Oblivion
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Wormheart

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Wormheart

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147 comments

  1. Nemolgades
    Nemolgades
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    • 8 kudos
    This mod (especially the "Natural Interiors - Cities.esp" file) will mark the inventory in some interior locations as owned, despite the color being normal instead of the red hand symbol. Two examples are Black Rock Cavern cave north-west of Chorrol and the caves beneath Hackdirt. This means that looting will add them as "items stolen" and sometimes even add a bounty on your head! Avoid this mod.
  2. tobias12
    tobias12
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    • 1 kudos
    I had the same bug once but well i know how u guys can fix it this link is a download


    http://tesnexus.com/downloads/file.php?id=5383

    ::: Installing the Patch :::

    This patch has four versions and you will use only one, according to your likings and graphics configuration:
    - HDR version - only use this if you have HDR enabled in your game.
    - HDR + Darker Nights version - only use this if you have HDR enabled in your game and want nights to be darker.
    - Non-HDR version - only use this if you don't have HDR enabled in your game.
    - Non-HDR + Darker Nights version - only use this if you don't have HDR enabled in your game and want nights to be darker.
    Choose one of this versions accordingly. Then, follow these steps:
    1 - Place the chosen patched esp file in your Oblivion/Data folder.
    2 - Delete or simply disable in your mod manager the old Max's Natural Weather esp file.
    3 - Load your game (if your game loads correctly jump to step 10)
    4 - Rename the chosen patched esp file to the name of old Max's Natural Weather esp file.
    5 - Enable the chosen patched esp file (now named as the old Max's Natural Weather esp) in your mod manager.
    6 - Load your game.
    7 - Save in a new slot (X game)
    8 - Disable the chosen patched esp file in your mod manager.
    9 - Load your game (X game)
    10 - Save in a new slot (Z game)
    11 - Enable the chosen patched esp file in your mod manager.
    12 - Load your game (Z game)
    And there you go.


    This fixed all my bugs

    you will also find this at my link in the description

    I hope it helps

    ps the mod to fixes alot of other bugs with the weather like purple sky and rain inside houses and fast weather changing.
  3. Wraight
    Wraight
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    • 0 kudos
    It also rains inside for me (I'm using All Natural)
  4. Iv000
    Iv000
    • supporter
    • 50 kudos
    Lol, this does make you hear rain but for me, it RAINS in the interiors...

    And yes this mod is outdated use All natural it has an updated version of this!
  5. jbergen1104
    jbergen1104
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    It's pretty awesome! But I have just one problem here. In Anvil in one of the houses near to gate to the docking area there is a window behind a table which you can walk right through any old time. I can't prove that this is caused by this mod, however I am assuming it is because I just enabled it and that's the first time I've ever walked through a wall and window. And given the fact that this modifies windows, I have come to this conclusion. But thank you very much! I appreciate it. =-)
  6. Brumbek
    Brumbek
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    PUBLIC SERVICE ANNOUNCEMENT: This mod is VERY outdated and can cause problems! However, the extremely excellent 'All Natural' mod, which is very solid and still developed, incorporates a newer and better version of Natural Interiors. Basically, do NOT use this old mod. If you want the awesome interiors provided by this mod, you really should use All Natural.

    I am also currently updating all meshes and finishing all the missing meshes never completed. This new version will ONLY be part of All Natural, period. Please go here to follow the release:

    http://www.tesnexus.com/downloads/file.php?id=18305

    Is there any chance that this mod will be finished? its been allmost a year since version 9.5 (beta) was uploaded.

    Is this mod still being developed?

    Is the mod still being worked on?

    No, this mod is NOT being worked on still. Wormheart is gone. However, All Natural by wrinklyninja is still being worked on and it includes a MUCH BETTER version of Natural Interiors. Also, I am finishing all the meshes that Wormheart never got to and these meshes will be included in the All Natural version. Basically, All Natural is the best weather mod because it allows you to pick from NW, EW, AWS or any combination. So if you want Natural Interiors in your game, you need to use All Natural. That's just the way it's going to be.

    There are still many places where the mod does not take effect (such as buildings in Cheydinhal), is this due to me overlooking something very simple or are things still unfinished?

    As mentioned above, this mod is unfinished and Wormheart is gone. However, I am finishing the meshes for the All Natural version of Natural Interiors. Please watch the All Natural mod for updates.

    I think that the idea behind this mod is wonderful, and when the mod works, it's wonderful too...but I cannot rate it yet.

    So I have a vampire character, which forced me to turn the mod off completely...since the game actually thinks that weather is inside the buildings...my Vampire character keeps dying because apparently the sun is inside with her.

    I am running Natural Enviornments and AWS...do I need to be running any of the optional compatibilities? I just don't understand how I can get this working properly.

    First, the idea behind this mod is wonderful. That is why the All Natural mod incorporates Natural Interiors and actually improves upon it. Please do yourself a favor and stop using this old, outdated version and use the All Natural mod. All Natural will also allow you to customize your weather to keep using the AWS weather style if you prefer.

    I think the Vampire problem doesn't happen in All Natural.

    Again, this mod is totally outdated. Do not use it. Use the All Natural version.
  7. HavenofDarkness
    HavenofDarkness
    • member
    • 35 kudos
    I think that the idea behind this mod is wonderful, and when the mod works, it's wonderful too...but I cannot rate it yet.

    I downloaded the complete version, the patch, and the testing only, along with AWS to actually get the mod to work without crashing my game on startup. The problem came when I was running the complete version...it was raining and snowing inside, so I downloaded the testing patch to try to get that to stop. It did not fix the problem...so I kept running the mod anyway and just ignoring this, hoping that a future version would fix this.

    So I have a vampire character, which forced me to turn the mod off completely...since the game actually thinks that weather is inside the buildings...my Vampire character keeps dying because apparently the sun is inside with her. This seemed like a really good mod but I can no longer run it do to this rediculous mishap.

    I am running Natural Enviornments and AWS...do I need to be running any of the "optional" compatibilities? I just dont understand how I can get this working properly.
  8. JosefGrey
    JosefGrey
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    • 158 kudos
    R1chard69, thanks for linking that mod. I didn't realize that it was a separate mod that did that. I was actually going to comment on the oddities I was seeing with bright light flooding in through windows while it was storming out.

    I do have a couple notes for the author:

    1) Have the Cheydinhal door windows been done yet? Because the Cheydinhal windows work, but the door windows remain opaque.

    2) When I use the NE compatible .esp my game crashes to desktop immediately. I've tried disabling any mod that could conflict and it still does it. Interestingly, I don't seem to have any issues with running the regular included .esp and .esm files, so I'm not really sure why it's necessary to have an optional .esp for NE compatbility anyways.
  9. bambini
    bambini
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    • 0 kudos
    I was wondering the same thing. I've noticed some places in Bravil (the fighter's guild, Silverhome on the water) where it rains inside, and I was wondering if this will be fixed in the future.
  10. yevic1992
    yevic1992
    • member
    • 112 kudos
    Is the mod still being worked on?