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Jswordsman

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12 comments

  1. Nemolgades
    Nemolgades
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    Doesnt work for me. Granted, my Level 28 character has a security skill of 40something, but before I installed this mod, if i carefully edged close enough to a tripwire, i would see a fist symbol to activate it while remaining stationary. After installing the mod, I couldnt even do this anymore and in fact, the tripwire became useless - i could run through it and it would no longer activate. Tested at Dzonot Cave, north of the waterfront on the City Isle. Terrible mod, dont install.
  2. LordOfTheDucks
    LordOfTheDucks
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    Thanks. Now my stealth and ranger characters feel more competent.
  3. jcArd
    jcArd
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    Any chance of this ever getting Oblivion XP support? Or does anyone know how to write a script to make it work?
    Edit: It's in the Oblivion XP documentation, very easy to do.
  4. lubronbrons
    lubronbrons
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    In response to post #31724375


    Spoiler:  
    Show

    lubronbrons wrote: Hello mhahn123,
    I am astonished when look at your effort to updating BOSS masterlist until now
    I want to report :
    - Disarm Traps by Jswordsman ( http://www.nexusmods.com/oblivion/mods/46489/? )
    that new mod is not included in BOSS list and I am sorry I don't have any suggestion for what order for that should placed on 


    Added these two mods on the most recent update. And sorry but I don't have any suggestions for improving LOD. Might be something to post as a question on the forums.
     



     
    my report has been heard by mhahn123 author of BOSS
  5. lubronbrons
    lubronbrons
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    thx another great mod !
    hello Jswordsman
    from the look I noticed you use bashed tag included in your ESP
    any idea where this should be placed in BOSS load order?
    pretty annoying for me, if any unrecognized esp pile up bellow bashed patch
    thx b4
    1. jswordsman
      jswordsman
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      Not really. Load order should not matter too much with this mod, except in relation to other mods that alter the tripwire or pressure plate scripts in which case you'll just have to choose one mod to control the scripts.
  6. Crackomint
    Crackomint
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    Thanks for the mod- this is definitely a welcome solution to an annoying problem!
  7. acorntwo
    acorntwo
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    Something for the less-obvious traps would be nice; I usually shoot arrows at the problem, from a distance, until it trips. Something, on the order of a discern spell/skill....
    1. PvtPirate
      PvtPirate
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      hmmm there's for example traps in xedillian, that the playe risnt meant to be able to disarm at all.
      there is no physical trigger, just a trigger region.
      a disarm spell would need to be aware of such traps and purposely not disarm them.
      other than that, that's a nice idea.
      two new spells:
      -trap detection (similiar to lifedetection) from the school illusion
      -trap disarm (similiar to open lock) from the school alteration
    2. acorntwo
      acorntwo
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      very cool! thank you very much for considering it!
  8. chakaru11
    chakaru11
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    Ooooh, that is an awesome idea!
  9. PvtPirate
    PvtPirate
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    Nice mod.

    "This mod will conflict with any mod that modifies the pressure plate or tripwire scripts"
    one known example is the "Sneaking Detection Recalibrated" mod.