Oblivion

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Created by

teheoj

Uploaded by

teheoj

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9 comments

  1. Yvell
    Yvell
    • member
    • 7 kudos
    Exellent mod! Works perfectly for me!
    And should be better if including "Sigil Stones Expanded and Extended 1_52" ( http://www.nexusmods...on/mods/7341/? ) ^^
  2. bleeks333
    bleeks333
    • member
    • 2 kudos
    simple, usefull, good work, once again a "bethesda-should-have-thought-about-it" mod!
    makes the hunt for sigil stones more interesting, many thanks!
  3. Callidagatwo
    Callidagatwo
    • member
    • 0 kudos
    Are you planning to update this mod to include expanded sigil stones?

    This is one of the most interesting mods I've seen.
  4. Ken70
    Ken70
    • member
    • 0 kudos
    Will the chest only appear after a certain player reaches the rank or arch-mage? If that is, then theres nothing wrong with the mod.

    But if the chest would be there regardless of whether im archmage or not, then the chest doesn't seem to be there?

    Would it be the chest near the bed?
  5. duckface
    duckface
    • member
    • 0 kudos
    Excellent mod - does what it says, neatly and cleanly. No bugs.

    Gives me a real incentive to keep closing gates. Well done!
  6. cppcooper
    cppcooper
    • supporter
    • 10 kudos
    I am going to start using this as soon as I get off work, im about to leave for

    but what ive been looking for is a mod or a scripting method to fuse different sigils together, I would love to have multi effects on an item
  7. vagrantauthor
    vagrantauthor
    • supporter
    • 1 kudos
    I don't believe I'm doing anything wrong, since I only need to extract the files to the Data directory, but the chest isn't showing up in the arch-mage's quarters. Any recommendations to correct this? Or am I looking in the wrong place?
  8. dylandvillian
    dylandvillian
    • member
    • 1 kudos
    fusing sigil stones is tricky bussiness. the idea of it is one of the best idea's i've heard beacause while i was playing oblivion i was thinking that these stones enchantments are really weak. so cool that somone put a twist of the stones and presto you got double the power. maybe a future (rel) you could make it take different affects and combind them into one stone that would be a cool mod too. another idea would be to make it so that even after you did four stones it would still work to make it one stone..with quadruaple the effect, four different effects... well lots of luck on N E new mods that you wish to do..and good concept.

    [email protected]
  9. Name: Sigil Stone Fuser
    Size: 68
    Version: 1.0



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