Oblivion

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DamarStiehl

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21 comments

  1. takami
    takami
    • supporter
    • 2 kudos
    Hehe, I take it back.

    I tried a full melee character recently. I paid a bit more attention this time and yes, the probability of getting diseases is probably a bit too high.

    At the end of the day, I was happily fighting fearful daedra and legions of marauders all day long but ran in panic from any rat or wolf crossing my way.

    Gotta check if there are any adjustables values in this mod. ;-)
  2. takami
    takami
    • supporter
    • 2 kudos
    The changelog didn't suggest a change, so I suspect the last comments were a bit exxagerated.

    After about 50 hours with this mod on and a char with low endurance and no disease resistance I ended up using about 10 potions of cure disease. There were enough random wildlife but most of my diseases came from zombies which - annoying as it may be - makes perfect sense to me. If you see a walking pile of maggots and decay you *will* back off for a very good reason.

    Endorse will follow, of course. Yes, I love suffering. ;-)
  3. yzerman19
    yzerman19
    • member
    • 29 kudos
    Please make this less easy to catch a disease...as in not from every creature...and I promise I will give you a 10 rating. Deal?
  4. addle larson
    addle larson
    • member
    • 1 kudos
    I like this. Cure Disease actually has a valid use in the game now. Prior to this, I could ( and did ) catch five or six diseases and never even notice.
  5. guanotwozero
    guanotwozero
    • member
    • 0 kudos
    I really like the disease effects - it totally transforms the significance of catching something!


    A few wishes:
    At present, the probability of catching something is too high - it's as if every beast out there is highly contagious.

    I did the fisherman of Weye quest to kill 12 slaughterfish, and 12 times I had to go to a shrine!

    I'd suggest multiplying in an extra factor which is the probability of an animal being infected. So, some animals will be highly contagious, but most will not. Weighted random should do it.


    A second wish:
    I feel that the cure of shrines and potions is too perfect - you can go from being very sick to completely cured instantly.

    Would it be possible to have, as a modders' resource script and/or spell, a slow cure that gradually reduces the disease over a period of time? Or a hook into the existing cures that has the same result?

    I feel that would be more realistic, as it would force the player to rest and recuperate.

    Great work so far!
  6. mail8472
    mail8472
    • member
    • 0 kudos
    I like the idea of this mod.
  7. stryfe23
    stryfe23
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    • 3 kudos
    I like it, but, could you allow a option to lower the chance of contracting the disease? As I find the rate of catching one has gone up tenfold.
  8. Rodrigo Mad
    Rodrigo Mad
    • member
    • 4 kudos
    this is a great idea of a mod... i mean, this mod had a good start but need some tweaks... it starts to blur te screen too immediately, it should start the blur only when the thing is getting worse, also should not say anything about when you get infect, in fact the shaking screen annoys me a little bit... so it should be all silent, only after sometime the disease should show the effects, that would be so much more real and more... "playable"... it's so boring when i get diseased while fighting a single zombie... also, the disease is stackable! if you get hit many times by a plague bearer you'll get the same disease repeately..., the thing gets so worse that you can't even walk because of the "stumble and fall" stuff... wish this mod were updated..
  9. Xorron
    Xorron
    • member
    • 0 kudos
    What strickens me is not the disease alone, but that you get a shaky screen immediately. It would be much more cool if you could proceed some time without even know you are hit by a disease as is in real life.
    Anyway, cool stuff!
  10. Kirro
    Kirro
    • supporter
    • 4 kudos
    This mod can be very annoying at times, especially for low level characters. But I guess that's the whole point.