• The bandit camps aren't necessarily on the very border of Morrowind - just on the eastern side of Cyrodiil. Sorry about any confusion. If you are still having trouble finding them, refer to the post below.
Alternatively, if you're feeling particularly lazy, you can find them in the Weapons Warehouse from the Testing Hall. I suggest trying to do it properly first, though, since it will be more rewarding.
• I personally do not use NMM, so I can't support people with problems regarding it.
• Please give me constructive criticism! I am always looking to improve the quality of my work.
Awesome mod, but I've only been able to find 3 swords, Fury, Magebane and dagger of Symmachus. Been following the notes left by the dead bandits, but the three only seem to point to each other. Can anyone give me a hint to where another sword is?
Try going East from Bravil until you are directly south of Cheydinhal, then go north and visit the next camp you come across. You should be able to find the others from there.
no i havent stopped. all of the swords are ported, and work ingame, with improvement recipes at the grinding wheel. im working on placing them in the game world. also im figuring out how to add the special effects to each of the swords... but i may go ahead and release the swords..and add a new version later. im still working, i just got caught in some school work.
Go to the Cheydinhal stables, then head north-west until you find a bandit camp. There should be a bandit lord there, holding a sword and a note. This note should lead you to the other bandit lords.
If there isn't a bandit lord, then you probably haven't installed it properly. Make sure the .esp file is activated in NMM/OBMM/Wrye Bash/Oblivion launcher.
I didn't try it, but I did see the "Convincing Screenshot", I wasn't really convinced.
The weapons seem to be too blocky, not edgy at all, and they don't even have any signs of the blacksmith, that is, some scratches, some small misalignment, etc. The texture itself does look good actually, but I don't like the metallic part.
Could you try making the metal look more realistic, maybe a little bit worn-out even?
I can give you a picture reference, though it would be from the Nexus Mod from another modder.
These are supposed to be unique weapons made by talented blacksmiths, not common fodder.
I can see what you mean, but I like them the way they are, and I don't want to edit them. I uploaded the UV maps for other people to texture them as they please - so you can have a go at it if you wish.
31 comments
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• The bandit camps aren't necessarily on the very border of Morrowind - just on the eastern side of Cyrodiil. Sorry about any confusion. If you are still having trouble finding them, refer to the post below.
Alternatively, if you're feeling particularly lazy, you can find them in the Weapons Warehouse from the Testing Hall. I suggest trying to do it properly first, though, since it will be more rewarding.
• I personally do not use NMM, so I can't support people with problems regarding it.
• Please give me constructive criticism! I am always looking to improve the quality of my work.
• Please upload screenshots, if you have any.
That is all. Thank you.
BTW, good concept and story in this mod, congrats!
Anyone else who can is free to do so, though.
EDIT: I haven't heard back from him in a while, so I assume he's stopped. *Shrug*
version 0.1, version 0.2 will be coming soon
http://www.nexusmods.com/skyrim/mods/52756/?
If there isn't a bandit lord, then you probably haven't installed it properly. Make sure the .esp file is activated in NMM/OBMM/Wrye Bash/Oblivion launcher.
The weapons seem to be too blocky, not edgy at all, and they don't even have any signs of the blacksmith, that is, some scratches, some small misalignment, etc. The texture itself does look good actually, but I don't like the metallic part.
Could you try making the metal look more realistic, maybe a little bit worn-out even?
I can give you a picture reference, though it would be from the Nexus Mod from another modder.
I can see what you mean, but I like them the way they are, and I don't want to edit them. I uploaded the UV maps for other people to texture them as they please - so you can have a go at it if you wish.
Still, I don't really like that metal, it just looks too stubby and not "shiny" enough, you know what I mean?
Oh well, I guess one day I'll just try retexturing it. People's choices after all.
Love this, and it was good fun hunting the bandits down... AFTER I found the first bandit camp that is.
EDIT: Okay, I edited the sticky note so hopefully this won't be a problem in the future.