Oblivion

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Time Cairn by glowplug (krahvaal)

Note:
Uninstall any old Time Cairn version then...
Finish whatever and Save before installation because...
This mod kicks straight in and removes you from wherever you were.

Update
------
Vanilla statues and regular varla stones for appearance and remove adult only rating.
A night climate added to the selection.
Small quest for obtaining the Time Cairn spell.
Point system based on location/conditions of teleport.
Music customisation.

Point System (loss of sanity)
------------
1 Point each use (Use)
1 Point extra if from an interior (Int).
1 Point extra if while in combat (Com).
1 Point extra if from an Oblivion World or Interior (ObReg).
3 Points extra if from a Main Quest Oblivion World or Interior (ObQst).

Example:
Use+Int+Com == 3
Use+Int+Com+ObReg == 4
Use+Int+Com+ObQst == 7

At 20 points we have to redeem our sanity in combat at one of three locations (selected at random).

Music
-----
Quest:
The "Oblivion\Data\Music\krahvaal\timecairn\public" folder
One file must be named "public01.mp3"
All must have .mp3 extension and mp3 compatibility.
Tracks from "Morrowind\Data Files\Music\Explore" recommended.

Time Cairn:
The "Oblivion\Data\Music\krahvaal\timecairn" folder
All must have .mp3 extension and mp3 compatibility.

Delete all files from either/both folders for your regular music.
NOTE: DO NOT Delete the "critical" folder from inside "timecairn" one.

Concept
-------
If we are going to have magic for "Fast Traveling" then why get penalised for the time it takes to crawl there by road/paths only to have to WAIT once we get there?
While I don't play the regular quests very often they make my teeth itch with all the waiting.
Come back tomorrow, tonight, in two days, Armands going home or S'Krivva has locked the door!
Just as things are starting to flow we smack into a brick wall called the Wait Dialogue.
Not my idea of RPG immersion.
The idea of the Time Cairn is that we have a limited number of instantaneous portals and from there we're on foot.
...something like Morrowind Mage Guild travel.

Credits
-------
nuska Oblivion Character Overhaul - Athaleon Nilrethi introduction video.
nONatee's colored Shivering-Isles map
Azumoth's Robes of the Seraphim (Athaleon Nilrethi'm telmin)

Features
--------
Both:

1:100 3d scale maps.
2d maps (as per credits) on floor for perspective.
Original lod meshes for perspective, decimated for performance, semi-opaque texture replacer.
No alteration to game time. Whether you spend seconds or hours (I doubt it) in the Time Cairn then that's your travel time.
No sandwich time - if you arrive in danger then deal with it.
No autosave - I think most people will prefer it that way but please let me know otherwise.
Link in from anywhere including danger - your call, I'm not your keeper.
Doors to each other perform all the functions of the regular ones (except update the menu world map - see issues below).
Does not change settings or place objects in Oblivion.esm, Oblivion.esp or DLCShiverIsles.esp.
Uses a spell - it's magic, if you are Silenced then you should have to use a Potion/Scroll (see Shivering Isles below).
Mostly low poly/res using copies of original and custom lod meshes.
Return to last location - the exact place you last teleported in from (Cell/World and coordinates).
Cache last location - save a copy of above for later use.
Return to cached location - return to the place saved from above.
Note: as you probably guessed, the Return and therefore Cache exclude the Time Cairn Cells.

Cyrodiil:

All towns, castles and stables.
A number of locations at distances apart of approximately Anvil to Kvatch.
All IC Districts to avoid redundant screen loads.
Link straight into castles to avoid redundant screen loads.
All stables to avoid (leave town) redundant screen loads.

Shivering Isles:

Portals to most ruins, Palace steps, Crucible, Bliss, Gates of Madness.
No Pale Pass - sorry but I have not I have not coded for variations of this.
Custom potion "Dispel, Cure & Resist" available from dispensary, auto-calculated.
Wizard Ring auto-calculation was 100000 so I've used a log/mercantile equation. Let me know if you think it's wrong/inappropriate.

Issues
------
I've only tested with follower Vilja and found no problems. Other followers may not find where you've gone as the portals are not doors.
Horses can get lost or attacked on arrival. If I remember these are vanilla issues which is why I gave up on horses.
When going from one 3d map to the other the menu map persists from your last teleport - Cyrodiil or SI.


Installation
------------
Nexus Mod Manager:
NOTE: if asked to replace EnhancedMusicControl select NO.

OBMM:
You'll need to make an OMOD. Sorry but I'm happy with NMM and won't run both.

Manual
Version 1 uninstall delete...
..\Data\kvTimeCairn01.bsa
..\Data\kvTimeCairn01.esp
you should know whether you need to keep...
..\Data\obse\plugins\EnhancedMusicControl.dll

Version 2 – there are more files than I am prepared to list here.
You will need to be able to work it out from extracting to a temp location.



Dependencies
------------
Oblivion 1.2.0.416
Shivering Isles
OBSE v0021 - site http://obse.silverlock.org/ - download http://obse.silverlock.org/download/obse_0021.zip
...could work with earlier OBSE but that's what I used.
Enhanced Music Control (included) - if asked to replace by NMM etc click NO as you already have it.
...that way un-installing the Time Cairn won't un-install Enhanced Music Control.

Recommended
-----------
Unofficial Patch - http://www.nexusmods.com/oblivion/mods/5296/?
Unless you know otherwise I recommend a Full Save Before Installation.


Minimal Hardware
----------------
2GB System ram
512mb Video card ram
3GHz per core
Of course a lot of this will depend on what other mods you are running.