You might ask idilesomidilesom where the cauldron from their nsfw Witches1 SA came from (or if they made it). Going by the screenshots it's too huge and it has the spooky skulls. But maybe there's a more normal version out there. Just going by inference it might be imported from the Witcher.
the cauldron I made using the skull cauldron and open forge mesh but the texture path for the soup has a path form SOC so I have use a different texture which I just found :)
just a head up this mod conflicts badly with Knightly Orders for Cities. I might have to make a version that moves the farm completely for use with that mod.
It looks even better now. Thanks for the update! Those of us who avoid big landscape overhauls appreciate smaller, well-thought-out mods like this one that add a lot of dimension. I'm taking a look at your "The Settlement of White Rock" next probably.
This one is perfect as-is but if you ever decide it needs a finishing touch a farm dog might be a nice edition, either with the default dog texture or one of Slof's dogs. asdogbodygordonblack.nif or asdogbodyalsatian.nif and their matching heads would be perfect, though there are multiple great ones and I like to mix and match heads as several fit. Unfortunately some of the Slof's more solid colored bodies have a triangle of improperly displayed texture on their heads though.
I've wanted that dog before! It would be very cute. I was thinking more of a big dog to help scare off wolves. But that's why Bruce has a shield and stuff anyway, right? A doxie would help make the dogs in the game a lot more diverse.
Not every settlement needs a quest to be interesting.
If i take the version 1.1 file (the latest), will i still need the "update" file that you said contains the missing texture for the cauldron? Because i already see the cauldron's texture file / record in version 1.1's folder.
If yes, should i install each file separately 1 by 1, or can i manually merge them into the main folder of the mod?
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Regarding the horn lights:
The mesh is looking for textures in
\textures\stroti\light
but the texture is located in
\textures\light
simply create the \stroti directory and move the \light directory and its contents into it.
And yes, you still need the cauldron update.
This one is perfect as-is but if you ever decide it needs a finishing touch a farm dog might be a nice edition, either with the default dog texture or one of Slof's dogs. asdogbodygordonblack.nif or asdogbodyalsatian.nif and their matching heads would be perfect, though there are multiple great ones and I like to mix and match heads as several fit. Unfortunately some of the Slof's more solid colored bodies have a triangle of improperly displayed texture on their heads though.
Doxie Resource Dog
still doesn't have a quest though I've not been able to master that yet.
Not every settlement needs a quest to be interesting.
Does the new update include the farm animals added by your mr_siika optional file from back in 2014?
I think you can merge the mr_siika optional file with the white rock esp.
If i take the version 1.1 file (the latest), will i still need the "update" file that you said contains the missing texture for the cauldron? Because i already see the cauldron's texture file / record in version 1.1's folder.
If yes, should i install each file separately 1 by 1, or can i manually merge them into the main folder of the mod?
Thank you.
Strotis new lights Skyrim candlehorn
https://www.nexusmods.com/oblivion/mods/41435
textures\stroti
and
textures\armor\oblivimonk armor\nvshieldrim.dds