Oblivion

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EleiMiShill

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EleiMiShill

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18 comments

  1. chambcra
    chambcra
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    It looks like I'm missing a mesh for item NOSDDwaStatueLockDOOR. The path shows Meshes\Dungeons\NOSD\Dwarven\GargoyleStatue02. It looks like it should be in the file 02Ressources_4_70-35342-4-70.exe from the Useful Meshes but isn't in there.
    1. EleiMiShill
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      I confirm, Gargoyles are missing... I'm working on a new release so I'm trying to improve them.
    2. EleiMiShill
      EleiMiShill
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      Almost done. Just some asjustments and the animations and I'll publish the new release.
    3. EleiMiShill
      EleiMiShill
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      Last update: I made the gargoyle statues from scratch. Added as update file, until I'll update the new release of UMC. Unfortunately I had to move some activators, meaning that keyholes in the dwarven level could not work anymore, and a clean install is required.
  2. chambcra
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    Thanks for the quick reply. I tried playing this because I like puzzles but I couldn't get it to work. I had some problems with the conversations in Chorral but the main thing was missing meshes which was my fault because I tried making BSA files which were not working. I had everything from Useful Collection which was about 2.5 GB which seems a bit much for a dungeon crawler. I made my BSA files with Obmm and during troubleshooting found that Obmm itself could not open it's own bsa file with it's browser utility. If you know what the problem is I'd love to know. I've been searching for that answer for years. I appreciate your hard work on this but it seems the resources required are more than I can handle.
     
    Thanks
    1. EleiMiShill
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      Reguardint the conversation problems: it's linked to rumors. You should first hear rumors about the sewers while walking around Chorrol. Only then the quest activates. I'll add a way to force the quest talking with the guards or the commander without hearing the rumors first.
  3. chambcra
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    Hello EleiMiShill, I decided to work on the bsa problem and found the problem was foreign characters (I have English Version) in file names. On another mod I found that one single odd character in one file name caused the whole bsa to fail. I now have good bsa files for the entire resourses (2.4 GB). Here is the complete list of problems:
    Spoiler:  
    Show

    MomoBasketGewuerz04Weiß.nif
    Knollenblaetterpilzgrün2.dds
    Stockschwämmchen.dds
    Aderblüte.dds
    Blühender Farn.dds
    Dreiblütrige Marie.dds
    Dreiblütrige Marie_n.dds
    Dreiblütrige Marie_n.dds
    *editorlandplane.dds
    GewuerzWeiß.dds
    GewuerzWeiß_n.dds
    Knollenblaetterpilzgrün2.dds
    Knollenblaetterpilzgrün_n.dds
    Knollenblätterpilz.dds
    KnollenblätterpilzGrün.dds
    KnollenblätterpilzSchwarz.dds
    MesSandstone01 - Copy (2).dds
    MesSandstone01 - Copy.dds
    MesSandstone01_n - Copy - Copy.dds
    MesSandstone01_n - Copy.dds
    MomoBasketGewuerz01Weiß.nif
    MomoBasketGewuerz02Weiß.nif
    MomoBasketGewuerz03Weiß.nif
    MomoBasketGewuerz04Weiß.nif
    MomoBasketGewuerz05Weiß.nif
    MomoLederweiß.dds
    MomoLederweiß_n.dds
    n.png (not for sure about this but I think it was causing a problem)
    Pelzfüßchen.dds
    SchwarzerSchleimtröpfling.dds
    Stockschwämmchen.dds
    Stockschwämmchen_n.dds
    VasenBlumeBLÜTE.dds
    VasenBlumeBLÜTE_n.dds
    VasenBlumeKörper.dds
    VasenBlumeKörper_n.dds
    WeißgoldSchirmling.dds

    So now it's all working and very cool too. You did a great job recreating the atmosphere and it's taken me back to Castle Wolfenstein I think. This is a great idea. One really strange thing is last time I was trying this I didn't have a CTD problem and this time I was getting an immediate CTD with this mod active. I found that was because AyleidCollectionMC.esm date was before Oblivion.esm. I moved the date forward one year and no problem. Why I didn't have this problem before I have no idea. The only other thing is I had problem with the beginning in Choral.
    Spoiler:  
    Show
    It looked to me like I was supposed to get a message box when I entered Choral and then the guards should talk to and the captain too. None of that happened. I ended up doing a setstage 3. Still no go. Then setstage 7 and I entered the dungeon. I'm currently on level two and working on a pressure plate that has some sort of magic effect on it.

    Thanks for the great work.
    1. EleiMiShill
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      Sorry for the late response, but Nexus didn't tell me you wrote this message.

      I'll check the files you mentioned, Fortunately n.png is not a needed file, so I'll provide to remove it. The other files shouldn't be part of my mod, and I'm not sure how they ended up there. I'll check them throughly.
  4. chambcra
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    The description says "LegendaryWeapons (23 NOV 2015 ver 1.6) contains all you need to play this mod".
    Does that mean you no longer need the Useful Meshes Collection or what?
    Thanks
    1. EleiMiShill
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      No, you still need Useful Meshes. I'll correct the description. In fact only the weapons meshes and textures are included in this mod. All other meshes are in Useful Collection and are free to use by others.
  5. EleiMiShill
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    Just for the record, I remade the normal map for Guinsoo. Now it's a lot better. I improved also the normal map for the Serpent Dagger. They will be available from the next update, just bear with them until then.

    Also, if you have suggestions or want some improvements feel free to write me. Not sure if I can satisfy your requests, but you can try asking.
  6. maczopikczo
    maczopikczo
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    Great idea! I'm keeping my fingers crossed for the success of this mod. Weight-activated pressure plates sounds like a wonderful addition. I wish there were some new creatures - hell, I'd make them myself if only I knew how - but perhaps someone can help you to port at least the Beholders from that Morrowind mod? A patch for Chorrol Hinterland would be very welcome, too. I'd try to ask mhahn123 for help here.
    1. EleiMiShill
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      Thanks for the suggestions. But those needs somebody who transform them for Oblivion and I doubt the original author is still around modding. Still I'll try to contact him/her

      By the way, I'm working right now to the patch for Chorrol Hinterland, and, if all goes right, it can be ready in a couple of days.
    2. Room207
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      Midas Magic adds Beholders to the game. Renamed Beholdens for copyright issues.
    3. EleiMiShill
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      Hi Room207 long time no see... Unfortunately Xilver didn't give permissions to use his meshes. And I cannot send him messages (his message box is full). Thereforer, even beholdens are a no go. Right now I'm consiering some enhanced clanfer or Dedroth.
  7. Gappyj
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    There is a dragon mounts mod that you could use to make a dragon boss. Saiden Storms dragon mounts. Or at least I think that's the name. People have used that mod to make a dragon enemy in the past.
    1. EleiMiShill
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      Thanks for the suggestioin, but unfortunately, Akatosh mount can't be found on Nexus anywhere. I found it on another site, but there're no permissions to use it in other mods, so, right now is a no go.
  8. EleiMiShill
    EleiMiShill
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    First release is here! I will accept criticism and complaints but not trolling

    It was really difficult recreate this part of a very old dungeon and its very old mechanics! Expecially pressure plates that could be activated with objects alone!