Hello L, any chance you could add an .ini option for paperchase quest?
Referring to: gMagicEVPaperChase.esp
Edit: for anyone wondering, you can find all the informations you need here: http://forums.bethsoft.com/topic/1609434-integration-stranded-light-integrated/?p=25238944 Edit 2: given that the forum is going to disappear, I make a spoiler:
Anonimousone: Is anyone willing to merge integration - the stranded light integrated with the optional l.a.m.e and RBP .esps? Because it is a pretty complex mod, and I'm afraid doing it myself will surely harm the functionality of the mod itself. But I admit that having 15 .esps just for a magic mod is pretty taxing to the .esp limit.
Zetman: isn't integration integrated enough?
Anonimousone: Integration: Integrated does not offer the same amount of customisation options as the original three separate mods offer. You can try to get some modules to work, but I can't guarantee for anything. The reason is simple: If you're using the Gameplay Enhanced version, then you're likely doing so to have an easier time installing the mods. That's about the only boon using it instead of the originals. Modules make things a lot more complicated. More complicated than a basic RBP + LAME + Integration installation would have been. Also several popular and nearly baseline modules are already included (starting spells, shader effects, and more).
There are a few problems: - I would like to use almost all of the optional plugins. - which optional modules were already integrated? that's why I'm asking for help.
>>TRULY OPTIONAL>> (if one uses overhauls, these are not supposed to be necessary) bgmagicalchemy.esp bgMagicItemSigil.esp bgMagicPotionNumberSoulGemValue.esp
Lubrons: EDIT : too bad, man. One ESP called 'bgMagicItemSigil.esp' is a bit hard for me if you want that to be optional as for the rest bgmagicalchemy.esp & bgMagicPotionNumberSoulGemValue.esp is just contain game settings, so I can make that optional (probably I will make separate INI file) not integrated in bgIntegrationIntegratedEV.esp bgMagicSpellTomes_for_WryeBash.esp bgMagicEVAddEnVar.esp
bgBalancingEVOptionalFCOMAdditions.esp NOT possible to merge in this request because need MMM, need OOO, and contain NPC record from both mods (this will need WB) - if you stacked integration.esp with Sigil stones unlevelled it will be no problem because this is just Sigil stat (strength attributes etc) - if you stacked integration.esp with Aulias it will be no problem because with Aulias you will get the strongest items within your current level - there is error in record OrderVoid [REGN:0C0691C4] there is 5 objects that is not standard, using Activator rather than FLOR / LTEX / STAT / TREE maybe this is related to CTD issue regarding "In Memoria" ... really I don't know how to fix this one because it may break some quest if I make a wrong move
I don't see it specified anywhere, but I might have missed it.
Which version of "Integration - Integrated" is your file for ? "Integrated - Enhanced Gameplay," "Integration: Integrated - No Gameplay Changes" or the other two options "Use At Your Own Risk"?
hi Dhamon ! well... about this mod I just make it, and I never test it maybe you could ask user anonimousone for more info, he is the one that requested this merged mod
Hi. I'm sorry, but I'm a bit confused. Do I really need these: http://www.nexusmods.com/oblivion/mods/47189 http://theelderscrolls.info/?go=dlfile&fileid=336 http://theelderscrolls.info/?fileid=219&go=dlfile or just Integration Integrated? It looks like Integration Integrated already has LAME in it & the other two appear to be the same shader files (or a modified version therof).
this, I cannot answer. I never tried it myself in the actual gameplay I suggest you consult more with Anonimousone he should know what to download and not but as far as I know, that 4 links is needed and if you kindly enough, please report back to me regarding this particular so I could revise the resources requirement to achieve minimal setup for everybody
lubronbrons wrote: this, I cannot answer. I never tried it myself in the actual gameplay I suggest you consult more with Anonimousone he should know what to download and not but as far as I know, that 4 links is needed and if you kindly enough, please report back to me regarding this particular so I could revise the resources requirement to achieve minimal setup for everybody
RavenMind wrote: Sounds good. I'll do some experimenting & see what happens. Thank you.
Once those files are downloaded, your ESP & Ini should be put in the Data Folder, along with bgShaderStandAloneEV.esp from "Enchantment and Hit Shaders..", and the contents of Integration Integrated's 01-Resources folder. None of the "02" folders in Integration Integrated should be used. The user can choose to install the contents of one or more of the 03/04 Body Mod Support folders, as is appropriate to their setup (e.g., Exnem/HGEC/Fantasy Figures/Roberts), as well as 05, if they'd like the Daedra Seducer wings. (They're just meshes & textures.)
The other file mentioned on the front page: http://theelderscrolls.info/?fileid=219&go=dlfile is "LAME v1.7", and isn't needed since this mod + Integration Integrated + Enchantment & Hit Shaders does everything LAME does.
I play-tested the afore mentioned setup. The races, birthsign changes, and quests seem to be working. I wasn't able to test the shaders at this time, but am confident it will work. I would avoid downloading "Enchantment and Hit Shaders by bg2408" completely, as it appears unnecessary.
hi Raven ! thank you for your time testing out the resources required I will go with your suggestion then, now the prerequisite only contains : http://theelderscrolls.info/?go=dlfile&fileid=441 http://www.nexusmods.com/oblivion/mods/47189
Thbis mod should be called integration, integrated, merged plugin, not the name it has right now. Because right now it seems from a fast glance to be a shader mod, not a rebalancing race mod.
I would second anonimousone's name change. I was looking for Integration Integrated (thanks for the recommendation, Bevilex) & this never came up in my search. Glad it was on the front page so I could find it. Sounds like good work. Cant wait to dl & try it out!
glad this mod seems working fine, reported by the requester -> Anonimouseone well I did change the name of this mod into this -> Lubrons patch - Integration n integrated merged version by bg2408 - patched by lubronbrons hopefully people that need it find their way to here
Helo Hummus ! good to see you, well I personally never use this mod. This is just pure goodwill to answer certain user's request in beth forum I didn't test this mod into the actual game at all LOL for now let's just hope this merged ESP is stable
Heyaaa Lex ! Long time no see good ol'friend am just drop by to fulfill certain someone request thx for the welcome someday I will be back to complete my unfinished project
thanks for the warm welcome bud so happy to see good ol' fellow faces here great to know that this beloved site have many natives dweller this is just temporary comeback btw to answer user anonimousone's request about merged mods enchant hit shader & LAME
28 comments
any chance you could add an .ini option for paperchase quest?
Referring to: gMagicEVPaperChase.esp
Edit: for anyone wondering, you can find all the informations you need here: http://forums.bethsoft.com/topic/1609434-integration-stranded-light-integrated/?p=25238944
Edit 2: given that the forum is going to disappear, I make a spoiler:
Anonimousone: Is anyone willing to merge integration - the stranded light integrated with the optional l.a.m.e and RBP .esps?
Because it is a pretty complex mod, and I'm afraid doing it myself will surely harm the functionality of the mod itself. But I admit that having 15 .esps just for a magic mod is pretty taxing to the .esp limit.
Zetman: isn't integration integrated enough?
Anonimousone: Integration: Integrated does not offer the same amount of customisation options as the original three separate mods offer. You can try to get some modules to work, but I can't guarantee for anything. The reason is simple: If you're using the Gameplay Enhanced version, then you're likely doing so to have an easier time installing the mods. That's about the only boon using it instead of the originals. Modules make things a lot more complicated. More complicated than a basic RBP + LAME + Integration installation would have been. Also several popular and nearly baseline modules are already included (starting spells, shader effects, and more).
There are a few problems:
- I would like to use almost all of the optional plugins.
- which optional modules were already integrated?
that's why I'm asking for help.
List of the optional .esps
bgShaderStandAloneEV
bgBalancingEVLAMEGlue.esp
bgMagicBonus.esp
bgMagicEVAddEnVar.esp
bgMagicEVPaperChase.esp
bgMagicEVStartspells.esp
bgMagicLightningbolt.esp
bgMagicShaderLifeDetect.esp (does SDR sub this?)
bgMagicSpellTomes_for_WryeBash.esp
>>TRULY OPTIONAL>> (if one uses overhauls, these are not supposed to be necessary)
bgmagicalchemy.esp
bgMagicItemSigil.esp
bgMagicPotionNumberSoulGemValue.esp
Lubrons:
EDIT : too bad, man. One ESP called 'bgMagicItemSigil.esp' is a bit hard for me if you want that to be optional
as for the rest
bgmagicalchemy.esp & bgMagicPotionNumberSoulGemValue.esp
is just contain game settings, so I can make that optional (probably I will make separate INI file)
not integrated in bgIntegrationIntegratedEV.esp
bgMagicSpellTomes_for_WryeBash.esp
bgMagicEVAddEnVar.esp
already integrated in bgIntegrationIntegratedEV.esp
bgBalancingEVCore.esp
bgMagicEV.esp
bgMagicItemSigil.esp
bgMagicBonus.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgBalancingEVLAMEGlue.esp
bgMagicShaderLifeDetect.esp
bgBalancingEVOptionalFCOMAdditions.esp NOT possible to merge in this request because need MMM, need OOO, and contain NPC record from both mods (this will need WB)
- if you stacked integration.esp with Sigil stones unlevelled it will be no problem because this is just Sigil stat (strength attributes etc)
- if you stacked integration.esp with Aulias it will be no problem because with Aulias you will get the strongest items within your current level
- there is error in record OrderVoid [REGN:0C0691C4] there is 5 objects that is not standard, using Activator rather than FLOR / LTEX / STAT / TREE
maybe this is related to CTD issue regarding "In Memoria" ... really I don't know how to fix this one because it may break some quest if I make a wrong move
Which version of "Integration - Integrated" is your file for ?
"Integrated - Enhanced Gameplay," "Integration: Integrated - No Gameplay Changes" or the other two options "Use At Your Own Risk"?
well... about this mod I just make it, and I never test it
maybe you could ask user anonimousone for more info, he is the one that requested this merged mod
So what is your opinion about standed light ?
I don't recoomand this for compatibilutes ssues. You have thousand of new hairs and incompatibl with OCO
this mod is made by request
I did merge it for user Ano
sorry I can't help much regarding this
maybe other can help
wonder if I should use this version or the version you sent me via pm. Is the one on the nexus more recent?
link in your pm = nexus files
http://www.nexusmods.com/oblivion/mods/47189
http://theelderscrolls.info/?go=dlfile&fileid=336
http://theelderscrolls.info/?fileid=219&go=dlfile
or just Integration Integrated? It looks like Integration Integrated already has LAME in it & the other two appear to be the same shader files (or a modified version therof).
I cannot answer. I never tried it myself in the actual gameplay
I suggest you consult more with Anonimousone
he should know what to download and not
but as far as I know, that 4 links is needed
and
if you kindly enough, please report back to me regarding this particular
so I could revise the resources requirement to achieve minimal setup for everybody
Okay, so here's what I found out:
In a nutshell, I believe the mods needed are this one, "Integration - The Stranded Light - Integrated"
and "Enchantment and Hit Shaders - Fixed - by bg2408"
Once those files are downloaded, your ESP & Ini should be put in the Data Folder, along with bgShaderStandAloneEV.esp from "Enchantment and Hit Shaders..", and the contents of Integration Integrated's 01-Resources folder.
None of the "02" folders in Integration Integrated should be used.
The user can choose to install the contents of one or more of the 03/04 Body Mod Support folders, as is appropriate to their setup (e.g., Exnem/HGEC/Fantasy Figures/Roberts), as well as 05, if they'd like the Daedra Seducer wings. (They're just meshes & textures.)
"Enchantment and Hit Shaders by bg2408", and "Enchantment and Hit Shaders - Fixed - by bg2408", are both standalones of LAME's shader module. Both are identical except for the ESP, so I would go with the Fixed version. The textures should not be necessary as it also comes in Integrated's LAME BSA.
The other file mentioned on the front page: http://theelderscrolls.info/?fileid=219&go=dlfile is "LAME v1.7", and isn't needed since this mod + Integration Integrated + Enchantment & Hit Shaders does everything LAME does.
I play-tested the afore mentioned setup. The races, birthsign changes, and quests seem to be working. I wasn't able to test the shaders at this time, but am confident it will work. I would avoid downloading "Enchantment and Hit Shaders by bg2408" completely, as it appears unnecessary.
Hope this helps!
thank you for your time testing out the resources required
I will go with your suggestion then,
now the prerequisite only contains :
http://theelderscrolls.info/?go=dlfile&fileid=441
http://www.nexusmods.com/oblivion/mods/47189
well I did change the name of this mod
into this -> Lubrons patch - Integration n integrated merged version by bg2408 - patched by lubronbrons
hopefully people that need it find their way to here
good to see you,
well I personally never use this mod. This is just pure goodwill to answer certain user's request in beth forum
I didn't test this mod into the actual game at all LOL
for now let's just hope this merged ESP is stable
am just drop by to fulfill certain someone request
thx for the welcome someday I will be back to complete my unfinished project
so happy to see good ol' fellow faces here great to know that this beloved site have many natives dweller
this is just temporary comeback btw
to answer user anonimousone's request
about merged mods enchant hit shader & LAME