This mod fixes a few bugs in the vampire script. Supposedly, every 24 hours that a vamp goes without feeding will causes it to gain new abilities ( and become less liked by NPCs ). But the game will only acknowledge the changes after you rest or wait and will treat the entire lump of time since your last change as a single 24-hr period. So in pr
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This mod fixes a few bugs in the vampire script. Supposedly, every 24 hours that a vamp goes without feeding will causes it to gain new abilities ( and become less liked by NPCs ). But the game will only acknowledge the changes after you rest or wait and will treat the entire lump of time since your last change as a single 24-hr period. So in practice, a vamp could go 3 days without feeding, resting, or waiting and the first time it rests it will be as if the vamp had only gone one day without feeding. And if the vamp spends another x days without feeding or resting then the next time it rests it will be as if only 24 hmore hrs had passed, etc, etc. A further side effect of this behavior is that if a vamp passes a 24 hr no-feed threshhold, then feeds, and THEN rests, it will still experience the vampirism no-feed effects ( despite feeding ).
This mod changes the script so that your character will be notified immediately after each 24 hr no-feed period has passed regardless of whether it is resting/waiting or adventuring and the no-feed effects will be applied as appropriate.
I've also added one additional effect to the mod. Drinking "Human Blood" potions now counts as feeding.