Oblivion

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ElderScrollsFan001 - Glowplug

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ElderScrollsFan001

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29 comments

  1. ddmodNXS
    ddmodNXS
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    Nice little addition that makes Bruma's outskirts feel less dead.

    Regarding the horn lights:

    The mesh is looking for textures in

    \textures\stroti\light

    but the texture is located in

    \textures\light

    simply create the \stroti directory and move the \light directory and its contents into it.

    And yes, you still need the cauldron update.
    1. ElderScrollsFan001
      ElderScrollsFan001
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      i keep forgetting about this
    2. ddmodNXS
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      No worries, it's still a good mod, and at least now when people stumble upon it they'll know what to do until/if you update.
    3. ElderScrollsFan001
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      I'm fixing it now but I looking for texture to use for the soup in the cauldron. it form Settlements of Cyodiil and I'm not sure I can use it
    4. ddmodNXS
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      You might ask idilesomidilesom where the cauldron from their nsfw Witches1 SA came from (or if they made it). Going by the screenshots it's too huge and it has the spooky skulls. But maybe there's a more normal version out there. Just going by inference it might be imported from the Witcher.
    5. ElderScrollsFan001
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      the cauldron I made using the skull cauldron and open forge mesh but the texture path for the soup has a path form SOC so I have use a different texture which I just found :)
    6. ElderScrollsFan001
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      I uploaded the fix version Hopefully
    7. ElderScrollsFan001
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      just a head up this mod conflicts badly with Knightly Orders for Cities. I might have to make a version that moves the farm completely for use with that mod.
    8. ddmodNXS
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      It looks even better now. Thanks for the update! Those of us who avoid big landscape overhauls appreciate smaller, well-thought-out mods like this one that add a lot of dimension. I'm taking a look at your "The Settlement of White Rock" next probably.

      This one is perfect as-is but if you ever decide it needs a finishing touch a farm dog might be a nice edition, either with the default dog texture or one of Slof's dogs. asdogbodygordonblack.nif or asdogbodyalsatian.nif and their matching heads would be perfect, though there are multiple great ones and I like to mix and match heads as several fit. Unfortunately some of the Slof's more solid colored bodies have a triangle of improperly displayed texture on their heads though.
    9. ElderScrollsFan001
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      that's a good idea how about this type of dog

      Doxie Resource Dog
    10. ElderScrollsFan001
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      I have a update for white rock that I haven't posted yet.

      still doesn't have a quest though I've not been able to master that yet.
    11. ddmodNXS
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      I've wanted that dog before! It would be very cute. I was thinking more of a big dog to help scare off wolves. But that's why Bruce has a shield and stuff anyway, right? A doxie would help make the dogs in the game a lot more diverse.

      Not every settlement needs a quest to be interesting.
    12. ddmodNXS
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      There's also Betty's puppy resource.
    13. ElderScrollsFan001
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      ok I think I can work with that.
    14. ElderScrollsFan001
      ElderScrollsFan001
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      I just update The Settlement of White Rock.
    15. ddmodNXS
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      I know what I'm doing this afternoon! Thanks!

      Does the new update include the farm animals added by your mr_siika optional file from back in 2014?
    16. ElderScrollsFan001
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      No I left that separate for forks that would not want them or use Skyrim Crafting for Oblivion patch.

      I think you can merge the mr_siika optional file with the white rock esp.
  2. KenEpee
    KenEpee
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    Greetings ElderScrollsFan001

    If i take the version 1.1 file (the latest), will i still need the "update" file that you said contains the missing texture for the cauldron? Because i already see the cauldron's texture file / record in version 1.1's folder.

    If yes, should i install each file separately 1 by 1, or can i manually merge them into the main folder of the mod?

    Thank you.
    1. ElderScrollsFan001
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      pm sent
    2. ElderScrollsFan001
      ElderScrollsFan001
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      there is a chance you might have to install this mods for it's texture and meshes

      Strotis new lights Skyrim candlehorn
      https://www.nexusmods.com/oblivion/mods/41435
  3. SkyTaylor21
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    The textures on the stroti light meshes are missing.
    1. ElderScrollsFan001
      ElderScrollsFan001
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      have you tried the nest version i included them it 1.1 ?
  4. Loronr
    Loronr
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    missing textures:

    textures\stroti
    and
    textures\armor\oblivimonk armor\nvshieldrim.dds
    1. ElderScrollsFan001
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      which texture is missing from textures\stroti?
    2. ElderScrollsFan001
      ElderScrollsFan001
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      ok fixed
  5. olha2
    olha2
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    What mod is used for those walls in the background of pic 1 & 2 ?
    1. ElderScrollsFan001
      ElderScrollsFan001
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      The city wall correct?If so mods called Cyrodill Rebuild with the English esp
  6. Saggaris
    Saggaris
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    Cool ESF, make me wanna rebuild some of Bruma
    1. ElderScrollsFan001
      ElderScrollsFan001
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      That would be cool indeed I like to see it. I'd contact Glowpug to see if it ok to use the meshes he proved in the forums.