Oblivion
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Tamira

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Tamira

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46 comments

  1. Tamira
    Tamira
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    These ducks and swans are no creatures and they have no behaviour. They are statics and they have no animations of their own (except a little wiggle of the ducks).
    I used the existing static meshes made by Kaizit. Please don't ask me for adding animations to them, because I myself do not know how to create animated objects.
  2. Dispensation
    Dispensation
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    A compatibility patch for Ducks and Swans for Cyrodiil by Tamira and Reedstand by Arthmoor can be found here.
  3. yourrpissingmeoff
    yourrpissingmeoff
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    I've seen the swans but not the ducks, where are they?
  4. Pushkatu
    Pushkatu
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    I have been using this mod for a long time now, it's due time I give my proper "Thanks!" to the mod author.
  5. TenshiOkihana
    TenshiOkihana
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    I rally like this mod OuO
  6. AquaticWasp
    AquaticWasp
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    10/10
  7. deleted2313706
    deleted2313706
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    This mod is great and I haven't had any issues/bugs with it. Def adds a little more variety to the water and makes the map feel more alive. Good mod!
  8. mightyste777
    mightyste777
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    Thank you very much!
  9. deleted2806759
    deleted2806759
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    This is a great mod, man. Great work and a job done well. Thank you.
  10. ElderScrollsFan001
    ElderScrollsFan001
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    do you think the same method you used for the ducks would work to add catch-able fish the the waters of cyrodiil?
    1. Tamira
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      If you add the fish as static activators and add the script - why not?
      The existing fish that I know - vanilla or from mods - are creatures and don't need that script, you can fight and catch them, but some of them lack a death item.
    2. ElderScrollsFan001
      ElderScrollsFan001
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      i have skyrim now and i like how you can catch the fish it which kinda work like this mod. i think it just might be neat to do
  11. roxon_55
    roxon_55
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    http://youtu.be/i4U94Sze-A0

    Is a Nice Idea and Well Done Thanks..

    In 0000003C
    Block 2,0
    Sub-Block -5,1
    0000A6EA

    There is a Dead Goblin 00073486 =[CREA:00018103}

    The Problem I am Having is in the Cell and Sub-Block there Is a Hole in the World Space in Clip, Went Through all Files in My Load Order 50 Checked all Worldspace for the Block and Sub-Block... Ducks and Swans is the Only File to Use this Location..

    Removed Ducks and Swans and Have No Hole in World Space. Above Infested Mine a Litle N-W

    Will Be Re_Activating they Look Good in Game.
    Thanks.
    1. Tamira
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      Strange, that looks like a complete missing cell.
      I have no problems there:

      https://picasaweb.google.com/lh/photo/xvxghXOeJkVrPqrgvZw6PUCYBH8V3a_SbUs3sVaWOYU?feat=directlink

      Must be something in your game. I remember that in former playthroughs I often had a missing cell between Fort Empire and Fort Nikel, which was o.k again when I re-loaded the game. No clue what caused that.

    2. roxon_55
      roxon_55
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      Got rid of the Hole, playing with Load Order had Ducks and Swans at the Top of Load Order, Shifted Orden der Drachen to the top then Elsweyr plus patches around 12 down, Ducks and Swans 3 from Bottom above Dynamic map have Ducks and Swans no Hole.

      Thank You..