Oblivion

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Troll berserker

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trollberserker

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32 comments

  1. trollberserker
    trollberserker
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    Sticky
    http://www.nexusmods.com/oblivion/mods/44978/?
    Here's are brand new warpaints&features for OCO 2.0
  2. GeorgeCorbul
    GeorgeCorbul
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    Does this mod add any new facepaints to female Dunmer? Because my game doesn't add any. :\
  3. ilawana
    ilawana
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    Can I use this with OCOv2? If not can someone make an OCOv2 version of it? I found the unique facial features, but i want this one.
    1. IkeCoast
      IkeCoast
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      You can, I indeed use them myself alongside Unique Features.

      The only disadvantage is that these agemaps do not match exactly Nuska's new head meshes and egt files from OCO v2, so the neck seam is noticeable. Using a neck seam concealer necklace, however, solves this. The resolution is also slightly lower, so if you use real high visual settings you will see some artifacts in close-ups.

      But you need to manually place the files in their intended folders, because the file structure is not the same on OCO v2, but it's quite easy to do. Be careful to not overwriting Unique Features agemaps (change the age suffix to the following one or another you find suitable).

      I find all that hassle worth the effort because these warpaints still look great on OCO v2.

      Cheers!
  4. Kolagon
    Kolagon
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    No love for the argonians. >:
  5. Jokerine
    Jokerine
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    I am thinking of grabbing Oblivion soon, and I'd love to use this mod. Will it work with the newest version of OCO?
    1. IkeCoast
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      Just tried it and yes, they work, and they look as great on OCO v2 as in v1

      BUT, and it's a bit BUT, these agemaps do not mix well with the new egt files Nuska created for v2, and in some cases (especially Dark Elves) cause visible discoloration and tone mismatch between head and body.

      If you don't mind having differently toned face and body, you can use these agemaps for v2. Don't forget to install them properly (read carefully the description page).

      Cheers!
    2. Jokerine
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      Thanks for the reply Would you think maybe I should just install the original version of OCO instead? I'd rather have green orcs, haha!
    3. Ciccigomma
      Ciccigomma
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      Can you update your mod to fit 100% OCO 2? Anyway, great work.
    4. trollberserker
      trollberserker
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      I'll be working on new release of my mod for OCO2 now
    5. IkeCoast
      IkeCoast
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      Hey, Trollberseker, these are really great news!

      I tried your warpaints (I mean, these for OCO v1) on OCO v2 and they looked totally awesome. The only issue was that they did not fit with Nuska's new egt files and caused visible discolorations, but beside this, were really great. And in OCO v1 they look simply stunning.

      So I'll be right here waiting for your new piece of art for OCO v2, panting and tapping my feet on the ground.

      Cheers!
  6. trollberserker
    trollberserker
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    I'm currently working on brand new release of warpaints and other unique features for newest version of OCO. Stay tuned.
  7. Phatnaru
    Phatnaru
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    Do you have to have OCO for this to work? I saw earlier that you said it won't work for Orc, Altmer, or Dunmer if you don't have it, but I'm only interested in it for a redguard character. Will I run into any other problems if I don't get OCO?
    1. IkeCoast
      IkeCoast
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      I think for all human races, this should work even if you have not OCO installed. Nuska did not change the texture paths for the Imperial race, and all the other human races share the same texture paths as Imperials.

      So, without having tested it myself, I dare to say that yes, your Redguards will use the Warpaints even if you have not OCO installed. Just try it and tell us if it works indeed.

      Cheers!
  8. jbdarkblue
    jbdarkblue
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    Hope that this is updated for OCO v2 now that it is released.
  9. Guinefort1
    Guinefort1
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    Building on Tyls' request, would it be possible for you to make a compatibility patch for this mod and Django's Unique Features. I realize that this would likely be made, if you decide to do so, after OCO version 2 is released. Both mods compliment each other well, so it is a shame that they can only be seen side by side if OCO Warpaint is allowed to overwrite DUF, which causes some loss of content from the second.
    1. trollberserker
      trollberserker
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      I probably won't and any progress on this mod is on hold untill OCO 2.0. But then I'm planning a huge set of warpaint, scars and other facial features.
    2. Guinefort1
      Guinefort1
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      Eh, I'm sorry to hear that. But I am looking forward to your new material after OCO 2.0 is released, which sounds like its not going to be out for some time, but I have patience. Thanks anyway.
  10. monkeyemoness
    monkeyemoness
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    A decent mod, but I'm not too thrilled about having to have an aged character in order to have any warpains/facial hair.
    I have it installed to add a bit of variety to npc's, but I personally don't use it for my characters.
  11. laulajatar
    laulajatar
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    So far, I'm really enjoying the war paints and it would be so great to have more patterns.

    What bothers me a bit: I play a female high elf and it's almost impossible to create a juvenile face without tattoo. This makes me guess that most high elf npc characters will have tattoos, too. I have no clue how these age maps work, but I'm wondering if it would be possible to include more "normal" age maps between the tattoos? I was using "Unique Features" before and the features didn't seem to show up that often.

    I have not checked the other races so far. When I have the time, I might play around with combining unique features and this mod and learn how age maps work.