Amazing mod, might be old but definitely one of the most useful on the site; makes no sense having a animal waiting to kill you every ten feet along major travel routes. Thank you!
It doesn't make any changes to the landscapes but if that mod adds villages or houses to the woods then there may be a critter spawning in a few of them. If there is one maybe you will get lucky and it's a dear lol.
They should've been set at ultra high but without the Oblivion Grass Overhaul esp running. the .esp is now though and no idea why it wasn't to begin with. I installed a new video card a while back and just recently started playing Oblivion again and didn't do any tweaks to the ini files and just used the loader to make adjustment to video quality.
Thanks! And thanks for the mod aswell of course, never really thought about the nuissance that road roaming enemies could be until I saw the title and questioned myself about it lol. Will certainly use it in some playthrough.
No worries. Yeah they are a nuisance, the first time I played Oblivion I lost a few horses even with Horse Armor So get the critters of the road! The Highwaymen I left because I felt they kinda belonged on the road.
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But from Oblivion .ini
[Grass]
iMinGrassSize=80
fGrassEndDistance=8000.0000
fGrassStartFadeDistance=7000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000