 comments
Player: "How about YOU back away, before I turn you into a rug?"
Khajiit Bandit runs away in fear.
Argonian Bandit: "Pay up, or else!"
Player: "When I'm finished with you, I'll wear your head as a snorkel, swim my way to Black Marsh, then desecrate your family's eggs, Lizard!"
Argonian Bandit runs away in fear.
Human Bandit: "Hand over your valuables, and I might let you live!"
Player: "The Oblivion Gates will be a pleasant memory when I'm done with you."
Human Bandit runs away in fear.
Wood Elf Bandit: "Pay up, or else!"
Player: "I eat Wood Elves for breakfast... and YOU look like a mere appetizer."
Wood Elf Bandit runs away in fear.
Dark Elf Bandit: "Alright, hand it over!"
Player: "How about I hand your head over to the guards near Morrowind?"
Dark Elf Bandit runs away in fear.
Orc Bandit: "Alright, pay up!"
Player: "Your tusks will make a nice necklace when I pull them out, one by one..."
Orc Bandit runs away in fear.
Guard: "Stop right there, criminal scum!"
Player: "I've clawed my way out of Oblivion to give you a personal invitation."
Guard runs away in fear. Other guards within hearing range run away as well.
There are some grammatical errors here and there but they are small issues easily rectified with the CS.
Endorsed.
But, as the author hasn't been active since March 2010 I'd say this mod is not going to be updated anymore.
Having looked at a couple of similar mods I like the extras in this one. Rather than just editing the topic on each dialogue choice that the player can select (which is what I was going to do) it adds more interactions with NPC's...or so I've gathered from the description.
As I'm currently re-vamping one of my own mods (overhauling the dialogue), I'll have a look at this and see if I can do more with it.
I've found that when I go to jail using this mod, I don't keep one of my lockpicks in inventory. Everything is taken.
I'm going to test it to see if it's a bug or if certain dialogue options just piss the guards off to the point that they go TSA on you.
EDIT: I'm wrong. This issue was caused by a backpack inventory mod.