Oblivion

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itsstanner14

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itsstanner14

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8 comments

  1. marob307
    marob307
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    • 101 kudos
    dead mod
  2. Loukiana
    Loukiana
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    • 14 kudos
    Hi there .

    Another comment , i already posted a " PS" in my last comment ...

    Now , some others bug reports ; listed here the ones i got from the Construction set ( i used a french Oblivion version+ SI patched of course but that's not matter here ) :

    Missing object (01000D1F) for reference (01004325)
    Missing object (01000CF3) for reference (0100431E)
    Missing object (0100956 for reference (0100431C)
    Missing object (01009049) for reference (01004313)
    Missing object (01000CF6) for reference (0100430B)
    Missing object (010095C3) for reference (01004326)
    Missing object (01000D06) for reference (01004320)
    Missing object (0100957B) for reference (0100431F)
    Missing object (0100954 for reference (01004310)
    Missing object (010095AE) for reference (0100432
    Missing object (010095B7) for reference (01004327)
    Missing object (01001212) for reference (01004324)
    Missing object (01000D0C) for reference (01004322)
    Missing object (0100956E) for reference (0100430C)
    Missing object (01000CF5) for reference (0100431
    Missing object (01009571) for reference (01004316)
    Missing object (01009009) for reference (01004315)
    Missing object (0100901E) for reference (01004314)
    Missing object (01000D10) for reference (01004311)
    Missing object (01009570) for reference (0100430E)
    Missing object (0100616D) for reference (0100432A)
    Missing object (0100616D) for reference (01004329)
    Missing object (010095C0) for reference (01004323)
    Missing object (01009031) for reference (01004321)
    Missing object (0100956E) for reference (0100431B)
    Missing object (0100955C) for reference (0100430F)
    Unable to find Quest Reference (01002D37) on Topic "Attack".
    Unable to find Quest Reference (01002D3F) on Topic "Attack".
    Unable to find Quest Reference (01002D3C) on Topic "Attack".
    Unable to find Quest Reference (01002D42) on Topic "Attack".
    Unable to find Quest Reference (01002D37) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D3 on Topic "GOODBYE".
    Unable to find Quest Reference (01002D39) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D3A) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D3C) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D3B) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D3D) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D3E) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D3F) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D40) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D41) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D42) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D36) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D33) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D34) on Topic "GOODBYE".
    Unable to find Quest Reference (01002D37) on Topic "GREETING".
    Unable to find Quest Reference (01002D3 on Topic "GREETING".
    Unable to find Quest Reference (01002D39) on Topic "GREETING".
    Unable to find Quest Reference (01002D3A) on Topic "GREETING".
    Unable to find Quest Reference (01002D3B) on Topic "GREETING".
    Unable to find Quest Reference (01002D3C) on Topic "GREETING".
    Unable to find Quest Reference (01002D3D) on Topic "GREETING".
    Unable to find Quest Reference (01002D3E) on Topic "GREETING".
    Unable to find Quest Reference (01002D3F) on Topic "GREETING".
    Unable to find Quest Reference (01002D40) on Topic "GREETING".
    Unable to find Quest Reference (01002D41) on Topic "GREETING".
    Unable to find Quest Reference (01002D32) on Topic "GREETING".
    Unable to find Quest Reference (01002D42) on Topic "GREETING".
    Unable to find Quest Reference (01002D34) on Topic "GREETING".
    Unable to find Quest Reference (01002D37) on Topic "HELLO".
    Unable to find Quest Reference (01002D3 on Topic "HELLO".
    Unable to find Quest Reference (01002D39) on Topic "HELLO".
    Unable to find Quest Reference (01002D3A) on Topic "HELLO".
    Unable to find Quest Reference (01002D3C) on Topic "HELLO".
    Unable to find Quest Reference (01002D3B) on Topic "HELLO".
    Unable to find Quest Reference (01002D3D) on Topic "HELLO".
    Unable to find Quest Reference (01002D3E) on Topic "HELLO".
    Unable to find Quest Reference (01002D3F) on Topic "HELLO".
    Unable to find Quest Reference (01002D40) on Topic "HELLO".
    Unable to find Quest Reference (01002D41) on Topic "HELLO".
    Unable to find Quest Reference (01002D42) on Topic "HELLO".
    Unable to find Quest Reference (01002D36) on Topic "HELLO".
    Unable to find Quest Reference (01002D33) on Topic "HELLO".
    Unable to find Quest Reference (01002D34) on Topic "HELLO".
    Unable to find Quest Reference (01002D37) on Topic "Hit".
    Unable to find Quest Reference (01002D42) on Topic "Hit".
    Unable to find Quest Reference (01002D42) on Topic "Question".
    Unable to find Quest Reference (01002D35) on Topic "INFOGENERAL".
    Unable to find Quest Reference (01002D41) on Topic "INFOGENERAL".
    Unable to find Quest Reference (01002D42) on Topic "INFOGENERAL".
    Unable to find Package Target Reference (00000000) on owner object (01002406).
    Unable to find Package Target Reference (00000000) on owner object (01002404).

    Others " bugs " i found :

    The pathgrid ( in the exterior ) is still there and you made a HeightMap editing .. so a companion cannot follow you here.
    in the cell "ChapelAstellos" no pathgrid too and the door markers are too close from their reference ( in this case the different doors of course ) ...
    No patgrid in your space world , and i suppose , no pathgrid in the other interior cells ( not tested all your mod) .

    Here the big problem is all the missed obljects found when you load this mod in the CS ... you need to add them first , without them it's impossible to test your mod .

    Cheers.

    NB : for your futur addons ( other cities) it would be better to place their " Space World outside the Oblivion " frontiers" ... that 'll avoid a lot off conflicts ... but avoid the "north region ( there are already some mods there) and espcially the the S-E zone ( along the beach ) from Anvil , because i use there my principal mod ( with tons of changes i cannot remake anymore ... and i cannot share this mod , unfortunately ... so it's a personnal request to not alter for this zone ... :°)

    PS ; sorry for all these " smilley " , they are added automaticaly by the Nexus sytem when i copy/paste this list from my "EditorWarnings.txt" file.

    PPS : sorry but i don't understand the purpose of this beta version , this one isn't ready for some tests or advices , but that's just my opinion, nothing else, there are other bugs and some generic NPCs are there ( with exactly the same dialogues options ) "Luther broad" ( duplicate form , i suppose) is there , Rallus Odiil ( from Chorrol Odiil quest) and he talk to you about his father's problems , 2 or 3 guards are already dead and other are dieing when i enter in the Hazel Guard Barrack ... the wall outside the city must be "tweaked " ( completly redone would be better) so .

    I'll keep that beta version and clean it for my own use ( i need "space world" for different specific outfit mods ) .
  3. Loukiana
    Loukiana
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    • 14 kudos
    Greetings.

    First of all , Happy New Year 2015 to everyone.
    Secondly , big thanks to you for sharing your work.

    Now a litlle conflict report : i 've just posted 3 screenshots ( but you need to approuve them before they can be displayed to public .. that's the message i receive when i posted those pictures) , it's easy to see now where this small space world is exactly located.

    The distand LOD objects are missed in this town , but that's not a big problem after all , just a visual unexpect issue ...
    But unfortunatly , your mod conflict with the Duke City mod Entrance ...

    Well i just put your ".esp" in my game and changed the load order by changing the "date realise" - changed it to 3 january 2010 ) to respect and match the load order with my personal mods.

    So your mod come after the Duke City mod ... i ' ll try to move it ( by changing its date) down to see if it will also conflict or not ... my problem is not really that mod , but this one share a lot of things ( added by me ) with anther big mod : SoVvM BR3 ...so i cannoy simply disable the Duke City mod.

    I know , it's not easy to " move" a " Space World " ( in fact i never tried to do so ... and it's probably impossible without remake a lot of things , not sure about that ).

    Finally , i can easily create another entrance to the Duke City World by myself ( ther is already a new one directty from SoVvM Br3 ).
    Anyway , i'm glad you made this small " Space World" ( and i'mwaiting for the others ...) because i need some of them to put specific merchants in ( one for the Nailflan Outfit , another for the outfits created to the ZKEC body , another foe the new GBEC body and the futur outfit i want to create for it , etc ... à , so big thanks once again for sharing your mod.

    Cheers.

    PS : i put another screenshot ( picture 4) where the load order is changed ( your mod load before " my " Duke City Mod ) , so now the entrance is there , but i need to tweak your pathgrid because this one distroyed ( it's too close from the Duke City Entrance ) the one i made for the Duke City mod ... but that's not a " great deal too" .
  4. TheRomans
    TheRomans
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    "The three most important things in real estate?
    Location, Location, and Location."

    I need a more definition on location than just "off lake Rumare".

    Edit: OK, the Description now shows it is next to Vilverin.
  5. Supierce
    Supierce
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    In your description you should address this mod's compatibility with other major mods, including (at a minimum) Better Cities and Unique Landscapes Imperial Isle. This looks interesting but I'm extremely cautious about messing up the well-functioning landscape I have now.
    1. itsstanner14
      itsstanner14
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      Compatibility Is With all mods, ill check more into it for the next BETA Update.
  6. itsstanner14
    itsstanner14
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    • 0 kudos
    Screenshots were "Invalid" when trying to open in paint and save, i fixed it now, ill re-upload images on BETA. 2.0.
  7. Pherim
    Pherim
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    You do know that you can take screenshots ingame?