Vampire Revolution by Forli
Oblivion » Overhauls
Added: 16/05/2014 - 11:14PM
Updated: 07/06/2014 - 09:03AM

106 Endorsements

1.06 Latest version

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Uploaded by forli


Last updated at 9:03, 7 Jun 2014 Uploaded at 23:14, 16 May 2014


Do you think oblivion deserves better vampires?
Here's a vampire overhaul
Author: Forli
Version v1.06
Link to Bethesda Softwork Forum Thread

How many times a vampire infected you with Porphyric Hemophilia and think "NO! I don't want to be a vampire! Vampirism is boring in Oblivion! OK, I need a Cure disease immediately"?

This happens many times.

Now this is going to change...

First, there's something important:

There are people who helped me (directly or indirectly) in the realization of this mod:
QQuix, AndalayBay, migck, shadeMe: Awesome modders who helped me with the scripts
JRoush: for AddActorValue
shadeMe: CSE's father and OBSE's guardian
FatalIllusion: hired to translate this mod in other languages
zlostnypopolnik: he created the new awesome VR logo and all the wallpapers!
GBRPluss: the Auto Night-Eye feature comes from his mod
The modders who created the other vampire overhauls: many ideas in VR comes from these mods.
Bethesda Softworks: for a beautiful game
(If you helped me, and your name is not here, let me know!)

• Oblivion + Shivering Isles + last official patch
Unofficial Oblivion Patch v3.4.5
OBSE v21
AddActorValues v1.0

Advanced Health Regen v1.4

Wrye Bash, OBMM, NMM or read the ReadMe
The archive is both BAIN Ready and OMOD Ready

This mod is absolutely incompatible with any other major vampire overhaul.
It can conflict with some minor vampire mods (just ask me, if you have a doubt)
It should work fine with other mods, but exceptions always exists.
Please, report any incompatibility you find.

This mod has been tested in all it's features.
I tried to optimize every script and avoid all situation that could cause CTD, and I can say it doesn't impact performance at all (on my mid-low laptop: Win8 x64, Intel i3 2.2GHz, NVidia GT-635M, Ram 8Gb) and it's very stable (never had a CTD in my tests).
I smashed tons of bugs and I cannot find any more, but of course, this doesn't mean it's completely bug-free.
Please, report any bug you find.

Sometimes, when feed or using other powers, the animations won't play correctly on the NPCs, because they don't stop moving or fighting. Won't cause any problem, except for odd situation like feeding on somebody who seems he doesn't care about the bite! The same could happen if the vampire is an NPC (this time the vampire will feed without even touching the victim...)

When implementing the teleport feature I had a big problem: sometimes the code doesn't correctly detect the position of an obstacle and my PC ends behind/above/below it.
This lead me to odd situations like enter in walls, houses or rocks resulting in being stuck inside. (In a very lucky try I successfully entered the ground and start falling down endlessly!)
Because of that, I've changed the code and implemented a check to avoid these situations and I never had this problem again since then, but Oblivion engine is very unpredictable and I can't be sure the problem is gone forever.
Should the problem ever happen, let me know.

• Serious bug: The starvation spells are not applied. FIXED
• Serious bug: A bug kills the player when waiting or sleeping. FIXED.
• Update: Now the wait/sleep menu is immediately closed if starving or receiving sun, light or holy damage.
• Update: Added 4 new hunger messages, so you are informed about the hungry progression.
• Update: Added an new NPC somewhere in Leyawiin which can erase your vampire bounty if you bring HER enough gold and hunter coins.

• Serious bug: A bug in AAV cause the starvation to stay even if the blood is recovered. The same bug can hit the sun
effects too. FIXED
• Update: Feeding with the action key will now automatically disable the Vampire Mask (you need to show your teeth!!).
Do you hate this? You're lucky: it's an optional feature you can disable in the preferences menu!
• Update: You can now feed with the vampire mask. Just check the new setting in the preference menu!

• Serious bug: The Cure for Vampirism doesn't remove the garlic effect, which become permanent. FIXED
• Serious bug: When the bruma statue receive a cure for vampirism, a message tell the player he's been cured. FIXED
• Minor bug: Biting does not trigger any crime. FIXED
• Minor bug: VR doesn't properly read the MOO settings. FIXED
• Minor bug: The preferences menu doesn't display more than 1 page. FIXED
• Update: Now you can ask Melisande to create more Cure for Vampirism potions. Just pay 1000 gold and wait a day.
• Update: To prevent a feed-spawn cheat: only 1 bite per hour increase the feeds count, and only if the victim was not already bitten that day.
• Update: Mortal bites now damage the victims (before they die). Now you can't predict if the victim is going to survive after the bite.
• Update: Eating vampire dust has some little beneficial effects on vampires: restore some health, magicka and fatigue, dispel garlic and poisoned blood effects and delay the death by starvation.
• Update: Added support to Oblivion XP.
• Update: Added support to MOO Silver damage to vampires.
• Update: Added many new settings in the preferences menu: "Blood alchemy", "Disable garlic inventory effect" and "Disable garlic eat effect", "Disable holy places damage", "Disable bite damage", "Disable vampire dust effects", "Disable blurred vision", "Disable Oblivion XP support", "Disable MOO support".
• Update: The ini is changed: it has been revised and expanded with the preferences settings.

• Serious bug: The Status menu doesn't display the infection time. FIXED
• Serious bug: The script doesn't run when waiting or sleeping and cause a delay after the sleeping/waiting menu is closed. FIXED
• Minor bug: You only need 25 bites (instead of 150) to advance advance to level 6. This means that you directly advance from level 4 to level 6. FIXED
• Minor bug: Feeding on a sleeping NPC reduce the blood and could cause starvation. FIXED
• Minor bug: The textures for the sun damage shader are missing. FIXED
• Update: Feeding now increase the "Neck bitten" counter in the misc menu.
• Update: Added an "Auto Night-Eye" ability to the player vampire. Check the Preferences menu to enable it. Credits to GBRPluss for his mod and idea.

• Critical bug: After a bite, the game crash when the victim fall on his knee and should die. FIXED
• Critical bug: Harvestin garlic from a cluster makes your game crash. FIXED
• Serious bug: In "VRGetCanSpawnHunters" the script calls a reference function on a base object. FIXED
• Serious bug: If you're a vampire and install VR, the conversion from vanilla to VR vampire fails. FIXED
• Serious bug: The "Feed Chances" formula is a disaster and totally wrong. FIXED
• Serious bug: A wrong math formula calculate a wrong PCVampire. FIXED
• Minor bug: If a vampire use the Dark Speed or the Sithis Fury and hits you, you can be infected with the power. WORKAROUND (FOR NOW): A script remove any disease/power you catch.
• Minor bug: A string is not properly initialized when the game load. FIXED
• Minor bug: The menu doesn't know you're vampire. (This is a consequence of the wrong math formula problem). FIXED
• Minor bug: A x5 multiplier was causing an huge health damage from the bites, causing death most of the times.
• Update: Revised the "Survive chances" formula. Now the victim has more chances to survive if his health is high and the feed strength is low.
• Update: When feeding, the player stop sneaking.
• Update: Added a check to prevent the player from forcing feeding on a sleeping actor (Use the vanilla feed!!).
• Update: I merged the Compatibility and Others menu under an unique "Preferences" menu. (It's still in the Settings main menu).
• Update: New preference => Heavy cuirass protection. An heavy cuirass normally gives 50% resistance to bite. With this settings it gives full immunity.
• Funny bug/Feature: You can't be infected anymore, except if being bitten. FIXED AND TURNED INTO A TOGGLEABLE FEATURE. Check the Preferences menu.

• Critical bug: If the player is bitten and die, you can't load the game, since the mouse is still disabled. FIXED
• Serious bug: Some animations cause the player to be stuck. FIXED
• Little bug: You can bite or use the vampire powers if you're not a vampire. FIXED
• Update: Reduced the chance you succesfully place a garlic when activating a vampire. Also, when failing, the garlic drop to the ground.
• Update: The "Sun damage vampires" compatibility now totally (and only) disable the sun damage. The sun still reducethe attributes.
• Update: Added an animation when the player give a garlic to a vampire.
• Update: Added the “Survive chances” multiplier for all difficult settings.
• Update: Added a "Configuration" section in the manual.

• Initial release.

You have to ask me to redistribute any part of this mod.



Your vampire experience will be more dynamic.
When infected, and after the famous 3 days, you'll become a vampire. A new born, with no powers and an HUGE blood thirsty. As you get older your thirsty will reduce so you need to feed less often, and you'll receive new powers, which will dynamically strengthen as your vampire level increase. NOTE: In the first vampire age, the sun makes you weak but doesn't harm you, since the vampire transformation is not completed.

A blood pool will influences your new life: feed will replenish it; powers will consume it; getting stronger will increase it.
As you get older, your blood pool increase,  new powers will be available, falls won't damage you anymore, and while your blood level is high, sun won't hurt you anymore.
As you feed on people, your vampire level will increase, which will increase your blood pool, strengthen your powers and abilities.
You can feed anytime by pointing at an NPC and pressing a button. Your victim will try to resist. A strong victim will be difficult to coerce, but the blood reward will be better.
A tired, staggered or knocked enemy will be an easier victim, so, while you're still a young vampire, wait for the right moment to make breakfast.
As a vampire, you are immune to fall damages and breath underwater

Vampire have powers. Powers consume blood but grant the vampire an incredible advantage in many situations. There are many type of powers.
Many powers are toggle-able and can be activated by pressing a key or by casting a toggle spell. All vanilla powers have been enhanced. Powers are so far:

Vamp mask: Every vampire mod should give the ability to mask your face
Hunter's Sight: Like the vanilla power, but stronger and toggle-able
Dark speed: Sprint very fast
Embrace of Shadow: Greatly boost your sneak skill and makes you harder to see, but also more vulnerable to sunlight
Obscure Regeneration: Recover from all wounds in few seconds but you're extremely vulnerable during the process
Shadow shield: Increase damage resistances
Blood barrier: Strong reflect damages/spell and absorb spell effects but give you stunted magicka and silence
Sithis Fury: Greatly increase your offensive skill and attribute

Some powers are greater powers. Don't consume blood, but you can only use them once a day. (Somebody says that biting necks can restore these powers instantly...)
Cold seduction: Like the vanilla power but stronger and better. It doesn't consume blood since it's a greater power
Reign of Terror: Like the vanilla power but stronger and keep terrorizing people around you for 60 seconds. It doesn't consume blood since it's a greater power
Dead commander: Resurrect a dead actor and let him fight for you.
(LITTLE TIP: feeding makes these powers recharge instantly...)

As a vampire you have some telekinetic powers. Some of them can be charged by holding the action key (BY DEFAULT: G). When a power is charged, it gains a CHARGE BONUS and the blood cost increase. At the beginning, you can charge your powers p to level 3. This limit increase with your vampire level and age, up to 10 charge levels.
Teleport Cloud: Point your crosshair to a distant actor and press a key! You'll appear close to him! CHARGE BONUS: teleport and stagger/push away the target with a telekinetic wave
Teleport Cloud improved: Point your crosshair anywhere (literally: anywhere) and press the key to teleport there. CHARGE BONUS: teleport farther (usually required, since the base teleport has a medium-short range)
TelekiControl: Immobilize a target with the telekinetic power, then: push them away, pull them, throw them up in the air or crush them on the floor.
TelekiBlast: A telekinetic blast will throw away everybody around you. CHARGE BONUS: Increase the blast damage and radius

Other powers (don't need blood):
Slow Fall: Your telekinetic powers will slow down your falls, allowing you to maneuver to a safe place.
Super Jump: Your legs are so strong you can jump very high! The jump height depends on how much time you keep the jump key pressed (Up to ~1 second) and your vampire level (and some other factors...).

I'm forgetting the main vampire ability! You consume blood with powers, but you need to restore it someway!
Feed: Point your crosshair to a near NPC and press the action key to bite his neck and make breakfast. You can feed even if the NPC is not sleeping! Feeding will restore some blood and will absorb some health, magicka and fatigue from the victim. Biting someone is considered an assault and increase your vampire bounty and there's a chance the victim won't survive if too weak, so choose your victim carefully!
If you have the Vampire Mask enabled, you can't feed on sleeping NPCs. Feeding with the action key will instantly disable the Vampire Mask (don't worry: you can configure those features).
Oh! This is important: need more blood? hold the action key to drink more blood! Of course, the victim will die more easily...
If you are in trouble (with less than 50% remaining blood), your best allies and friends (disposition >= 85) could help you by letting you bite them once. Their disposition will drop a bit, but they won't call the guards.
Of course, if you hold the action key, they won't be so friendly...

Your victim could be strong enough to block your bite. A wounded or tired actor is an easier prey. A recoiling or (better) staggered actor is much more easy to bite. A trained guard or vampire hunter can easily ruin your lunch. Feeding is extremely difficult in combat, but you have more chances with someone totally unaware of your presence while sneaking behind him...

Many powers can't be used if your health and/or blood is low, except for the hunter's sight (see below).
REMEMBER: You begins with no powers! Get old and feed to increase (respectively) vampire age and level so you can unlock them!

Even when not using the Obscure Regeneration, powerful vampires are able to slowly regenerate their health.
Regeneration is dynamically calculated based on your vampire age, vampire level and your current/max blood pool.
Garlic, sunlight, starvation and holy places will slowdown or even stop your regeneration.
If Advanced Health Regen v1.4 or newer is installed, VR will use the AHR's advanced health regeneration system.
Anyway, AHR is not required

Well, you're a vampire! Nobody likes an undead monster! Cover your face with the vampire mask, a cape or a full helm to avoid being recognized.
Be careful: feeding or using your powers against good people will increase your vampire bounty. Vampire hunter's will start attacking you on sight and can even ambush you! They will have powerful fire and light spells, anti-vampire weapons and poisons and will use garlic against you (and every other vampire)!
You can decrease your vampire bounty: keep a low profile or find a woman in Leyawiin who can help you...
Some enemies (especially vampire hunters) may have special weapons crafted by the Fighter Guild and/or a special poison created by the Mage Guild to turn Vampires into dust with very few hits, even the oldest ones, so be careful!
You too can buy the weapon and the poison from many merchants, so you can enter into any vampires lair and kick ass.

Every vampire has weakness.
Sunlight and Fire are the main threats. This mod enhance these weakness and add others.

In vanilla vampirism, in the worst conditions you'll suffer 8 pts of sun damage. Dangerous at low levels but simply boring at high levels. Well... now... sun damage can reach something like… 40-50 pts!!
Be careful, cover your entire body with clothes, armor or whatever can cover your skin. Every equipped object will reduce the damage (cuirass, greaves and helm are the most important). If your entire body is covered, the sun damage is reduced to 1/3 (No immunity... sorry! Otherwise, it will be too easy). Dive underwater is another good defense to reduce the sun damage (and since the vampires are undead, they don't need to breath, so...). Walking in dark/shadowed areas can help.
As you get older you will be able to walk in the sunlight as soon as you have enough blood. Anyway, the sun will makes you weaker, will slow down your fatigue and magicka regeneration and will consume your blood faster. The oldest vampire will be totally immune to any sun effect while their blood is almost full.

Fire weakness too has been greatly increased. Now it can reach values like 200-300%! Dodge that fireball!

If you're a vampire, stay away from the Garlic!! Carry one or more garlic and you'll have a bad time. Eat them and... goodbye!
Garlic makes all vampire weak. Their powers, their regeneration, their attributes... everything will be affected by the garlic!
Have a garlic? Use it against other vampires! Point an enemy vampire, activate him and your Luck and Sneak skill will help you place the garlic in his pockets! Vampire hunters too place garlic in vampires pockets!!!
What are you waiting for? Go buy some garlic! Do you plan a vampire hunting tour.? Buy more garlic!
You're not welcome in holy places like churches. The Nine Divines won't tolerate a demonic creature in their home!
There's no weakness to Silver weapons since many mods already cover that very well (Advice: look at Migck's Miscellaneous fixes, tweaks and additions and Maskars Oblivion Overhaul).

As a vampire, you need to feed with blood. Everything in Oblivion will consume your blood: time, powers, sun exposition, taking damage...
You can drink blood in many ways to restore your powers: find a sleeping guy and remember what Bethesda taught us, or find a not sleeping guy and assault his neck, drink blood bottles, drink at the blood fountains, use cheats.., (TGM can help you...)
If your blood pool decrease to much, you'll start suffering from many (and very dangerous) negative effects.
At first, your attribute decrease a bit, but as your hunger increase, you get weaker.
If your blood pool drop below 0, your health will start to decrease every second (and at increasing rate), and even if you restore your health, you'll die anyway after 10 real minutes, so find a neck. NOW!
While starving, your hunter's sight will be permanently enabled for free and at full power.
VR immediately close the wait or sleep menu if your blood drop to 0.

OH! Did I say that NPC vampires have all these features too, except for starvation (for now)?
So carry some light and fire spells and throw them some garlic if you want to survive!
Vampires NPC like to teleport and bite during the combat and will likely use their powers against their enemies (this include you!)

Vampire Revolution comes with a menu where you can read your status, search info about your powers, open the manual, reset or
uninstall the mod, use cheats (yes, there's a secret section...) and, most important, change settings.
You can open the menu with the modifier key + menu key, by default: RightAlt + M, but you can change this (the game itself can
ask you to change them if they are already assigned in your game).
In the settings menu, you can change these settings:
• Menu, Modifier and Action keys
• Powers keys
• Difficult settings
• Preferences

Well, that's enough for now! You're ready to embrace your new (un)life! Go bit someone's neck before I get all weepy!




PS: Maybe you noticed the “Part 1” in the title. This project is composed by 2 parts:
Part 1 (this release): the revolution of the vampire unlife, powers and abilities
Part 2 (a future release): the revolution of the vampire world, guilds and clans