Oblivion

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ElderScrollsFan001_The Crazy One

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ElderScrollsFan001

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32 comments

  1. UneteroKenora
    UneteroKenora
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    Hy there, where would you suggest this mod be placed in the Load Order? since it adds new items, scripts and is used in combat I'm at a loss to where it should go, BOSS doesn't yet recognize it
    1. starlessmao81ac
      starlessmao81ac
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      ...and won't probably anymore, use LOOT instead, it's master lists are almost daily updated
    2. UneteroKenora
      UneteroKenora
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      LOOT is back online? Well dam I missed the news, ty
    3. ElderScrollsFan001
      ElderScrollsFan001
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      well there are no scripts so that won't matter

      If you use Wrye Bash add these bash tag if there not already added {{BASH:Invent.Add,Invent.Change,Relev}}

      As a far as load order you could put it below these mod if you have them BOSS put them just below DLC spellTomes

      Mithril and Orcish Weapon Sets by Ionis
      Kit Rae Weaponry
      Spears!.esp
    4. ElderScrollsFan001
      ElderScrollsFan001
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      I don't if mhahn123 is maintaining the Boss Master List any more, but this is the person to ask about it.
  2. GhostWriterJ94
    GhostWriterJ94
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    taking a big chance here but this mod just does not work for me...any advice from anyone? ive installed it every which way but its just no good... help!
    1. ElderScrollsFan001
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      What is the issue you are having. I know sometimes certain bash tags can help like adding Invent and Relev these will help them show up ingame. Another issue I've seen is that sometimes Wrye Bash dose not want to install the mesh folder in which case you might have to install the mod manually or use Oblivion Mod manager to install.
    2. UneteroKenora
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       I had trouble installing the meshes, Found out that the problem was, Wrye bash was installing the "Data" Folder Inside The Oblivion Data Folder. Removing the excessive Subfolders and making the Textures, Esp and Meshes folders be the very first ones once you open the archive solved it.   
        At least I think that was the issue, I think the files were too burried under too many subfolders, but it might have been something else that got fixed unintentionally.  as using the "Has Subfolders" option in Wrye  Bash installers didn't work.

      You'll have to decompress the archive, drop the main mod files out, and Compress them together in One archive that has those files come in first place.
    3. ElderScrollsFan001
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      yea I know of the issue as of late and I fixed it just recent but haven't uploaded it yet

      It because the folders of the textures and meshes are listed as 1HandedHammer and Wrye Bash doesn't like that.

      I'll post the updated mod soon If you use oblivion mod manager it will install the mod as it is now
    4. ElderScrollsFan001
      ElderScrollsFan001
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      I upload the new version. 1.1 should install correctly now.
    5. UneteroKenora
      UneteroKenora
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      I didn't see the notifications, Good to see that it working well! 
      Since I solved the issue before the update, do I need to update my files with the new ones?
    6. ElderScrollsFan001
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      if you fixed in your game I would think you would not have to use 1.1. I just renamed the folder and fix folder names it in the esp
  3. AllisterHenderson
    AllisterHenderson
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    This is a great idea for added diversity. Do the hammers behave like any other one-handed blunt weapon in terms of skills as in it increases the blunt skill with usage?
    1. ElderScrollsFan001
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      Thanks

      yes they behave like any other one-handed blunt weapon
    2. AllisterHenderson
      AllisterHenderson
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      Cool... Thanks ElderScrollsFan001. I also just noticed your Spear mod, which I think will go nicely with this Hammers Revised mod.
    3. ElderScrollsFan001
      ElderScrollsFan001
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      cool i hope you enjoy them
  4. CrestFallen223
    CrestFallen223
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    Do you have any plans for adding amber/madness hammers?
    1. ElderScrollsFan001
      ElderScrollsFan001
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      No not really because the way amber and madness item are obtained in SI and I don't know how to modify the quest to allow the item to be crafted by a smith.

      I made an amber hammer mesh which I put in my resource mod.

  5. Manus812
    Manus812
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    Well done my man. Well done.
    1. ElderScrollsFan001
      ElderScrollsFan001
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      thanks for the kind words
  6. Kreaytor
    Kreaytor
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    Nice mod, though for the sake of balance I made the hammers have the same damage as the vanilla 1 handed axes.
    1. ElderScrollsFan001
      ElderScrollsFan001
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      cool what ever work in your game thanks for DL-ing it
  7. d181sp1
    d181sp1
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    Cool. Hammers don't get enough love.

    Thanks for the donation to the community.
    1. ElderScrollsFan001
      ElderScrollsFan001
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      NP
  8. Zetman20
    Zetman20
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    That looks like the Skyrim version of a glass sword the character in the background is holding in this image http://static-1.nexusmods.com/15/mods/101/images/45442-2-1408446673.jpg .
    I'm curious, what mod is that from?
    1. ElderScrollsFan001
      ElderScrollsFan001
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      nope it dave01/ ImsumDave Skrim Glass Sword Replica for oblivion. It use to be ale to get from here and planet elderscrolls.

      He made the oblivion skyrim steel sword show here
      http://imsumdave.deviantart.com/gallery/29851840/MODS

      You might be able to ask him to see if he still has it.
    2. Zetman20
      Zetman20
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      Thanks
    3. ElderScrollsFan001
      ElderScrollsFan001
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      NP
  9. Mok214
    Mok214
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    A one handed hammer is just a variant of the mace. ElderScrollsFan001 needs to learn some history just like Bethesda.
    1. ElderScrollsFan001
      ElderScrollsFan001
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      lol
  10. Armeretta
    Armeretta
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    I've always wondered why there weren't one-handed hammers. They look really good. Also what armor mod is that?
    1. ElderScrollsFan001
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      yea that was my thought to when The Crazy One made the original mod

      The armors are from

      Dark Leather Armor by PizzasRgooD
      http://www.nexusmods.com/oblivion/mods/2392/?

      Gondor armor is in here
      Lord Of The Rings
      http://www.nexusmods.com/oblivion/mods/38257/?
      and here
      CM Partner Faramir by Hickory
      http://www.nexusmods.com/oblivion/mods/32808/?

      Adonnays Ranger Coats by Adonnay
      http://www.nexusmods.com/oblivion/mods/12641/?

      The Fighter Guild armor is from my Fighter's Guild armor mods.