just putting this here for anyone else having problems -- whenever i run LOOT it places oblivion decompressed records esp after the DLC, however that was causing the battlehorn castle to be covered in dirt, and who knows what other conflicts it could be causing. i have to manually drag the oblivion decompressed records esp in the load order to be placed under oblivion.esm whenever i run LOOT to fix this.
I’m not really sure what you’re asking. If you load all of your plugins including ones that get merged up and decompress them then the Bashed Patch should be decompressed every time it’s rebuilt. If not, you’ll need to run the script on the Bashed Patch whenever you rebuild it.
So once i load all plugins on x-edit i deselect the esms along with oblivion exe only , do i need to deselect Oblivion Decompressed Records.esp as well? Once all are selected i click apply script selecting your script to all selected plugins? Thank you for your responce
I tryed it yesterday but game stuck on load screen. Besides esms and this mod are there any other exceptions in the procedure? Also the size of the esps should be increased ? Because i didnt notice any size increase. Bashed patch wasnt saved on exit because of error and i just unselect it fro x-edit in order to exit
I tested it again and does indeed increase the size of plugins it just doesn't increase the size in all plugins so i didnt notice at first after a few tries when you apply run script it cheks all and applies decompress in many plugins but not all. The culprit that prevented the game from starting was " Duke Patricks - Combat Archery.esp". I'll test to check the results.
Only certain records get compressed by the Construction Set. Not every plugin will need to be decompressed. Duke Patrick's is an old mod, let me know if you get it figured out.
WTF you write about OHA patch? Prove it or shutup )
This mod is uncompatible to OCO, so its a trash. Also see no FPS boost with it, so its just uncompatible with mods that changes NPC look and landscape, piece of shit. Its just my opinion)
It's not incompatible with OCO, not sure where you're getting that from. Also not incompatible with NPC or landscape mods, again, not sure where you're getting that from. I know OHA is dangerous because I've tried your other ESM mod that did less than OHA and it caused problems, ignoring the fact I've tried doing similar things to Skyrim.esm myself in Skyrim and it also caused massive issues. You are of course entitled to your opinion but please do not spread misinformation on my mod page, thank you.
Editing the ESMs in these games directly is a bad idea to begin with (seems to work fine for Fallout New Vegas, but that's it) but the author of that mod doesn't know what he's doing. He said he "fixed errors" in the ESM, which doesn't matter because errors in the ESMs don't inherently indicate something is wrong, it just means xEdit things something is wrong with that given record. (Usually a false positive.) He also decided to include a bunch of subjective tweaks which can be added with standalone mods.
Tried this mod & decompressed all my 300+ plugins. But after launching the game it got stuck on the initial loading screen (before the main menu loads). After some trial & error I found that the decompressed version of "ChapelsofCyrodiil.esp" from Chapels of Cyrodiil mod causes this. So I replaced it with the backup of the original esp and the game started successfully after this. I tested this again by decompressing that mod's esp and the game got stuck again on the boot up loading screen. Any idea why this particular mod causes this issue when decompressed? I followed the instructions very carefully. I used TES4Edit 4.04 (64-bit version). I decompressed only the esps, not the esms or your mod. I also have your mod's esp checked and placed just below the esm files in my load order.
Anyway I am definitely seeing an improvement in FPS & also less stutter
Chapels of Cyrodiil has also been known to freeze at startup and get stuck on loading screens when applying certain Bashed Patch tweaks. It seems to just be a generally buggy mod and I'd recommend you not use it.
Thanks so much for the lightning fast response, I was able to get this to run and it's backing up plugins now.
Just two quick questions whenever you get a chance:
1) ESM flagged ESP's: I read through Wrye Bash's documentation and can't quite confirm what color these ESP's should be showing up if they exist. Closest thing I found was "Pink Text: Only for games with ESL support. An ESL-flagged plugin.", do you happen to know what the color is?
2) Is there anything other than this, BSA decompressed and perhaps stutter remover you would use for performance?
They're dark blue in Wrye Bash, but when hovering over them it will show you a message at the bottom that they're ESM flagged. Just look near the top of your load order for them if there are any. Don't use Stutter Remover, half of the things it tries to fix are broken on Windows 10 and it's just a worse version of Oblivion Reloaded. I personally use Oblivion Reloaded 6.5 but you can also try Oblivion Reloaded Combined. Dispensation's modding guide has a whole list of performance mods you can check out.
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Reading large files on a slow HDD can potentially be slower than reading and decompressing smaller files.
Besides esms and this mod are there any other exceptions in the procedure? Also the size of the esps should be increased ? Because i didnt notice any size increase. Bashed patch wasnt saved on exit because of error and i just unselect it fro x-edit in order to exit
This mod is uncompatible to OCO, so its a trash. Also see no FPS boost with it, so its just uncompatible with mods that changes NPC look and landscape, piece of shit.
Its just my opinion)
I followed the instructions very carefully. I used TES4Edit 4.04 (64-bit version). I decompressed only the esps, not the esms or your mod. I also have your mod's esp checked and placed just below the esm files in my load order.
Anyway I am definitely seeing an improvement in FPS & also less stutter
Do you mean Oblivion.esm not .exe?
A bit confused if you can do a quick clarification
Just two quick questions whenever you get a chance:
1) ESM flagged ESP's: I read through Wrye Bash's documentation and can't quite confirm what color these ESP's should be showing up if they exist. Closest thing I found was "Pink Text: Only for games with ESL support. An ESL-flagged plugin.", do you happen to know what the color is?
2) Is there anything other than this, BSA decompressed and perhaps stutter remover you would use for performance?
Thanks again