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Current Status of 3.0 and Future Endeavors
I'd been gradually working on version 3.0 of this mod, until Real Life started to keep me occupied again. Therefore, I put the development of this mod on hold for a year or so. Another major reason is the fact that I shifted my focus on something else. Here's what, and why.
For this mod, I have to manually edit the XML files. With every change to the XML files I want to test, I need to switch to the game and reload the menu being edited. This makes UI editing a very slow and tedious process. I decided that I would develop a UI editor, hereby dubbed Oblivion UI Editor, to edit Oblivion menus. This would allow for much easier editing of XMLs and much faster UI development, as I would see the changes immediately. So far, though, it's just in conceptual stage.
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