Oblivion

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Created by

Corepc

Uploaded by

CorepcMMP

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12 comments

  1. TaeAhnZelrith
    TaeAhnZelrith
    • BANNED
    • 3 kudos
    this seems to cause ai packages to get stuck?

    i tried a value of 120 randomly, npcs just stand around for several minutes, they usually path randomly, idle mutter to themselves, with this, they're basically broken until someone leaves the cell (many npcs just standing at doors, not able to activate them?)
  2. nofear88
    nofear88
    • BANNED
    • 57 kudos
    This changes a .INI setting, i found it in Tes4Edit

    I will post the .IMI sentance to change it... I changed mine to 400
    1. Freyr95
      Freyr95
      • premium
      • 73 kudos
      Are you ever gonna make that post?
  3. itsbooby
    itsbooby
    • supporter
    • 103 kudos
    Are there any mods that pair well with this mod? Any large scale battle mods?
  4. TheRomans
    TheRomans
    • premium
    • 132 kudos
    Is this an AI setting that can be edited manually (and thus avoid using a plugin slot), if so what is the string? Or is this one of those that can only done by plugin.
  5. TheRomans
    TheRomans
    • premium
    • 132 kudos
    How does this actually work? Does it change something in the oblivion.exe, does it change a INI setting?
  6. DrakenGuard
    DrakenGuard
    • BANNED
    • 70 kudos
    Could I request a 100 limit version? My cpu is that capable I found out with moderate frame rate.

    It can play Fallout 3 with 100 NPCs at a time in combat.
  7. dDefinder1
    dDefinder1
    • premium
    • 1,053 kudos
    this fix my problems with AIs not moving or attacking at times.
  8. Hiper25
    Hiper25
    • member
    • 0 kudos
    Excellent mod....This is a mod I really needed thx
  9. CorepcMMP
    CorepcMMP
    • member
    • 110 kudos
    Yes, I thought I would add some flavor options for a variety of machines...
  10. chrisdragon425
    chrisdragon425
    • member
    • 10 kudos
    I am still using the one I originally created for you, which would equal to the 50-50 one. <img class=">