almartor : sorry, it's not possible. You can use the "no more how many prompts" mod. This one doesn't need obse, but it completely removes the quantity prompt, you can't enable/disable it with ctrl. By the way, you'd rather post your questions on the forum, I only came here because I updated the mod, which isn't very often.
shit...because it need OBSE i cant use it...for some reason OBSE isnt working on my PC... install, open and its saying ERROR ...and my PC is completely new (
Note: my Darnified message window became large again after the message-related xmls were overwritten. Restored by copying back the Darnified message xmls (message_menu.xml and quantity_menu.xml) back./
I have just received full permission from kea to release an update to Toggleable Quantity Prompt. Expect TQP v2.0 to be released in 2-3 days.
TQP v2.0 will include autoconfirmation of prompts when selling/buying/moving items. Holding the ctrl key will sell/buy/move items one at a time, and holding the shift key will sell/buy/move an entire stack of items at a time.
Instead of scripting mouse movement, what about scripting a virtual game pad input? If you play Oblivion with a game pad, you don't move the cursor to OK to activate it. Do you?
Would it be possible for Shift to grab all items without prompting, Ctrl to grab a single item and the default no-keys-pressed show the "How Many?" prompt? This is how Morrowind functions, and I think we've all grown quite accustomed to it.
Personally, I'd like to see the "Are you sure you want to sell XXX?" prompt. It would effectively cut your selling time in half. Just a thought. It's probably already been done, and I've just never found it.
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By the way, you'd rather post your questions on the forum, I only came here because I updated the mod, which isn't very often.
install, open and its saying ERROR ...and my PC is completely new (
Note: my Darnified message window became large again after the message-related xmls were overwritten. Restored by copying back the Darnified message xmls (message_menu.xml and quantity_menu.xml) back./
The Release Thread has also been created.
TQP v2.0 will include autoconfirmation of prompts when selling/buying/moving items. Holding the ctrl key will sell/buy/move items one at a time, and holding the shift key will sell/buy/move an entire stack of items at a time.
For more details, please check the WIPz thread
Instead of scripting mouse movement, what about scripting a virtual game pad input? If you play Oblivion with a game pad, you don't move the cursor to OK to activate it. Do you?
Hoping for a simpler trade screen.
OBSE don't work with my spanish version of oblivion...
Just a thought. It's probably already been done, and I've just never found it.