Oblivion
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bg2408 - patched by lubronbrons

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lubronbrons

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28 comments

  1. anonimousone
    anonimousone
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    Hello L,
    any chance you could add an .ini option for paperchase quest?

    Referring to: gMagicEVPaperChase.esp

    Edit: for anyone wondering, you can find all the informations you need here: http://forums.bethsoft.com/topic/1609434-integration-stranded-light-integrated/?p=25238944
    Edit 2: given that the forum is going to disappear, I make a spoiler:


    Anonimousone: Is anyone willing to merge integration - the stranded light integrated with the optional l.a.m.e and RBP .esps?
    Because it is a pretty complex mod, and I'm afraid doing it myself will surely harm the functionality of the mod itself. But I admit that having 15 .esps just for a magic mod is pretty taxing to the .esp limit.

    Zetman: isn't integration integrated enough?

    Anonimousone: Integration: Integrated does not offer the same amount of customisation options as the original three separate mods offer. You can try to get some modules to work, but I can't guarantee for anything. The reason is simple: If you're using the Gameplay Enhanced version, then you're likely doing so to have an easier time installing the mods. That's about the only boon using it instead of the originals. Modules make things a lot more complicated. More complicated than a basic RBP + LAME + Integration installation would have been. Also several popular and nearly baseline modules are already included (starting spells, shader effects, and more).


    There are a few problems:
    - I would like to use almost all of the optional plugins.
    - which optional modules were already integrated?
    that's why I'm asking for help.

    List of the optional .esps

    bgShaderStandAloneEV
    bgBalancingEVLAMEGlue.esp
    bgMagicBonus.esp
    bgMagicEVAddEnVar.esp
    bgMagicEVPaperChase.esp
    bgMagicEVStartspells.esp
    bgMagicLightningbolt.esp
    bgMagicShaderLifeDetect.esp (does SDR sub this?)
    bgMagicSpellTomes_for_WryeBash.esp

    >>TRULY OPTIONAL>> (if one uses overhauls, these are not supposed to be necessary)
    bgmagicalchemy.esp
    bgMagicItemSigil.esp
    bgMagicPotionNumberSoulGemValue.esp

    Lubrons:
    EDIT : too bad, man. One ESP called 'bgMagicItemSigil.esp' is a bit hard for me if you want that to be optional
    as for the rest
    bgmagicalchemy.esp & bgMagicPotionNumberSoulGemValue.esp
    is just contain game settings, so I can make that optional (probably I will make separate INI file)
    not integrated in bgIntegrationIntegratedEV.esp
    bgMagicSpellTomes_for_WryeBash.esp
    bgMagicEVAddEnVar.esp

    already integrated in bgIntegrationIntegratedEV.esp
    bgBalancingEVCore.esp
    bgMagicEV.esp
    bgMagicItemSigil.esp
    bgMagicBonus.esp
    bgMagicEVPaperChase.esp
    bgMagicAlchemy.esp
    bgMagicPotionNumberSoulGemValue.esp
    bgBalancingEVLAMEGlue.esp
    bgMagicShaderLifeDetect.esp


    bgBalancingEVOptionalFCOMAdditions.esp NOT possible to merge in this request because need MMM, need OOO, and contain NPC record from both mods (this will need WB)
    - if you stacked integration.esp with Sigil stones unlevelled it will be no problem because this is just Sigil stat (strength attributes etc)
    - if you stacked integration.esp with Aulias it will be no problem because with Aulias you will get the strongest items within your current level
    - there is error in record OrderVoid [REGN:0C0691C4] there is 5 objects that is not standard, using Activator rather than FLOR / LTEX / STAT / TREE
    maybe this is related to CTD issue regarding "In Memoria" ... really I don't know how to fix this one because it may break some quest if I make a wrong move


  2. Dhamon
    Dhamon
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    I don't see it specified anywhere, but I might have missed it.

    Which version of "Integration - Integrated" is your file for ?
    "Integrated - Enhanced Gameplay," "Integration: Integrated - No Gameplay Changes" or the other two options "Use At Your Own Risk"?
    1. lubronbrons
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      hi Dhamon !
      well... about this mod I just make it, and I never test it
      maybe you could ask user anonimousone for more info, he is the one that requested this merged mod
  3. marob307
    marob307
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    • 101 kudos
    i had removed stranded light from my mod list because, it is really a mess in compatibilities with lame and i am using supreme magicka and hairs

    So what is your opinion about standed light ?

    I don't recoomand this for compatibilutes ssues. You have thousand of new hairs and incompatibl with OCO
    1. lubronbrons
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      the funny thing is... I never use stranded light
      this mod is made by request
      I did merge it for user Ano
      sorry I can't help much regarding this
  4. anonimousone
    anonimousone
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    Does anyone know if it is possible to use this file together with the fcom patch and bg lame addition?
    1. lubronbrons
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      I never use fcom,
      maybe other can help
  5. anonimousone
    anonimousone
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    Hello,
    wonder if I should use this version or the version you sent me via pm. Is the one on the nexus more recent?
    1. lubronbrons
      lubronbrons
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      it is the same bro
      link in your pm = nexus files
    2. anonimousone
      anonimousone
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      thank you. Voted for file of the month.
  6. RavenMind
    RavenMind
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    Hi. I'm sorry, but I'm a bit confused. Do I really need these:
    http://www.nexusmods.com/oblivion/mods/47189
    http://theelderscrolls.info/?go=dlfile&fileid=336
    http://theelderscrolls.info/?fileid=219&go=dlfile
    or just Integration Integrated? It looks like Integration Integrated already has LAME in it & the other two appear to be the same shader files (or a modified version therof).
    1. lubronbrons
      lubronbrons
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      this,
      I cannot answer. I never tried it myself in the actual gameplay
      I suggest you consult more with Anonimousone
      he should know what to download and not
      but as far as I know, that 4 links is needed
      and
      if you kindly enough, please report back to me regarding this particular
      so I could revise the resources requirement to achieve minimal setup for everybody
    2. RavenMind
      RavenMind
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      Sounds good. I'll do some experimenting & see what happens. Thank you.
    3. RavenMind
      RavenMind
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      In response to post #51059157. #51061322, #51061662 are all replies on the same post.


      Spoiler:  
      Show

      RavenMind wrote: Hi. I'm sorry, but I'm a bit confused. Do I really need these:
      http://www.nexusmods.com/oblivion/mods/47189
      http://theelderscrolls.info/?go=dlfile&fileid=336
      http://theelderscrolls.info/?fileid=219&go=dlfile
      or just Integration Integrated? It looks like Integration Integrated already has LAME in it & the other two appear to be the same shader files (or a modified version therof).

      lubronbrons wrote: this,
      I cannot answer. I never tried it myself in the actual gameplay
      I suggest you consult more with Anonimousone
      he should know what to download and not
      but as far as I know, that 4 links is needed
      and
      if you kindly enough, please report back to me regarding this particular
      so I could revise the resources requirement to achieve minimal setup for everybody

      RavenMind wrote: Sounds good. I'll do some experimenting & see what happens. Thank you.


      Okay, so here's what I found out:
      In a nutshell, I believe the mods needed are this one, "Integration - The Stranded Light - Integrated"
      and "Enchantment and Hit Shaders - Fixed - by bg2408"

      Once those files are downloaded, your ESP & Ini should be put in the Data Folder, along with bgShaderStandAloneEV.esp from "Enchantment and Hit Shaders..", and the contents of Integration Integrated's 01-Resources folder.
      None of the "02" folders in Integration Integrated should be used.
      The user can choose to install the contents of one or more of the 03/04 Body Mod Support folders, as is appropriate to their setup (e.g., Exnem/HGEC/Fantasy Figures/Roberts), as well as 05, if they'd like the Daedra Seducer wings. (They're just meshes & textures.)

      "Enchantment and Hit Shaders by bg2408", and "Enchantment and Hit Shaders - Fixed - by bg2408", are both standalones of LAME's shader module. Both are identical except for the ESP, so I would go with the Fixed version. The textures should not be necessary as it also comes in Integrated's LAME BSA.

      The other file mentioned on the front page: http://theelderscrolls.info/?fileid=219&go=dlfile is "LAME v1.7", and isn't needed since this mod + Integration Integrated + Enchantment & Hit Shaders does everything LAME does.

      I play-tested the afore mentioned setup. The races, birthsign changes, and quests seem to be working. I wasn't able to test the shaders at this time, but am confident it will work. I would avoid downloading "Enchantment and Hit Shaders by bg2408" completely, as it appears unnecessary.

      Hope this helps!
    4. lubronbrons
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      hi Raven !
      thank you for your time testing out the resources required
      I will go with your suggestion then,
      now the prerequisite only contains :
      http://theelderscrolls.info/?go=dlfile&fileid=441
      http://www.nexusmods.com/oblivion/mods/47189
    5. RavenMind
      RavenMind
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      Glad I could help! Thank you for the work on this wonderful mod!
  7. anonimousone
    anonimousone
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    Thbis mod should be called integration, integrated, merged plugin, not the name it has right now. Because right now it seems from a fast glance to be a shader mod, not a rebalancing race mod.
    1. lubronbrons
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      Okay understood
    2. anonimousone
      anonimousone
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      Best name you could use is "Integration - integrated by BG2408 merged version, fixed by Lubrons"
    3. lubronbrons
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      alright, thanks for pointing it out !
    4. RavenMind
      RavenMind
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      I would second anonimousone's name change. I was looking for Integration Integrated (thanks for the recommendation, Bevilex) & this never came up in my search. Glad it was on the front page so I could find it. Sounds like good work. Cant wait to dl & try it out!
    5. lubronbrons
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      glad this mod seems working fine, reported by the requester -> Anonimouseone
      well I did change the name of this mod
      into this -> Lubrons patch - Integration n integrated merged version by bg2408 - patched by lubronbrons
      hopefully people that need it find their way to here
  8. Ilikehummus
    Ilikehummus
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    Welcome back, if I didn't hate the highlight fluid with enchanted weapons, I'd most definitely get this mod.
    1. lubronbrons
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      Helo Hummus !
      good to see you,
      well I personally never use this mod. This is just pure goodwill to answer certain user's request in beth forum
      I didn't test this mod into the actual game at all LOL
      for now let's just hope this merged ESP is stable
  9. bevilex
    bevilex
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    Nice to see you back L!
    1. lubronbrons
      lubronbrons
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      Heyaaa Lex ! Long time no see good ol'friend
      am just drop by to fulfill certain someone request
      thx for the welcome someday I will be back to complete my unfinished project
  10. LuxDivinity
    LuxDivinity
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    Such a good thing to see more from you : )
    1. lubronbrons
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      thanks for the warm welcome bud
      so happy to see good ol' fellow faces here great to know that this beloved site have many natives dweller
      this is just temporary comeback btw
      to answer user anonimousone's request
      about merged mods enchant hit shader & LAME