New version for those who want fast-traveling. It's in the new download, just install it in place of the old plugin. If you didn't use it because you used Dynamic Map, but still want FT, you'll have to install it. NEW NEW version: edited the map with a normal map to create a 3D-like effect.
1.2.1: OK,OK,OK. I hope I got it now. This new version includes the child worldspaces I forgot. So you can see the map in there,too!FANtastic. I hope this doesn't need any more updates for things I forgot...
For those wondering on the version number: I handle minor and bugfix versions separately. So version 1.0.0 is the one with the missing lake, and version 1.1.0 would still have it missing. UPDATE: OK, this is crap. I'll use the standard scheme from now on.
Thanks so much. Super good job. This will definitely be a big help with this difficult mod. The text file in the download says OBSE required but it seems to be working perfectly without it.
The map marker thing was actually roxon's idea. I myself did no real work on that one. Actually, I'm thinking of redoing the map, by adding a normal map effect. Let's see how this works out...
I didn't found any DynamicMap.ini file. Should I create a new one with the lines you indicated only. Some of the lines have been "remarked", why did you left them there? Do you expect any future use? In one of your replies you said that there is no fast traveling. Has it been inhibited by the mod itself? I will try with the "coc" command.
P.S. Well, you actually missed a big lake! Just in time, I was adding your map...
1.If you don't have a dynamicMap.ini file in your /data/ini folder, your Dynamic Map installation is faulty, and you need to reinstall it. However if you DON'T use Dynamic Map, you don't need an ini file or this section from the description. In this case, you need the plugin. 2.The commented lines in the ini section are unnecessary, I just left them there from copying the scheme.You can delete them if you want.
3.Yes. In the default OoD mod, a feature is that there is no fast-traveling in Mephala's Bam. If you want to enable it, you need to edit the worldspace record of ODDDesert01 so that the NO-fast-traveling flag is not set. BTW, the COC command won't help you here; it only works for cells set in the interior 'worldspace'.(Like dungeons and such.) If you want to go to Mephala's Bam, you need the COW command. Syntax is as following: COW [worldpace's EditorID(e.g. ODDDesert01)] [target cell X coordinate][target cell Y coordinate]
4.I know I sometimes have trouble extracting information from sentences, but this time, I don't get what you mean in your P.S... It's ok, I'm just wondering what you mean.
1 - I never had faulty installations. I don't know about this Dynamic map is it something that has to be install like OBSE, etc? Kindly advice.
2 - My typo fault. I meant cow but wrote coc.
4 - Sorry for my telegraphic P.S. I took your mod before even taking Order des draken and when I planned to install it, fortunately I thought to check your page and...! fortunately I found the new release. The big lake is the one you forgot, but you are forgiven anyway.
BTW have you seen the map in the German site? It's not bad in term of details. Yours is more attractive with colors, but you could use that one as a base if you need more correct proportions. Of course you have to re-color everything, but you only have to fill the blue in the lakes. I verified and you should merge 4 snapshots to get the full map.
Dynamic Map is an OBSE-using replacement system of the default map.It detects which mods you have installed and automatically puts in overlays for the content added by the mods. You can find it here: http://www.nexusmods.com/oblivion/mods/35969/? BUT, you don't need it to use the map. If you DONT use dynamic Map, use the plugin in the download here. IF you use DM, use the ini tweak in the description.
Actually, the MAP itself is 100% accurate, as it was created by generated in-game files. The only inaccuracy are the waters. If I wanted to be exact, the map on planetoblivion is more like a map from old times would be like; But the lakes on it are inaccurate.Horribly so. Take the southern peninsula. If you travel there, you'll find that it's not even close as long as shown on the online map.
I thought Dynamic map was a sort of .exe program, therefore I would have saved an esp position. Esp for esp I will use yours.
I noticed that a lot of places are not added "displayed" by the mod when you visit them. Do you know how to add the new small icons to the game when you get into a new place. I would like to do this and I suppose it implies adding a trigger marker in the world space, plus some script activated by the marker. What I don't know is where to find the small icons for villages, temples, etc.
There already are some map markers is the worldspace, they are just not enabled by default so you have more of a challenge. In other words - It's not a bug, it's a feature. You can enable these markers by typing the following in the console: set ODDEinfach to 1 However, you'll still need to find these locations again, I believe they are all hidden at first. ALSO, you can't use them to fast-travel. It's just something for orientation. If you want to fast-travel, you'll need to uncheck the flag in the worldspace record.
Just as additional info: There is an interactive map of the ODD desert with a description of all the map markers (in German) http://map.planetoblivion.de/component/option,com_gmaps/task,viewmap/mapId,7/Itemid,43/ to make the map visible, click on the word "chart" in the upper right corner. This is not an ingame map of course but may be helpful too.
24 comments
NEW NEW version: edited the map with a normal map to create a 3D-like effect.
1.2.1: OK,OK,OK. I hope I got it now. This new version includes the child worldspaces I forgot. So you can see the map in there,too!FANtastic.
I hope this doesn't need any more updates for things I forgot...
For those wondering on the version number:
I handle minor and bugfix versions separately. So version 1.0.0 is the one with the missing lake, and version 1.1.0 would still have it missing.
UPDATE: OK, this is crap. I'll use the standard scheme from now on.
FYI, this mod does not work in version 1.5
Play with v1.4
Actually, I'm thinking of redoing the map, by adding a normal map effect.
Let's see how this works out...
I have to manually draw the water in, so it might not be too accurate.
I didn't found any DynamicMap.ini file. Should I create a new one with the lines you indicated only.
Some of the lines have been "remarked", why did you left them there? Do you expect any future use?
In one of your replies you said that there is no fast traveling. Has it been inhibited by the mod itself? I will try with the "coc" command.
P.S.
Well, you actually missed a big lake! Just in time, I was adding your map...
However if you DON'T use Dynamic Map, you don't need an ini file or this section from the description. In this case, you need the plugin.
2.The commented lines in the ini section are unnecessary, I just left them there from copying the scheme.You can delete them if you want.
3.Yes. In the default OoD mod, a feature is that there is no fast-traveling in Mephala's Bam. If you want to enable it, you need to edit the worldspace record of ODDDesert01 so that the NO-fast-traveling flag is not set.
BTW, the COC command won't help you here; it only works for cells set in the interior 'worldspace'.(Like dungeons and such.)
If you want to go to Mephala's Bam, you need the COW command.
Syntax is as following: COW [worldpace's EditorID(e.g. ODDDesert01)] [target cell X coordinate][target cell Y coordinate]
4.I know I sometimes have trouble extracting information from sentences, but this time, I don't get what you mean in your P.S...
It's ok, I'm just wondering what you mean.
1 - I never had faulty installations. I don't know about this Dynamic map is it something that has to be install like OBSE, etc? Kindly advice.
2 - My typo fault. I meant cow but wrote coc.
4 - Sorry for my telegraphic P.S. I took your mod before even taking Order des draken and when I planned to install it, fortunately I thought to check your page and...! fortunately I found the new release. The big lake is the one you forgot, but you are forgiven anyway.
BTW have you seen the map in the German site? It's not bad in term of details. Yours is more attractive with colors, but you could use that one as a base if you need more correct proportions. Of course you have to re-color everything, but you only have to fill the blue in the lakes. I verified and you should merge 4 snapshots to get the full map.
Cheers
BUT, you don't need it to use the map. If you DONT use dynamic Map, use the plugin in the download here. IF you use DM, use the ini tweak in the description.
Actually, the MAP itself is 100% accurate, as it was created by generated in-game files. The only inaccuracy are the waters.
If I wanted to be exact, the map on planetoblivion is more like a map from old times would be like; But the lakes on it are inaccurate.Horribly so.
Take the southern peninsula. If you travel there, you'll find that it's not even close as long as shown on the online map.
I thought Dynamic map was a sort of .exe program, therefore I would have saved an esp position. Esp for esp I will use yours.
I noticed that a lot of places are not added "displayed" by the mod when you visit them. Do you know how to add the new small icons to the game when you get into a new place. I would like to do this and I suppose it implies adding a trigger marker in the world space, plus some script activated by the marker. What I don't know is where to find the small icons for villages, temples, etc.
Any idea on how to do this would be appreciated.
Cheers
In other words - It's not a bug, it's a feature.
You can enable these markers by typing the following in the console:
set ODDEinfach to 1
However, you'll still need to find these locations again, I believe they are all hidden at first.
ALSO, you can't use them to fast-travel. It's just something for orientation.
If you want to fast-travel, you'll need to uncheck the flag in the worldspace record.
http://map.planetoblivion.de/component/option,com_gmaps/task,viewmap/mapId,7/Itemid,43/
to make the map visible, click on the word "chart" in the upper right corner.
This is not an ingame map of course but may be helpful too.