Oblivion

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BOXMAAAN

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  1. motarx
    motarx
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    Looks good, good things come late eh? This and some kind of armor above elven/orcish is rare lvl list change will be a welcome challenge.

    In my game I'll once in a while get lucky and find a lone Imperial soldier who foolishly tried to take on bandit gang.
  2. Death lok
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    About danm time, all the other mods which added the leather armour back in were unreasonable, and as you've made the IC palace armour playable I can get rid of the m.o.e armour that adds it.

    Not too keen about the naming choice for the Morrowind armour though, I'd have gone for Dremora lord, Elder Kyn armour, Daedric Kabuto Armour, Or Markynaz armour.

    Also, would you see if you can add some of the closed/open helm mods that are cluttering up the nexus as separate ingame items? There are quite a few that are either replacers or just vedor sold content which is a real waste of potential.

    You also might want to consider the armour from Concept Femme Daedric armour and the crown variants it adds.
    1. BOXMAAAN
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      Do you have any specific helms in mind? I'll search around.

      My general rules for adding new armor resources is that they have to look like they belong in the game and could have "always been there". Retextures have their place and I'm considering implementing some (for unique NPCs or specific enemy types, or perhaps enchanted variants), but I wouldn't try to pass them off as "new" stuff.

      As for Concept Femme Daedric Armor, I might use it for the one generic female Dremora that appears in-game, but I'm reticent to include any "sparse" armor sets for females. It's nowhere near as ridiculous as the first two pages of the Armour category, but if it's going to expose skin I'd rather have a male variant that exposes just as much skin; "a Daedric Gladiator" gear, if you will, although I'd certainly wouldn't name it that in-game.
    2. Death lok
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      http://www.nexusmods.com/oblivion/mods/20084/?
      http://www.nexusmods.com/oblivion/mods/3703/?
      http://www.nexusmods.com/oblivion/mods/8628/?
      http://www.nexusmods.com/oblivion/mods/36219/?
      http://www.nexusmods.com/oblivion/mods/40829/?
      http://www.nexusmods.com/oblivion/mods/22602/?
      http://www.nexusmods.com/oblivion/mods/40791/?
      http://www.nexusmods.com/oblivion/mods/10470/? (Ebony one)
      http://www.nexusmods.com/oblivion/mods/7073/?
      http://www.nexusmods.com/oblivion/mods/29741/?

      Pretty much most of the above stuff as variants of existing helms and a few standalone as unique ones (Phitt's for example).

      There's also a 2 or 3 Toeless Elven boots mods featured here, and a pauldronless Elven Armour variant which look more Skyrim-esque floating about here, and a load of mesh replacers for Elven Weaponry, which would look good ingame standalone as their own variants of elven weaponry when you get round to doing weapons in the future, also, the Daedric tower shield is worth looking at when you get to this area too.

      There's also the subject of hats you could look into, take a gander. (Don't worry about equipping issues, there is an OBSE or regular plugin that solves this If I recall.)
      http://www.nexusmods.com/oblivion/mods/8264/?
      http://www.nexusmods.com/oblivion/mods/11014/?
      http://www.nexusmods.com/oblivion/mods/39887/?
      http://www.nexusmods.com/oblivion/mods/9558/?
      http://www.nexusmods.com/oblivion/mods/32344/?
      Just avoid the gag stuff, clearly, Dock based NPCs would look nicer with a few of these, presumably.
      If you use the Corerandomclothing4NpcsMod, this sort of thing often has outstanding in results, because of the diversity it brings to the NPC variation.

      http://www.nexusmods.com/oblivion/mods/20396/?t
      There are more Legion Armours on this site than I could hope to count, but this one in particular calls to me because it looks like the kind of armour a special Legion NPC wears when you're busy being EXTRA criminal scum and there isn't anyone around.

      If I recall, there's a mod that adds in world models for Mythic Dawn armour, and the Modular Oblivion Enhanced Mod gives that armour it's own Icons, you could feature those two things as whole.

      There's also hoods to look at:
      http://www.nexusmods.com/oblivion/mods/12870/?
      http://www.nexusmods.com/oblivion/mods/10141/?
      http://www.nexusmods.com/oblivion/mods/19409/?
      http://www.nexusmods.com/oblivion/mods/23471/?



    3. BOXMAAAN
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      Thanks for all the suggestions, I will definitely look over some of these for the next update. That Glass Helmet with the "mask" add-on would be an instant hit for me if it weren't for the Khajiit clipping issues mentioned in the description. It would be perfect for Fin Gleam.

      As for weapons, I actually don't intend to include any changes in this mod or others. MOBS more than handles that area perfectly. If I made any changes, they would be based off of MOBS first and foremost. I can (and have) address distribution of weapons through leveled lists, though; chances are I'll make compatibility patches for any weapon mods that people request - Weapons of Morrowind is definitely coming soon, because I personally love InsanitySorrow's work.

    4. Death lok
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      Also, as Daedric is technically made by infusing Ebony with Daedra souls in a complex process, will it only be found in various magical owned abodes and in the hands of master Armours/craftsman? (That one blacksmith in that DLC comes to mind)

      Other instances of it should distengrate on looting or something when you get it off daedra or something.

  3. Guinefort1
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    This looks intriguing. I must applaud your choice of armors to incorporate into the game: often times mods that add new armors look out of place. Not so here. I like the inclusion of the Colovian fur helm (practical, yet stylish), and I'm also digging the new daedric armor. If you are interested in other lore-friendly armors, Ghogiel's armor mods might be a good place to look.
  4. maczopikczo
    maczopikczo
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    It seems like a sensible overhaul. My curiosity is piqued
    Let's see.