Sitting in an empty room in the mages guild and there's just glass shattering noises and coughing and random voice lines playing. How did this end up so highly rated? I immediately uninstalled this
After testing and customizing sounds I found out that this mod conflicts with the "Harvest-Flora"mod for some unknown reason. It does not matter in wich order they where activated. There always works just the 2nd of both mods. So, unfortunately I will have to deactivate it.
It clashes because it attaches sounds to plants and Harvest Flora, which you should load after, overwrites the plant records. You will still get the remaining effects from AO.
It's a great mod. I played it through quite a few hours before I decided to add more mods and start a new save...
However...
The howls are really immersion breaking, rather than beneficial. I hate being in a city during the day and hearing an unearthly howl every 10 seconds. This isn't immersive, just over the top. Before I start my new modded run I've altered the files by replacing all of the "howl" files, the loudest 2/4 rockslides ("fort"), and all of the "ghost" whispers with 5 seconds of silence (also .wav) that I got by youtube converting. (Don't just delete them, replace them with silence and rename them just to be sure the mod will still function.)
Other than this, it's really good, the natural sounds are really great and I love the feel of ayleid ruins and the Oblivion realm. Since these are otherworldly places, the sound layout fits with their hellish screams and spine chilling whispers. But constant howls in cities? No.
During the testing of any mod list with this included I suggest you turn up the volume and have some lengthy exposure to cities at night and day, forts, oblivion realm, ayleid ruins, dungeons, and see if you can identify any sounds that you don't like and remove them. I don't know why anybody would find all of the original sound files in this mod to add to the immersion. I like my sounds to be believable in some way or other since it's such an important part of the story telling.
Really good mod that piles on immersion - especially in the wilderness. I suggest everyone to download the updated version, as well. The rain .mp3, however, is of rather poor quality, so I'd suggest swapping it for a better sounding rain .mp3.
The updated version can be found here: http://www.nexusmods.com/oblivion/mods/19487/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D19487&pUp=1 Just to remind everyone: this original file is still needed, just overwrite with the update.
Admittedly I only put the sounds for birds, frogs, thunder, rolling boulders and howling wolves into my game. Especially I love the sounds of owl, cuckoo and wolf. They really improve the atmosphere. I love it
I found this mod to be disappointing. I mean, it's not bad, it's great in several areas such as in dungeons and howling wolfs and such but what made me uninstall this is the sound effects for weather are terrible compared to OSSO. Those effects sound like poorly recorded poorly mastered low bitrate mono channel sfx...Completely destroy the immersion offered by a decent set of cans+dac/soundcard.
I just wanted to let you know that this mod would work fine with all of my other mods if only DungNecroCoffin01 (container mesh) was fixed for compatibility with the Unofficial Oblivion Patch and/or had a correct mesh file loaded so that there was no missing mesh erorr.
43 comments
How can I solve this conflic with Harvest Flora then?
Thank you.
However...
The howls are really immersion breaking, rather than beneficial. I hate being in a city during the day and hearing an unearthly howl every 10 seconds. This isn't immersive, just over the top. Before I start my new modded run I've altered the files by replacing all of the "howl" files, the loudest 2/4 rockslides ("fort"), and all of the "ghost" whispers with 5 seconds of silence (also .wav) that I got by youtube converting. (Don't just delete them, replace them with silence and rename them just to be sure the mod will still function.)
Other than this, it's really good, the natural sounds are really great and I love the feel of ayleid ruins and the Oblivion realm. Since these are otherworldly places, the sound layout fits with their hellish screams and spine chilling whispers. But constant howls in cities? No.
During the testing of any mod list with this included I suggest you turn up the volume and have some lengthy exposure to cities at night and day, forts, oblivion realm, ayleid ruins, dungeons, and see if you can identify any sounds that you don't like and remove them. I don't know why anybody would find all of the original sound files in this mod to add to the immersion. I like my sounds to be believable in some way or other since it's such an important part of the story telling.
The rain .mp3, however, is of rather poor quality, so I'd suggest swapping it for a better sounding rain .mp3.
Just to remind everyone: this original file is still needed, just overwrite with the update.
My spine turned ice cold when I heard the howling from Clive Barker's Undying, just like it happened all those years ago when I first heard it.
Brilliant idea.