Thank you. I found it stupid and immersion-breaking that I could somehow sense unseen enemies but only when I tried to sleep or wait. It was also dumb that mud crabs etc could trigger it. What are they going to do... pinch me to death in my sleep?
good idea but it didn't go far enough - I mean, why even have fast travel if it can't be used because enemies are '..near..' - wtf does that mean? do they have some powers that cause knees to knock and root your feet to the ground? I gather from the comments this can be taken care of in the cs, but for my money, if the friggin enemies aren't near enough to drag me off my horse or stab me in the back, they aren't all that near enough to be a factor...so, its using the console to bypass the flaw in the 'fast-travel' thingey
It really surprises me that no-one really tried to fix this. It took less than a minute to make and has no effects outside of what it says it does. It was such a simple fix.
No, it's a game setting change. You could change the settings in another mod like maybe the unofficial patch. That way it doesn't take up an esp. The settings are fHostileActorExteriorDistance and fHostileActorInteriorDistance. This mod changes them to 1500 and 1000 respectively.
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Now if you could also allow fast travel that would be awesome.
no effects outside of what it says it does.
It was such a simple fix.
I ask it because I can't use more esp at the price to uncheck another esp.