I edited the already existing compatibility patch and made characters and creatures from Better Cities more static, like in OOO. Plus several other tweaks to make both mods work together more seamessly.
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File credits
I have taken the female lich models from MegamanNeoX, who has given me permission to use them.
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Changelogs
Version 2.2-Beta
- Nerfed the ítems in the following shops:
Market district:
-Vol Munia: Enchanter
- The hired guard at the Volrina Munia Enchanter shop has, as it would make sense, enchanted items.
-Fire and ice
-The reluctant ranger
-Captain Cristof's residence
-Plated plate
-Tempered steel
-bank of cyrodil
Temple district:
-Hospital
Bravil:
-happy potion (same as hospital but even more OP)
CREATURES
- One of the unique liches in Better Cities now gets a unique look from Diverse Liches (resources included - credits to PinataKnight
- The Lord of a certain Ayleid Ruin added by Better Cities has got now a unique look taken from Diverse Liches.
- Both are a bit stronger and uniquer: for example, the Lady can move really quickly and be quite terrifying.
Version 2.0
The mod has basically been re-made from scratch to work with the new versions of Better Cities.
- The stats have therefore been made slightly different... I believe I have ended up changing even more characters and with more eye. Many characters wear now unique equipment from OOO!
- Weapons have been MOBSified.
- Armor has been adapted as well and mostly nerfed; many sets (which often appeared also already in OOO) have been completely removed.
- Charcoal Cave's main entrance - including the map marker - has been MOVED (not far from where it was). It seemed so silly that the aqueduct house was right next to the main lair of the amazons!
- The special liches from a certain mission in better cities now look like female lichess.
- Guards in the Blood Castle wear the Noble Armor from OOO instead of the Emperor's Armor.
- Nerfed the ítems in the following shops:
Market district:
-Vol Munia: Enchanter
- The hired guard at the Volrina Munia Enchanter shop has, as it would make sense, enchanted items.
-Fire and ice
-The reluctant ranger
-Captain Cristof's residence
-Plated plate
-Tempered steel
-bank of cyrodil
Temple district:
-Hospital
Bravil:
-happy potion (same as hospital but even more OP)
CREATURES
- One of the unique liches in Better Cities now gets a unique look from Diverse Liches (resources included - credits to PinataKnight
- The Lord of a certain Ayleid Ruin added by Better Cities has got now a unique look taken from Diverse Liches.
- Both are a bit stronger and uniquer: for example, the Lady can move really quickly and be quite terrifying.
- Nerfed the ítems in the following shops:
Market district:
-Vol Munia: Enchanter
- The hired guard at the Volrina Munia Enchanter shop has, as it would make sense, enchanted items.
-Fire and ice
-The reluctant ranger
-Captain Cristof's residence
-Plated plate
-Tempered steel
-bank of cyrodil
Temple district:
-Hospital
Bravil:
-happy potion (same as hospital but even more OP)
CREATURES
- One of the unique liches in Better Cities now gets a unique look from Diverse Liches (resources included - credits to PinataKnight
- The Lord of a certain Ayleid Ruin added by Better Cities has got now a unique look taken from Diverse Liches.
- Both are a bit stronger and uniquer: for example, the Lady can move really quickly and be quite terrifying.
Version 1.1
- Major Bug Fix regarding Better Imperial City (now required as a master) characters not having AI.
- Corthio doesn't have as good items anymore: the apparatuses, easy to steal, will be apprendice at max; a dremora long sword has been removed. His locker containing ayleid weapons has been
made "very hard" instead of "hard" and his unique "Ancient Warlord Mask" has been removed as well.
- Instead, this unique item is placed in a very hard chest in the basement; to access the basement now the key which is in Corthio's hands is required (this key was previously unused by BC)
- Sarmane's inventory greatly nerfed.
- Fenrin's Horse in waterfront is owned by Fenrin.
- Fenrin is stronger - a rank 2 DB member should be stronger than level 3.
Part of the OOO Experience Enhanced Project
DESCRIPTION The original patch just took care of some basic issues between both mods. No effort had been made so far, to my knowledge, to make a true adaptation of Better Cities to OOO's world. Basically this means all NPCs have capped levels; if I could see, because they are involved in some quests or they are supposed to be tough, that they should be made stronger, I did. I've attempted to make everything more realistic within the game's world and specially within OOO. I also rebalanced many item stats and some other extras.
Most importanly, in this new version Charcoal Cave has been moved a bit further for realism purposes. It was very immersion breaking to have the IC Aqueduct home next to the main amazon lair.
Version 2.0
The mod has basically been re-made from scratch to work with the new versions of Better Cities.
- The stats have therefore been made slightly different... I believe I have ended up changing even more characters and with more eye. Many characters wear now unique equipment from OOO!
- Weapons have been OMOBSified (at least, to a great extent).
- Armor has been adapted as well, mostly nerfed; many sets (which often appeared also already in OOO) have been completely removed.
- Charcoal Cave's main entrance - including the map marker - has been MOVED (not far from where it was). It was way too immersion breaking that the aqueduct house was right next to the main lair of the amazons!
- The special liches from a certain quest in Better Cities now look like female lichess.
- Guards in the Blood Castle wear the Noble Armor from OOO instead of the Emperor's Armor.