I'm using horses with this mod and I'm not falling at all, so I'm surprised to see so many people having this issue. I've disabled in the .ini everything related to any kind of fall and only kept the gravity setting
The thing that breaks the deal with this mod is the inability to use horses. Both NPCs and the Player will fall off of their horse, usually going up or down hills, and take damage, making it pointless to spend the thousand gold to have one. This and the emptiness of Oblivion in general made a no fast travel run less fun for me.
Considering that the last update to this was 2013, I have no hope that this will be changed. The description states that there is an option for it to happen LESS, which implies to me that it's a feature, but I think it would be more applicable to call it a bug, even if it's not a coding issue, just a misplaced design issue.
set aaaaRealisticGravityMainQuest.DoNotAffectArrowsto 1 returns a vanilla value or does it take the base parameter set aaaaRealisticGravityMainQuest.Gravity ?
This is an absolutely fantastic mod that makes me wish all Elder Scroll games could have a mod like this. No more stupid floatiness that makes you launch off stairs if you have high speed! Sure, there's the horse thing, but I swear to god the increased gravity makes it worthwhile.
168 comments
Considering that the last update to this was 2013, I have no hope that this will be changed. The description states that there is an option for it to happen LESS, which implies to me that it's a feature, but I think it would be more applicable to call it a bug, even if it's not a coding issue, just a misplaced design issue.
1. Vanilla gravity is -515
2. -900 seems to be sweet spot: no moon-like already but NPC can still go up on slopes or stairs.