Oblivion

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RyGuySolis

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ryguysolis

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About this mod

Purpose: This mod was created because I was bummed when realized I could not enchant items with a constant effect restore health property (ala Morrowind). Description: This mod changes two key elements in CS to gain the desired result. First, and of primary importance, it flags the magic effect Restore Health for enchanting. Second, it c

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Purpose:

This mod was created because I was bummed when realized I could not enchant items with a constant effect restore health property (ala Morrowind).

Description:

This mod changes two key elements in CS to gain the desired result. First, and of primary importance, it flags the magic effect Restore Health for enchanting. Second, it changes the game setting fMagicCEEnchantMagOffset from 5.000 to 0.000.

As a direct result of these changes the Restore Health effect is available to choose when enchanting.

As an indirect result of changing fMagicCEEnchantMagOffset to 0.000 all newly created enchantments will be slightly less powerful than vanilla Oblivion, but will also cost slightly less. Example: If a detect life enchantment in a vanilla originally had a range of 24ft and a cost of 2400gp, newly created enchants with this mod will have a range of 19ft and a cost of 1900gp. The decrease is always 5 x (the Constant Effect Enchantment Factor, found in Magic Effects on the CS).

This indirect result came about because I choose to modify fMagicCEEnchantMagOffset for balance reasons. By default, the lowest effect a Restore Health enchantment would have had was 5pts every second, and that's with a petty soul. After modifying that value, and with the other values I used for the Constant Effect Enchantment Factor and Constant Effect Barter Factor, 5pts per second is now the highest Restore Health enchantment you can get (that is, unless Grand Souls in Grand Soul Gem's aren't the most powerful) and 1pt per second is the lowest.

Additionally, the cost of a Restore Health enchantment is 10000 per point per second. So to enchant shoes, pants, a shirt, two rings, and a necklace with Restore Health from petty souls would cost 60,000 and would regenerate 6hp per second. To do the same with grand souls would cost 300,000 and would regenerate 30hp per second.

Additional Notes:

I worked a while on the price vs. effect and feel comfortable with what I've come up with. That being said, I am not much of a gold monger and have yet to have a character with more than 150,000gp at any one time. Any feedback that would help me nail down a price most people can be comfortable with would be much appreciated.

Thanks for reading this far, enjoy the mod!