Oblivion

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Windsurfer

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windsurfer

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267 comments

  1. ironnutcracker
    ironnutcracker
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    If your having a glitch where the water doesnt render in, put all alive waters to near the top of the load order above all other texture and remodel packs. that should fix the problem
    1. LordJ0
      LordJ0
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      Yo, i read your comment cuz i guess i got the same problem as you did...
      i installed the mod manually but all the files folders where putted in the correct directories and infact i can see all the features activated meshes and textures as they should be, the problem is the water and the underwater appeareance, they looks like exactly like the vanilla's ones. I tried to put the mod even under UOP but still the water is not changed a bit. My pc is new with everything is needed to get mods to a proper work and they do exept for this water matter...
      Have you any suggestions to give? Or if anyone else has an idea to share... let me know and thanks.
  2. lcakesl
    lcakesl
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    Crashes game, only mod I've come across out of 250+ that hard crashes every single time on boot
  3. OutMite3
    OutMite3
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    Thought you would want to know that there are some broken or buggy animation files being used that can cause issues in the game, I'll leave a bit of the Error log i had displayed in my game for you.

    Also appears there may be some bad Models being used or something? I'm not too knowledgeable on this but it seems like it might be connected?

    Will use the default object Marker_Error.NIF.
    2022/09/22 04:19:22  [00436925] [WARNING]   Model Load Error:  in momoimpaledfish02.nif.
    Will use the default object Marker_Error.NIF.
    2022/09/22 04:19:22  [00436925] [WARNING]   Model Load Error:  in creatures\fish\clear stream fish\skeleton.nif.
    Will use the default object Marker_Error.NIF.
    2022/09/22 04:19:22  [00436925] [WARNING]   Model Load Error:  in creatures\fish\clear stream fish\White Spotted Char 1.nif.
    Will use the default object Marker_Error.NIF.
    2022/09/22 04:19:22  [004E3A40] [WARNING]   Bad InitAnimation for Creature 'BDDeadFISH1' (19013EE7). Missing 'Idle' animation.
    2022/09/22 04:19:22  [004E3A40] [WARNING]   Bad InitAnimation for Creature 'BDDeadFISH1' (19013EE7). Missing 'Idle' animation.
    2022/09/22 04:19:22  [004E3A40] [WARNING]   Bad InitAnimation for Creature 'BDDeadFISH1' (19013EE7). Missing 'Idle' animation.
    2022/09/22 04:19:22  [004E3A40] [WARNING]   Bad InitAnimation for Creature 'BDDeadFISH1' (19013EE7). Missing 'Idle' animation.
    2022/09/22 04:19:22  [00436925] [WARNING]   Model Load Error:  in momofishnet02.nif.
    Will use the default object Marker_Error.NIF.
    2022/09/22 04:19:22  [004E3A40] [WARNING]   Bad InitAnimation for Creature 'BDDeadFISH1' (19013EE7). Missing 'Idle' animation.
    2022/09/22 04:19:22  [00436925] [WARNING]   Model Load Error:  in momo\hangingcloths\momohangingclothline02a.nif.
    Will use the default object Marker_Error.NIF.
    2022/09/22 04:19:22  [00436925] [WARNING]   Model Load Error:  in momo\carts\momocart04.nif.
    Will use the default object Marker_Error.NIF.
    2022/09/22 04:19:22  [00436925] [WARNING]   Model Load Error:  in momo\carts\momocart02.nif.
    Will use the default object Marker_Error.NIF.
    1. DoomTotalWar
      DoomTotalWar
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      Disappointing..I was really looking forward to improving the underwater areas..
    2. AndalayBay
      AndalayBay
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      • 124 kudos
      None of those errors have anything to do with this mod. There is no momo folder. There's also no clear stream fish folder.
  4. kyorec
    kyorec
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    Feels meaningful to be an argonian
  5. MeToLe
    MeToLe
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    probably a dumb question but will this work with Enhanced Water v20? I know descriptions set them apart quite nicely one editing the under water other the water surface but I just want to be sure before I accidenlty break anything.
    1. FireTehVahu
      FireTehVahu
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      • 24 kudos
      It should work with any water mod since this one adds stuff underwater while not touching the water itself as a texture.
  6. deleted5400515
    deleted5400515
    • account closed
    • 12 kudos
    I had the same issue with CBashing the ingredient effects of herring fillet, eel flesh, and knight spines in the original Alive Waters and I hoped this updated version would fix it, but it doesn't. (meant to post this on Alive Waters Updated)
  7. falcon4406
    falcon4406
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    Little help, where can I find the "Three main wrecks with some very valuable treasure"? Any help would be great
  8. bevilex
    bevilex
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    Hi,
    I have Mart's Monster Mod - Diverse WaterLife.esp and OOO-Water_Weeds.esp. Do these mods work well with AliveWaters ? (maybe I should use the "No Fish " version ?
    What about performance ? Does it impact CPU usage ?
    1. marob307
      marob307
      • member
      • 101 kudos
      you should install water alive updated.


      this mod is obsolet and f*#@ up pathgrid.
  9. DemonicTheory
    DemonicTheory
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    There appears to be some overwriting meshes with Unique Landscapes compilation. (Most Notably Eel & Seacrab files with .kf) Are the 2 mods compatible? If so which 1 should overwrite the other?
    1. ScarletStreak
      ScarletStreak
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      Uhm....yeah, seems to be conflicting a lot of files.. not sure if the both are compatible.
    2. QuanYin
      QuanYin
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      • 3 kudos
      I had both this and the entire Unique Landscape (or whatever existed of it at the time) installed in 2013, but I don't remember in what order they were installed, nor even which mod manager I might have been using.

      It SEEMS they were compatible then - but this is a new release (its dated sometime in 2014). Maybe ask at the UL threads?
  10. CelticWolf23
    CelticWolf23
    • member
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    crashed my game and corrupted a save file def not worth it
    1. QuanYin
      QuanYin
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      • 3 kudos
      Always backup your save files before adding a new mod. That's just gaming 101.