Oblivion

File information

Last updated

Original upload

Created by

Ironman5000

Uploaded by

Slangens

Virus scan

Safe to use

Tags for this mod

42 comments

  1. monshael
    monshael
    • member
    • 0 kudos
    Locked
    Sticky
    Hi. Mind telling how you fixed it?
    Another mod has a MGEF.OBME error and that one has no fix.
    1. Slangens
      Slangens
      • supporter
      • 13 kudos
      I don't know if you're still looking into this, but I have some time on my hands at the moment. Which mod would that be?
    2. Slangens
      Slangens
      • supporter
      • 13 kudos
      Okay, so just in case anyone ever asks themselves this question again:
      The records were first identified and then removed properly by using Tes4Gecko. Tes4Edit doesnt suffice for this purpose. There is no real way of dealing with them except by removing them. This is no loss, however, as they just sit there doing nothing anyway.
  2. Slangens
    Slangens
    • supporter
    • 13 kudos
    Locked
    Sticky
    To all those who are confused by the installation (god knows how):

    You install Immersive weapons. Then you install this fix so that it replaces the original Immersive weapons .esp.
    Then you rebuild your bashed patch with the altered IW.esp. That's it. you can add it to leveled lists or dont, that's entirely up to you, as you should know when using the bashed patch.
  3. Dispensation
    Dispensation
    • premium
    • 360 kudos
    This bash fixed ESP mod is no longer needed when using Wrye Bash 307+, as it now has support for OBME mods.
  4. terrorofskyrim
    terrorofskyrim
    • member
    • 3 kudos
    Does this work well with OOO? Is it safe to just use the bashed patch and nothing else?
    1. papabrando
      papabrando
      • supporter
      • 77 kudos
      Was gonna ask the same thing. Guess I'll just try.

      EDIT: It has appeared to work. I just made a regular bashed patch and merged patch without this fix, maybe I'll regret it later, but for now whatever. So yes, OOO and Immersive Weapons work together as far as I'm concerned.
    2. Slangens
      Slangens
      • supporter
      • 13 kudos
      It's fine to the point of weapon balancing. OOO rebalances the weapons (as far as I'm aware) and for the new weapons to fit in, you'd need a proper balancing patch.
    3. mitchowan
      mitchowan
      • member
      • 2 kudos
  5. Mondez4563
    Mondez4563
    • member
    • 0 kudos
    this fix doesnt fix anything for me i replaced esp with this fix and now my wyre bash keep giving me "warning" about immersive weapons and the esp isnt howing in wyre bash
  6. Morningdude
    Morningdude
    • member
    • 0 kudos
    You all keep saying install it over top of the other mod, but what does that mean? i tried downloading both but that didn't work...
  7. RavenMind
    RavenMind
    • supporter
    • 44 kudos
    Thank you for this. I've endorsed Ironman5000's, and wanted to endorse this for your contribution. There's no endorse button here, so I gave kudos.
    Thanks again, great find'n'fix!!
  8. mpjbay
    mpjbay
    • premium
    • 34 kudos
    WORKS! Nice work
  9. anthonyCC
    anthonyCC
    • member
    • 0 kudos
    hi, umm sorry for dumb question but how do i use this? and which mods merge? i want to use inmersive weapons with armamentarium complete and WEPON
  10. Kena161975
    Kena161975
    • premium
    • 0 kudos
    Thank you kind Sir. Much appreciated.
  11. Loveblanket
    Loveblanket
    • supporter
    • 53 kudos
    If I use NMM to install Immersive Weapons and use TES4Edit to create a merge patch, is this file still necessary?
  12. CorwinSF
    CorwinSF
    • premium
    • 0 kudos
    This patch finally solved my "crash at nearly every door" problem. Thank you!

    -CorwinSF